42 posts tagged with games and videogame.
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Let Me Tell You About Homestuck

5 years.
7,000 pages.
13,000 panels.
700,000 words. [Approximately the length of the Bible.]
Over 3 hours of animation.
Over 23 hours of soundtrack.
15 separate games, in 3 unique styles.

PBS once called Homestuck the "Ulysses of the Internet". Its author, Andrew Hussie — who resembles Joyce in his impishness, stylistic maximalism, and fondness for disturbing smut — calls it "a story I've tried to make as much a pure expression of its medium as possible". It has become a cultural phenomenon, inspiring proms and dominating Amazon makeup reviews. But most importantly, it's a rollicking good read, equal parts slapstick and epic, bildungsroman and cultural commentary.

What on earth about it makes its fans so overly zealous? And how the hell does one start the daunting process of reading Homestuck? If you're even the remotest bit curious about this Internet phenomenon, the following is a teensy-weensy introduction to just what makes Homestuck so terrific. [more inside]
posted by rorgy on Oct 16, 2014 - 157 comments

RIP Douglas E. Smith

Douglas E. Smith, creator of the classic 8-bit computer game Lode Runner, which got a second life as one of HudsonSoft's most iconic Famicom titles in Japan, has died at the age of 57. [more inside]
posted by JHarris on Sep 14, 2014 - 48 comments

Gridland

Gridland is a match-3 game from doublespeak games, makers of A Dark Room.
posted by backseatpilot on Aug 28, 2014 - 48 comments

The Wisdom of Crowds

For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon. Consisting of a live Twitch.TV chatroom hooked up to a classic Game Boy emulation of Pokémon Red, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader (GIF) and the solution of a notoriously tricky puzzle on the very first attempt. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19 where, as one viewer explained, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with over the last dozen ludicrous hours.
posted by Rhaomi on Feb 15, 2014 - 101 comments

Cube

Cube: A Video About Video Game Graphics
posted by flatluigi on Feb 8, 2014 - 19 comments

Enough games to keep you occupied until 2015

freeindiegam.es has posted a bunch of "Best of 2013" lists for your enjoyment. Some of the games can be played in your browser (HTML5/Flash/Unity); others require a download—but they're all free! (And indie!) [more inside]
posted by escape from the potato planet on Jan 1, 2014 - 22 comments

Something wonderful is about to happy!

Footage of the "Sync" level from the indie game Fez. While Fez is mainly known for its central gimmick – it's a 2D platformer set in a 3D world – and for the complexity of its puzzles (which include a constructed alphabet, a code based on Tetris tetrominos, and a "practically impossible" final puzzle) – "Sync" is a retro-colored world with blocks whose rhythmic appearances and disappearances trigger notes when the player is near them. The result is somewhat enchanting (as is the rest of the game). [the Fez soundtrack with the Sync backing track; a Fez remix soundtrack with the various block rhythms added in; Fez previously on MetaFilter]
posted by Rory Marinich on May 30, 2013 - 67 comments

New from VIDEO Magazine, it's Electronic Games!

NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine!(page of PDF links) Brought to you by editors Frank Laney Jr. and Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming. [more inside]
posted by JHarris on Feb 7, 2013 - 37 comments

2 BZY 4 TROOF

PixelJam's new platformer, Potatoman Seeks the Troof, has a charmingly incomprehensible trailer. (PREVIOUSLY: Gamma Bros., Ratmaze 2, Dino Run, Mountain Maniac, Dino Run: Marathon of Doom, Snowball Pinball)
posted by JHarris on Dec 23, 2012 - 5 comments

The Extraordinary Quest to Put All the Super Mario Games On One Timeline

Stephen Totilo of Kotaku tries to determine the correct chronology for all the games in the Super Mario canon.
posted by reenum on Sep 9, 2012 - 23 comments

Gloomy Negative Automatic Thoughts PWND

"SPARX is an effective resource for adolescents with depressive symptoms. It is at least as good as treatment as usual, would be cheaper and easier to disseminate, and could be used to increase access to therapy. It could provide access to treatment for young people who may be reluctant to have more conventional therapy."

