419 posts tagged with games and videogames.
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Counter-Strike Casino

$2.3 billion of virtual skins were bet on professional matches last year. [more inside]
posted by clorox on Apr 22, 2016 - 31 comments

Playing with Blocks

In the late ’70s and ’80s, the arrival of personal computers like the Commodore 64 gave rise to the first generation of kids fluent in computation. They learned to program in Basic, to write software that they swapped excitedly with their peers. It was a playful renaissance that eerily parallels the embrace of Minecraft by today’s youth - Inside the Minecraft Generation.
posted by Artw on Apr 17, 2016 - 30 comments

No Spingus Pelb Only Final Destination

On April Seriousness Day, Vinny from Vinesauce streamed himself playing and watching four instalments of an obscure but beloved video game franchise. What, you've never heard of Scrimmy Bingus "and the" Crungy Spingus? [more inside]
posted by BiggerJ on Apr 6, 2016 - 7 comments

West of House

A Brief Bibliography about IF History is a review and overview of the sometimes-mainstream, sometimes-forgotten genre of Interactive Fiction, and chock full of good links besides. By Emily Short, from her blog.
posted by nom de poop on Apr 2, 2016 - 71 comments

Harvest Moon: PC

Stardew Valley is a farming, fishing, mining, exploring, crafting game from Concerned Ape. Think a little Harvest Moon, Terraria, Animal Crossing and Minecraft, but also a little more than those. The game is currently topping the charts of Steam. Critical reception has also been great, seeing the game as an evolution of the Harvest Moon formula with several major improvements. Others highlight the somewhat addictively relaxing nature of the game.
posted by codacorolla on Mar 8, 2016 - 52 comments

We are committed to ethics, and absolutely un-committed to not-ethics.

Point & Clickbait is the internet’s finest source for reliable, ethical, and above all true gaming news.

Full of news (Developer Commits Vile Act Of Censorship By Altering Game Before Release), opinions (I Hope There Aren’t Any Straight Characters in Dragon Age: Inquisition), reviews (Ubisoft Game: The Review), and much more, it's the ONLY video game site you'll ever need to read again.
posted by cthuljew on Feb 18, 2016 - 39 comments

"Blends both toy and game alike."

This is Griffin McElroy. Welcome to Griffin's Amiibo Corner, a weekly series about a delightful new creation from Nintendo. (2) (3)
posted by Navelgazer on Jan 22, 2016 - 18 comments

Les Guerriers de l’Ombre

But where much slavery media aims for education and humanity, Freedom wants blood. You kidnap slave drivers and set fire to their buildings. Freedom still shocks today, and that it debuted the same year as Super Mario Bros. 2 is almost unfathomable in the traditional framework of game history and culture.

Freedom: Rebels in the Darkness was a slave rebellion game for the Amiga, Atari ST, and PC by Afro-Caribbean developer Muriel Tramis. Screenshots at MobyGames, many of which are very evocative.
posted by ignignokt on Jan 6, 2016 - 4 comments

I always was curious about this Russian dude's hats

Got a hankering to cash in that newly-acquired gift card or just browse the newest Winter Sale? You might be waiting for a while, as the Steam Store is currently very, very down. [more inside]
posted by selfnoise on Dec 25, 2015 - 34 comments

You broke my videogames and I like it. -- not_on_display

To avoid spoilers by quoting JHarris from here, "Retro Sabotage is a collection of recreations of classic video games. Or is it?" And they have just released their first content in almost six years to celebrate the 30th anniversary of Space Harrier: To War. Oh, and here's JHarris's hint about Retro Sabotage in general: "If a button needs to be pressed, it's the space bar unless it's explained otherwise." [more inside]
posted by BiggerJ on Dec 17, 2015 - 7 comments

The epic quest of a fisherman to save his daughter from the Hades

Locomalito (previously, 2, 3, 4) has released his latest free retro game for Windows, the Castlevania/Ninja Gaiden/Rygar influenced Curse of Issyos. View the trailer here.
posted by Pope Guilty on Dec 15, 2015 - 13 comments

It is Grappi in your slave, for the now!

