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13 posts tagged with games by Lovecraft In Brooklyn.
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1UP

How Games Saved My Life
posted by Lovecraft In Brooklyn on Aug 28, 2011 - 68 comments

When the armor no longer needs us - what happens?

The Weaponized Transhuman: Halo, Deus Ex, Crysis, Bioshock, Warhammer, and the Future of Wetware (Us). Related: New Deus Ex: Human Revolution trailer.
posted by Lovecraft In Brooklyn on Jul 21, 2011 - 37 comments

Gotta blast them all!

Friday Downloadable Fun: Pixelships is a freeware combination of Pokemon and Defender. Destroy, collect, and upgrade 160 pixelized spaceships in a series of randomly generated levels. The sequel, Pixelships Retro, is now out and is available as shareware.
posted by Lovecraft In Brooklyn on Jul 7, 2011 - 10 comments

If you’re a big enough weirdo, people assume that you’re getting paid to be such a big weirdo.

Beloved gaming website Insert Credit is back, and has kicked off its relaunch with an eight page manifesto about game journalism. During its hiatus fans hungry for intelligent videogame commentary migrated to the forums at Select Button and Tim Rogers' site Action Button (Tim uses the IC manifesto to discuss leaving game journalism). Over at Kotaku, Mike Serrels asks whether something is wrong with video game reviews. Via Gamefilter
posted by Lovecraft In Brooklyn on Jul 5, 2011 - 31 comments

I Have Gnarly Potential

The Rad Project is an in-depth documentation of the changes that turned the standard Japanese NES platformer Magic John into the tubular Totally Rad.
posted by Lovecraft In Brooklyn on Jul 4, 2011 - 15 comments

Something For The Eye, Something for the Mind

Box Art showcases awesome and artistic videogame box art. Eastern Mind writes about obscure Japanese videogames, with a focus on adventures and music games.
posted by Lovecraft In Brooklyn on Jun 20, 2011 - 11 comments

Neither tarnished nor afraid

Rockstar Games/Team Bondi's open world adventure game LA Noire was released last month to near-universal praise. However, several long-form essays have been written exploring it's problems. The Shadows Of LA Noire criticizes its lack of noir feel. Press X For Beer Bottle (some spoilers) uses the game's lack of freedom to explore the nature of gaming. Finally, Kill Screen Daily's review finds a metaphysical explanation for some of its most obvious issues.
posted by Lovecraft In Brooklyn on Jun 16, 2011 - 62 comments

Not Quite Mercenaries 3

505 Games will be publishing a Kinect game based on controversial mercenary group Blackwater/XE. Previously.
posted by Lovecraft In Brooklyn on Jun 8, 2011 - 45 comments

Never Get Them Wet

MMOWGLI is an upcoming online wargame designed by the US Office of Naval Research to help find solutions to the problem of piracy. Players will either assume the role of an anti-piracy task-force or of pirates. Rather than being an action game MMOWGLI will relay on players providing short, Twitter-like solutions to tactical scenarios.
posted by Lovecraft In Brooklyn on Jun 5, 2011 - 45 comments

They say the sun don't rise in Vegas.

Chris Worth did a tour of the real-life locations that that appeared in Fallout: New Vegas and compared them with their videogame counterparts. He explains more about the project in a newspaper interview.
posted by Lovecraft In Brooklyn on May 15, 2011 - 63 comments

Goodbye, Blue Sky

The Blue Sky In Games campaign is an old but still relevant call to embrace bright colors and happy themes in videogames. It's the opposite of the currently prevailing Real Is Brown style. Because of cheerful Sega games like Outrun and Afterburner, it is often referred to as 'Sega Blue Skies'.
posted by Lovecraft In Brooklyn on Apr 26, 2011 - 33 comments

Concerto Of Midnight Sun

An in-depth examination of Castlevania: Harmony of Dissonance focusing closely on its aesthetic aspects and minute architectural and gameplay details.
posted by Lovecraft In Brooklyn on Mar 21, 2011 - 29 comments

Fatality!!!

Mortal Kombat has been banned in Australia. In the highest profile censorship incident since last year's butchering of Left 4 Dead 2, the new Mortal Kombat game has been "refused classification by the Australian Classification Board and will not release in Australia". This should galvanize efforts to implement an R18 rating for Australian games, though so far progress has been slow.
posted by Lovecraft In Brooklyn on Feb 24, 2011 - 144 comments

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