It's a video game that teaches cognitive behavior theraputic techniques.
posted by MrVisible on Apr 20, 2012 - 17 comments

The Atlantic Profiles Game Artiste Jon Blow

The Most Dangerous Gamer The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical Braid, now working on "puzzle-exploration" game The Witness. Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.” (previously, previously)
posted by shivohum on Apr 11, 2012 - 74 comments

I'm sorry!

VGJUNK looks at "Gonbee no I'm Sorry", a strange Japanese arcade maze game released in 1985 by Banpresto and Sega that mocked notoriously corrupt former Japanese Prime Minister Kakuei "Shogun of Darkness" Tanaka, who was convicted in 1983 of taking 1.8 million dollars from Lockheed Martin in exchange for letting them sell planes to the national airline.
posted by JHarris on Mar 24, 2012 - 14 comments

Remember to flush your Famicom after playing

??? WHAT IS KUSOGE ??? From the Japanese for "shit", kuso, and "game." They're relentlessly terrible video games that in some cases have attracted a following because of their awfulness. Here are some of the most commonly recognized examples: [more inside]
posted by JHarris on Dec 31, 2011 - 30 comments

A long way to go to lose

Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest (1:61:31) - Second quest (1:13:18) [more inside]
posted by JHarris on Dec 26, 2011 - 33 comments

Press X to not die

Zero Punctuation reviews Battlefield 3 (video), possibly the most reviled game ever to earn itself 93% on Metacritic. Remember to press X to not die (TV tropes).
posted by Artw on Nov 11, 2011 - 85 comments

Foldit - Crystal structure of a monomeric retroviral protease solved by protein folding game players

Gamers solve molecular puzzle that baffled scientists. The structure of a protein causing AIDS in rhesus monkeys had not been discovered in 15 years of attempts. Players of a videogame did it in ten days. Foldit, the game in question. Abstract. Previously, previously.
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Sep 18, 2011 - 54 comments

The Ballad of the Space Babies

Sword & Sworcery EP is "a brave experiment in I/O cinema with an archetypical video game aesthetic." To put it more simply, it's an arthouse adventure game with unique pixel graphics, available for iPad, iPhone, and iPod touch. Featuring music by Jim Guthrie, S&S is inspired by the Legend of Zelda, Carl Jung, Tim Schafer, and David Lynch. Trailer. [more inside]
posted by JimBennett on May 6, 2011 - 64 comments

Achievement Unlocked: Read the article fully before commenting

Greg Mclanahan of Gamasutra talks how to design achievements right.
posted by flatluigi on Mar 20, 2011 - 78 comments

Dishwasher? No!

This kid and his bird make some amusing videos about videogames.
posted by mccarty.tim on Feb 20, 2011 - 14 comments

Con brio

Violinist plays the music and sound effects of NES games. Donkey Kong. Dragon Quest III. Super Mario Bros 3. [more inside]
posted by ersatz on Feb 20, 2011 - 14 comments

The Game Preservation Crisis

Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.

These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.

As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.

Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel on Feb 9, 2011 - 44 comments

The Franchise

ESPN takes a look at how Madden NFL became a franchise video game.
posted by reenum on Aug 5, 2010 - 48 comments

Cruise Elroy

Cruise Elroy, by mefi's own danb, is a blog about games, specifically video games and music.

In the past, he has covered the music of Mother 3 and its battle system, gone over Ocarina of Time's music in six parts (plus Koji Kondo's favorite cadence and SSBB's OoT medley), described the use of irregular meter in videogames, pointed out the jazzy basslines of Sonic the Hedgehog, and even examined what the 1-up jingle says about the rest of the game.
posted by flatluigi on Jan 29, 2010 - 24 comments

Artificial Intelligence?

