6 posts tagged with games by Cloud King.
Displaying 1 through 6 of 6.
Should the feelings of empowerment in videogames be earned through skill, or doled out free of charge?
Tomb Raider: Anniversary, a remake of the original Tomb Raider, had an interesting bonus feature: the designers of Tomb Raider Anniversary and Tomb Raider discussed the differences in the two games, the process of the remake and what it was like creating the game in 1996. Youtube playlist
Team Fortress Classic was a multiplayer mod for Half-Life 1. It featured a very unique gameplay element called a concussion grenade that allowed players to fly across the map at high speeds (learn about the history of TFC movement here). During the time it was played competitively, The Catacombs community put together Plays of the Week (Youtube Playlist) Some other videos: Skillout; Last Dinosaur 2; Logistica
Toady One started with generating cities. That turned into cities with rivers and castles. Cities need sewers, and sewers means catacombs and dungeons. Catacombs and dungeons means undead creatures, which leads to necromancers and obviously, immortality. From there, it's only a few steps to werebeasts, specifically werelizards. [more inside]