The video game
SEGAGAGA, a Japan-only release for the Dreamcast, is an incredibly odd bit of gaming history. A business sim (of sorts) it tasks the player to lead Sega to victory over its rival the evil DOGMA Corporation (a thinly veiled analog for Sony). Loaded with in-jokes obvious and obscure, it is a love letter to Sega fans, and it was one of the last Dreamcast games made before Sega went third party. After a four-year hiatus,
the Segagaga fan translation project has resumed work on localizing this most unusual game.
Intro video.
Edge Magazine interviews the director.
[more inside]
posted by JHarris
on Mar 23, 2011 -
24 comments
In the mid-1990s, a man named George Wood created a TV show called
Flights of Fantasy on a Maryland public-access channel. The show was was dedicated to videogames, and gained quite a few detractors; Wood was not known for his playing skills, research, or good taste, and the production was rather cheap. He would also tend to go off-topic, sometimes markedly so.
It had a small following, being a local public-access show, but would have been lost forever had Wood not joined a video gaming association called NAViGaTR, who archived the entire series, edited each episode, and put them online as
Gaming in the Clinton Years.
posted by Anatoly Pisarenko
on Mar 21, 2011 -
12 comments
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
44 comments
In
Aliens, what was the primary danger Ellen Ripley faced? Was it A. the machinations of the officials of the Weyland-Yutani corporation, B. the attacks and acid blood of the aliens themselves, or C. the bizarre, space-warping doors of the space colony dumping her into pits of death? According to a recently-surfaced prototype of a Famicom (Japanese NES) port of
Aliens, produced by Squaresoft, the answer is C!
Sardius of gaming blog
Dream And Friends tells us all about it:
Part 1 -
Part 2 -
Part 3 [more inside]
posted by JHarris
on Jan 20, 2011 -
37 comments
(NSFW)
The Angry Video Game Nerd (taking a cue from seanbaby's
lead) has been producing video reviews of some of the most notoriously awful NES games, from
Top Gun to
Bible Games. (Can't miss:
The Power Glove.) Not content to go after one system, he's upgraded his range to take on other colossal failures like the
Atari Jaguar,
Superman 64, and
Teenage Mutant Ninja Turtles III (the movie). His newest series of videos,
You Know What's Bullshit?, takes on everyday nuances like
DVD box sets. He may be vulgar and his vignettes silly, but damn straight he's got a
point. Enjoy all his archived videos
here, spanning five years of obscenity-laced love/hate for his greatest passions.
posted by Christ, what an asshole
on Jun 23, 2009 -
18 comments
Sega bails on another piece of hardware. It looks like the dreamcast is dead. They are stopping production and reducing the price to clear the dreamcasts they have remaining in stock.
posted by bytecode
on Jan 31, 2001 -
20 comments
As one whose gaming never advanced beyond PONG, I know
this must mean something. What that something is, I'm not sure.
posted by red cell
on Dec 27, 2000 -
3 comments