Hell is Other People [more inside]
posted by flatluigi on Oct 19, 2009 - 61 comments

This balladry makes me spoony

Final Fantasy IV remix project. This week the videogame music rearrangement site, OCRemix.org, released a new project covering Nobuo Uematsu's soundtrack to FFIV (originally FFII in the US). FFIV's was the first game soundtrack I fell in love with, back in 2nd grade. Maybe you feel the same. [more inside]
posted by grobstein on Jul 22, 2009 - 19 comments

Fun shooting mentally ill people in straightjackets

Madness Combat Defense, an evolution of the tower defense game.
posted by XMLicious on Jun 5, 2009 - 42 comments

Casual? tower defense

Plants vs. Zombies is out. (Mac also). Demo available. $10 on Steam. Adorable promo music video. [more inside]
posted by juv3nal on May 8, 2009 - 69 comments

Video Games, One Moment At A Time

Moments [more inside]
posted by flatluigi on Mar 20, 2009 - 4 comments

Vintage Game Club plays Chrono Trigger

Good morning, Crono! (Cf.) Starting this Friday, the Vintage Game Club will play through the RPG classic Chrono Trigger, a game beloved and praised but perhaps not well understood. The discussion is beginning here (little substance so far). [more inside]
posted by grobstein on Mar 17, 2009 - 46 comments

Luna City Arcade

Luna City Arcade is Peter Hirschberg's home / barn video arcade, with about 60 vintage machines all set up to eat quarters. WaPo story about Peter's dream. You can come around to Peter's Virginia home for Game Day every couple months. [more inside]
posted by grobstein on Jan 16, 2009 - 35 comments

If we all choose world "My" we can play together! Happy birthday!

Happy Birthday, MeFi, here's a fun free* game! Ikariam is sort of like a Skyrates version of Civ, with the real-time MMO combat and diplomacy that might bring to mind. Also, it's set in Olympian Greece, but only kind-of. Enjoy! *Batteries not included. Some registration required. Suggested age: 8-and-up. Some implied violence and consumption of alcohol (wine). Expansion materials may be purchased but are not necessary to enjoy the game and are, by the judgment of this MFGA (MetaFilter Gaming Authority) member: "some kind of bullshit."
posted by Navelgazer on Jul 14, 2008 - 20 comments

Grand Theft Auto IV graphical comparison with real life

Liberty City vs New York City
posted by East Manitoba Regional Junior Kabaddi Champion '94 on May 14, 2008 - 42 comments

Dove of Brutality!

Bible Fight [Flash game]
posted by thirteenkiller on May 7, 2007 - 24 comments

Sonic Invaders

Sonic Invaders - videogaming without the video. [Windows]
posted by Arcaz Ino on Nov 17, 2006 - 6 comments

A different Burger Time

Not your older brother's Burger Time. Burger King is developing three XBox videogames starring its eponymous mascot. And not just any games: they'll be modeled after such titles as Halo, Mortal Kombat and Need for Speed. But, you know, with fast food. Confirmation of the plans came in the form of a lawsuit threatened against Kotaku, the blog that broke the story.
posted by me3dia on Apr 17, 2006 - 31 comments

Concerned (Half-Life 2 comic)

Concerned (Half-Life 2 comic)
posted by Protocols of the Elders of Awesome on Feb 27, 2006 - 38 comments

Good enough to cease 'n' disist

Mario Adventure - SMB3 hacked into an entirely new high-quality game
posted by Protocols of the Elders of Awesome on Feb 17, 2006 - 20 comments

DJ Format featuring Abdominal & D-sisive

Witness the Whiteness as borderline-albino Canadian nerdcore MCs kick it Konami-school [Windows Media/Quicktime; more]
posted by Pretty_Generic on Aug 16, 2005 - 13 comments

xoc - SMW

SMW - The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic on Aug 13, 2005 - 20 comments

come one, shoot all?

"In the game, the player plays the role of a character called The Postal Dude. He lives in a town where there are all kinds of people, white, black, skinny, fat, straight and gay. You can play the game in a passive role without killing anyone," Desi said.

"We are not political," he added.
posted by donkeyschlong on Jan 23, 2003 - 17 comments

Robotron: 2084.

Robotron: 2084. Presented is an interview with the creator of the fantastic game from the mid 80s; regarding the design of enemies in the game, he has this to say: "Some of the most interesting and deadly aspects of the enemies were bugs caused by improperly terminated boundary conditions in the algorithms. Often these bugs produced behavior far more interesting and psychotic then anything I conceived of." There are many more interviews of classic game authors in the book which is the source for this interview, James Hague's Halcyon Days. (Link thanks to Glish.)
posted by moz on Aug 2, 2002 - 32 comments

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