To paraphrase: Grappi is the fun friend from story and products, now in the light and shadow of a television! Interact of Grappi and do the good; make a health, not a hurt. Find a place, a weather, a friend! Do a many thing, make a Grappi joy! Hupa! You have found a strange video game that appears to originate from no known civilization. You have found Virtual Grappi. Be sure to check the instruction manual. (More from the real creator in the unfiction plane. And here's her original forum game [WARNINGS: PERHAPS TO SPOILERS])
posted by BiggerJ on Dec 1, 2015 - 12 comments

(206) 885-PLAY

What was it like to be a Nintendo game play counselor? The A.V. Club interviews three former Nintento Hotline gameplay experts.
posted by figurant on Nov 20, 2015 - 25 comments

After 22 years, Mages are still being owned by Paradox

Paradox Interactive, makers of complicated strategy games like Europa Universalis and Crusader Kings 2, have purchased White Wolf Publishing and all its IP from EVE Online makers Crowd Control Publishing, announcing plans to move forward with the IP Commentary and analysis are available from Rock, Paper, Shotgun, Venture Beat, and PC Gamer, and Obsidian have tweeted in response to the calls for them to be hired to make Bloodlines 2.
posted by Pope Guilty on Oct 29, 2015 - 40 comments

Super Metroid FAQ/Speed Guide

SLFullyJustifiedPlainTextWorkOfArt
posted by alby on Sep 23, 2015 - 32 comments

8/10?

The New Games Criticism - a response to Kieron Gillen's The New Games Journalism 10 years after the fact.
posted by Artw on Sep 20, 2015 - 25 comments

Eyes on the Ladyprize

The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. - Tropes vs Women: Women as Reward. Tropes versus Women creator Anita Sarkeesian on the backlash to the series (Warning: GamerGate), Previously, previously.
posted by Artw on Aug 31, 2015 - 35 comments

Going Rogue

Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons." - A chapter long excerpt from David Craddock's Dungeon Hacks, a new book on the history of the Roguelike RPG.
posted by Artw on Aug 16, 2015 - 19 comments

In the Mushrooms of Madness

Mods and hacks for console games are becoming more common place as tools improve and resources for newcomers grow. However, the total conversion The Call of Cthulhu based on Super Mario World is in another class. The modder completely changes aspects of the engine, turning it into a twitch puzzler with mind bending graphical effects. You can watch the game speed-run here for a quicker glimpse of the game. Vinny, of VineSauce, as a commentated playthrough here. [more inside]
posted by codacorolla on Aug 12, 2015 - 15 comments

Bloodborne's Horror Universe

From Software left fantasy for horror, and the results are mind-blowing. More detailed analysis and spoilers below the jump. WARNING! THIS POST CONTAINS MAJOR SPOILERS FOR THE GAME BLOODBORNE. IF YOU HAVEN'T PLAYED THIS YET AND WOULD LIKE TO, IT SPOILS SOME COOL REVEALS LATER IN THE GAME! LIKE EVEN MOUSING OVER URLS COULD SPOIL STUFF - BE WARNED. [more inside]
posted by codacorolla on Jul 7, 2015 - 49 comments

Searching for Ways to Emotionally Traumatize Superman

Marsh Davies talks about how games distribute power to players and how power fantasies often fail to work as parables about bigotry through the window of Deus Ex: Human Revolution, with side discussions of how violent combat became so common in video games, how stealthy paths can be less interesting than combat-heavy paths, the tension between player power and narrative, and how these narratives can encourage people who already have power to feel sorry for themselves. [more inside]
posted by Copronymus on Jul 7, 2015 - 22 comments

Keep talking and take my money.

23 Games from E3 2015 with Badass Playable Female Characters - Sam Maggs for The Mary Sue
posted by joseph conrad is fully awesome on Jun 23, 2015 - 42 comments

DEAR SEGA

A fan takes a look at the downturn of Sonic the Hedgehog, and presents some ideas on how to breathe new life into the franchise. [SLYT]
posted by tocts on Jun 11, 2015 - 50 comments

To paraphrase him: Harassing Jim Crawford with Cool Game Recommendations

Remember the surprising stealth thing-that's-great Frog Fractions (previously)? When creator Jim Crawford (also previously) and his team released its successfully Kickstarted sequel, they won't tell anyone, and will leave everyone to find it for themselves. Enter the unofficial Frog Fractions 2 twitter account, which bugs Jim about a different possible culprit every day. And for those who didn't back the Kickstarter and thus won't be automatically notified when The Jig Is Up (TM), there's always IsTheJigUpYet, which also attempts to guess at FF2's identity (albeit using a sliiiiiightly different method). [more inside]
posted by BiggerJ on May 24, 2015 - 16 comments

No Pixel Small Enough

Dinofarm Games explain why the demand for higher definition graphics have led them to abandon pixel art... over the course of a wonderfully explained, beautifully illustrated, and clearly demonstrated love letter to pixel art.
posted by gilrain on May 12, 2015 - 32 comments

Playing with fire

Eve Online: how a virtual world went to the edge of apocalypse and back The video game Eve Online is one of Iceland’s biggest exports and has become the world’s largest living work of science fiction. While rival games have come and gone, it has survived – thanks to a unique experiment in democracy
posted by fearfulsymmetry on May 12, 2015 - 16 comments

Oh my god, he just ran in

In what would turn out to be a watershed event in the history of viral videos and online multiplayer gaming, footage of the Leeroy Jenkins incident was uploaded to the internet ten years ago today (previously).
posted by prize bull octorok on May 11, 2015 - 74 comments

Scroll Back: The Theory and Practice of Cameras in Side-Scrollers

Game developer Itay Keren talks 2D scrolling in this very visual and nostalgia-filled post and talk.
posted by Foci for Analysis on May 9, 2015 - 8 comments

"Thank God. Another human being."

You couldn’t control the camera, I mean. The Silent Hill video games were blunt and herky-jerky—you, backed into a corner, swinging a plywood board clumsily at two sets of mannequin hips bolted horrifically together, flailing at you. Clay-colored, faceless children grabbed at you in the dark as you tap-tap-jogged awkwardly in circles, desperate to regain some kind of control. The world fell silent for cutscenes, PlayStation glory-era wax-lipped women with empty eyes mouthing hollow dialogue at you from the mist and shadows.

It was all really bad and scary, and kind of broken, and everyone loved it, especially me.
Why Silent Hill mattered.
posted by Artw on May 2, 2015 - 57 comments

Gotta catch 'em all

As an archivist, my ethical duty is to maintain those objects of intrinsic value to future generations. I’ve often found that others assume my profession is focused on facts and figures, the hard data from which a census or otherwise lifeless historical record can be drawn. Such data will inform one on how a people survived. As important as this data is, it cannot tell you how a people dreamed. [more inside]
posted by byanyothername on Apr 12, 2015 - 3 comments

Narrative Legos with Ken Levine

It's clear that narrative is an important part of video games and something that the audience deeply relates to. However, the strengths of interactive media are player participation, the ability to experience content in different ways on different playthroughs and the fact that the content is not static. It's time for narrative to deeply embrace these elements.
Ken Levine, of System Shock and BioShock fame, explores player driven replayable narrative gameplay.
posted by Foci for Analysis on Apr 12, 2015 - 12 comments

The game has attached itself to your reflexes on a molecular level.

The brainchild of Hidetaka Miyazaki and his team at From Software, the Souls games have gained a rabid cult following over the past few years. The newest spiritual successor Bloodborne (trailer 1, 2) has been out for a couple weeks now, and it's received stellar reviews across the board. It might very well be the best in the series, reconfiguring the dense gameplay in surprising ways and offering up an intricately-realized Victorian gothic world. Tim Rogers has written a lengthy, articulate, spoiler-free (in a narrative sense) analysis of Bloodborne's design - You Are the Experience Points. [more inside]
posted by naju on Apr 10, 2015 - 66 comments

I did put a choice cut in there for you butt rock lovers

Tired of video games with soundtracks full of butt rock, gloomy dirges and electronic haze? You're in luck! Games also have a proud tradition of whimsical, charming, jazzy, funky, jaunty, zany, serene, uplifting, and even joyous tunes! [more inside]
posted by selfnoise on Apr 2, 2015 - 33 comments

African Game Development

Aurion looks to be a standard and mechanically unremarkable retro action RPG with heavy Japanese design influences. But its design and feel are unmistakably fresh, offering a bold color palette and interesting unit designs. Its fiction is rooted in stories of exploitation and division, and in a desire for harmony.
This review of Cameroon's Kiro’o Games latest release is just one of the increasingly visible ways Africa's game developers are beginning to gain traction in their domestic and international markets. Last fall, Lagos hosted the inaugural West African Gaming Expo, bringing together startups, gamers, developers and investors for the first time. Games range from mobile only, extremely local - smash the mosquito or drive your matatu like a maniac - to educational - to full fledged RPG like Kiro'o's Aurion. Women are as much a part of this nascent industry, breaking barriers and encouraging others to join. Watch this space.
posted by infini on Mar 31, 2015 - 7 comments

Tecmo Presents 1989 (is the name of my new band)

Although he's been out of the games industry for years, Keiji Yamagishi (known as the original composer for Ninja Gaiden[YT] and Tecmo Bowl[YT] among other soundtracks) has kept busy with work on ringtones and other music compositions. After contributing to a compilation put out by the game music label Brave Wave, he decided to put out a full album with label founder Mohammed Taher. You can listen to the first track on Soundcloud. (warning, may melt speakers/face) [more inside]
posted by selfnoise on Mar 12, 2015 - 12 comments

"The most important thing I did was listen."

What's the scariest thing in the world? Ask your teenage daughter. Ninja Pizza Girl is a game from independent game studio Disparity Games.
I’m pitching my idea for "baddies" to the Disparity Games design think tank. It consists of me, my wife and however many of our daughters happen to be in the room at the time.… Raven looks up. "Robots aren’t scary Dad.… Zombies aren’t scary either."

I’m getting a little tetchy with this unreceptive design group. I ask Raven, "So what are teenage girls scared of?"

Raven thinks for a moment. She looks sad. "Other teenagers," she says.
[more inside] posted by Lexica on Mar 12, 2015 - 6 comments

well-written instruction manual & large, folded color map 🌏

"Some games make an enormous impact on you when you play them, and time and technology do little to diminish that impact. I feel that way about quite a few games: Elite, Super Mario Bros, and The Legend of Zelda: Ocarina of Time are three that immediately come to mind. Secret of Mana is without question a fourth." [more inside]
posted by joseph conrad is fully awesome on Mar 11, 2015 - 69 comments

Why I’m Giving Away the Game I Spent Two Years Making

Mozilla's Darrin Henein writes about his decision to release his side project, the iOS game Lastronaut, completely free - no ads, no in-app purchases. He describes the game as "a love-letter to an industry". His co-creator is Stephan Leroux.
posted by une_heure_pleine on Mar 9, 2015 - 6 comments

Another tale of an idiosyncratic lawman

Swery65 is a game designer known for the cult class Deadly Premonition. Deadly Premonition was distinguished by its quirky Twin Peaks inspired storyline, lovingly rendered American small town gameworld, memorable characters, and unique gameplay. Swery's new series is an atmospheric mystery game, D4 (Dark Dreams Don't Die). D4 notably ditches the somewhat tacked on combat of Deadly Prem. in favor of a series of investigation mini-games more in line with old-school point and click adventures. Noted Let's Player SuperGreatFriend has been working his way through the game as it's released, and you can follow along to get a taste of Swery's latest unique creation.
posted by codacorolla on Mar 6, 2015 - 5 comments

I'm still not totally sure who Kate Upton is

You might have noticed that there were three advertisements for video games aired during February's Super Bowl. All three were for free to play mobile games (1 2 3). Bloomberg Business explores how you make that kind of money (warning, super excessive design) while Giant Bomb plays the actual games. Also, just who are these people spending all that money?
posted by selfnoise on Mar 5, 2015 - 36 comments

History Respawned

History Respawned is a show where historians consider historical video games - like Papers Please, Diablo III, Assassin's Creed Unity and Wolfenstein: The New Order - with host Bob Whitaker, a history PhD and professor from Dallas, Texas.
posted by Foci for Analysis on Feb 28, 2015 - 11 comments

Godus Ex Machina

Godus, billed as a spiritual successor to beloved classic God-game Populous, raised £526,563 on Kickstarter in late 2012, after being teased in the controversial mobile "event" Curiosity (previously.) A well-received demo at PAX Prime in 2013 fueled more hype, but the Steam Early access launch that followed was met with lukewarm reviews, and the release of a freemium iOS version heightened the backlash. It now appears that Godus may be on the brink of abandonment, in the wake of staff shake-ups, Molyneux announcing a new project, and an admission that Kickstarter pledges will probably not be met. [more inside]
posted by kagredon on Feb 11, 2015 - 85 comments

↑↑↓↓←→←→ B A

Face-Stabbing and Cop-Killing: Inside 2015's Most Controversial Video Game [VICE]
"Destructive Creations' Hatred has drawn plenty of criticism for the fact that its main character, a big hairy man, seems intent on killing innocent civilians for no particular reason."
[more inside] posted by Fizz on Jan 20, 2015 - 60 comments

Fake 3D Until You Make 3D

Louis Gorenfeld lovingly explores the mathematics and techniques behind early, pseudo-3D games. [more inside]
posted by gilrain on Jan 9, 2015 - 16 comments

2014 Games Writing

This Year in Videogame Blogging: 2014. Critical Distance provides a roundup of some of the best articles about games this year. [more inside]
posted by kmz on Dec 30, 2014 - 19 comments

I Have Created 50 Games This Year

Kenta Cho of ABA Games has released 50 minigames this year. They are all free to play on his site, with source. [more inside]
posted by 23 on Dec 15, 2014 - 25 comments

The Fall of THQ

At its peak in 2007, the company owned more than 15 game studios, most of which were part of the well-oiled licensed games machine. It had $500 million cash in the bank and revenue exceeding a billion dollars. It was printing cash. By 2013, its shares had plummeted to 11 cents each.
posted by Elementary Penguin on Dec 13, 2014 - 25 comments

Students applauded and were visibly moved in the game's final moments

The best learning games are always fun. Try playing them yourself and see if you enjoy them. No matter how advanced your understanding of the subject matter, a good game should still be fun. I've understood algebra and number partitions for decades, but DragonBox and Wuzzit Trouble are still challenging puzzlers that I like to fiddle with on long airline flights. All good games offer challenges in intuitive ways. In fact, this is the reason games work so well for learning: Players are intrinsically motivated to identify and succeed at understanding the game's mechanics.
The MindShift Guide to Digital Games and Learning provides a basic introduction to the use of video games in education, gives several thought-provoking examples, and points to numerous sites with related goals, including Edutopia's articles on game-based learning and Graphite's reviews of digital games with educational content. Meanwhile, this being what The Guardian has just called "Board games' golden age," resources such as Play Play Learn, BoardGameGeek's Games in the Classroom, and The Dice Tower's recent countdown of "Top Ten Games for the Classroom" offer interesting options for the tabletop as well. [more inside]
posted by Monsieur Caution on Nov 25, 2014 - 5 comments

"I had no idea. You won't either."

Hey, Parents. What Minecraft Is Doing to Your Kids Is Kind of Surprising. - A comprehensive look at how Minecraft is enabling kids (and adults) to be more creative, collaborative, and aware of some harsh life-lessons. [more inside]
posted by quin on Nov 22, 2014 - 42 comments

BE GARBAGE OF CESSPOOL HA HA HA

Classics Of Game, a series of short-and-surreal context-free game videos, has mysteriously resumed updating after seventeen months. (MLYT)
posted by BiggerJ on Nov 17, 2014 - 19 comments

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