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36 posts tagged with games by JHarris.
Displaying 1 through 36 of 36.

RIP Douglas E. Smith

Douglas E. Smith, creator of the classic 8-bit computer game Lode Runner, which got a second life as one of HudsonSoft's most iconic Famicom titles in Japan, has died at the age of 57. [more inside]
posted by JHarris on Sep 14, 2014 - 48 comments

An Observer's Guide To Pony Fanwork

How much My Little Pony: Friendship is Magic fan content is there out there? LET'S FIND OUT. A few highlights:
What I Learned Today, morals to episodes
Twilight adjusts to a Season 3 plot development
Apogee, random, catchy
Celestia and Luna play Resident Evil 4 (repurposed from Two Best Friends)
The best of Sweetie Bot, from Friendship is Witchcraft
Slice of Life, a very well done fan Tumblr
How much more could there be? Well.... [more inside]
posted by JHarris on Jan 23, 2014 - 126 comments

Q. Why are ducks hard to understand? A. It's because they're on quack.

A duck has an adventure, a story game. (requires Flash) [more inside]
posted by JHarris on Jul 3, 2013 - 17 comments

The game that puts you on a first-name basis with third-world dictators

"Now the trumpet summons us again—not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are—but a call to bear the burden of a long twilight struggle [...]"
- John F. Kennedy, Inaugural Address

TWILIGHT STRUGGLE is a card-driven board game simulation of the Cold War. It has been called a game of crisis management; dealing with them yourself, creating them for your opponent, and their proper timing. There is a extensive blog about the game, Twilight Strategy. This is that site's article on starting out play. This page could help you decide if it's for you. ("Do you enjoy games that are extremely tense and nerve-wracking?") Here's a YouTube video on how to play it. And, although I suggest learning to play with a physical set, the online multiplayer wargaming client Warroom has a Java Twilight Struggle client/server program available. There is also a VASSAL module, but it currently doesn't work with VASSAL 3.2 or later. There's a lot more on the game after the break.... [more inside]
posted by JHarris on Mar 24, 2013 - 48 comments

New from VIDEO Magazine, it's Electronic Games!

NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine!(page of PDF links) Brought to you by editors Frank Laney Jr. and Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming. [more inside]
posted by JHarris on Feb 7, 2013 - 37 comments

"Sweagledactyl": swan stuffed in giant eagle inside a pterodactyl

Courtesy of that saint of old school gaming and dark god of the underworld Jason Sholtis, who runs the awesome, previously-posted blog The Dungeon Dozen, it's a new adventure to run using the game system of your choice: THE SECRET PARTY-HOUSE OF THE HILL GIANT PLAYBOY (PDF viewer w/ available download). Looting, slaying, and party crashing beckon to the bold!
Also from Sholtis: the one-page dungeon FLESH FOR THE WITCH QUEEN. (PDF viewer with download) [more inside]
posted by JHarris on Jan 13, 2013 - 12 comments

"All hands, prepare for MULTIBALL."

What is perhaps the best license ever applied to a pinball machine? Probably Star Trek: The Next Generation, which is surprisingly like playing an episode. Williams also released a special ROM of funny quotes from cast members that people can install into their machines. [more inside]
posted by JHarris on Dec 30, 2012 - 62 comments

THANKS A MILLION. PRESS START TO REPLAY

For Zelda Day, some points of interest regarding Zelda II, the black sheep of the Legend of Zelda series of video games:
posted by JHarris on Dec 26, 2012 - 62 comments

2 BZY 4 TROOF

PixelJam's new platformer, Potatoman Seeks the Troof, has a charmingly incomprehensible trailer. (PREVIOUSLY: Gamma Bros., Ratmaze 2, Dino Run, Mountain Maniac, Dino Run: Marathon of Doom, Snowball Pinball)
posted by JHarris on Dec 23, 2012 - 5 comments

40 years of arcade gaming

Atari, the first successful arcade video game company, would have been 40 years old today. The blog Arcade Heroes takes the opportunity to look back over 40 years of arcade gaming (from Atari and other companies) with flyers and video. Part 1 (1970s & 80s) - Part 2 (1990s to present). (WARNING: huge pages ahead with lots of flash videos.)
posted by JHarris on Jun 28, 2012 - 24 comments

Pony Gaming Roundup

Shards of Equestria is a set of 270 fan-made Magic: The Gathering cards based off of My Little Pony: Friendship is Magic. (made by MeFi's own XQUZYPHYR, via Projects)
Savage Worlds of My Little Pony (PDF version recommended, requires Savage Worlds game system books) is a roleplaying game based on the show, using Pinnacle Games' Savage Worlds system. Notable for its tenent against violence, which punishes characters who pursue violent solutions to problems.
MLP: Roleplaying is Magic (PDF) is another roleplaying game using a custom system.
MLP: Clash of Realities is a miniatures combat game played on computer. Game system plugin for Lackeyccg. Setup instructions
MLP: Fighting is Magic is a slick-looking, upcoming fan-made fighting game. Demo videos: Applejack test, general demonstration, Fluttershy is not OP
Ponykart is an upcoming, fan-made Mario Kart-style driving game. Demo video.
My Little Investigations is an upcoming, fan-made Phoenix Wright-style investigation adventure game. Playable demo.
Cutie Mark Crusade is also a work in progress, and a more traditional adventure game. Playable demo. Demo video.
[more inside]
posted by JHarris on Jun 16, 2012 - 41 comments

I'm sorry!

VGJUNK looks at "Gonbee no I'm Sorry", a strange Japanese arcade maze game released in 1985 by Banpresto and Sega that mocked notoriously corrupt former Japanese Prime Minister Kakuei "Shogun of Darkness" Tanaka, who was convicted in 1983 of taking 1.8 million dollars from Lockheed Martin in exchange for letting them sell planes to the national airline.
posted by JHarris on Mar 24, 2012 - 14 comments

Saving Zelda

Tevis Thompson writes about Nintendo's video game series The Legend of Zelda. Specifically about how it's gone downhill since Ocarina of Time. (via Kotaku) [more inside]
posted by JHarris on Feb 22, 2012 - 113 comments

Remember to flush your Famicom after playing

??? WHAT IS KUSOGE ??? From the Japanese for "shit", kuso, and "game." They're relentlessly terrible video games that in some cases have attracted a following because of their awfulness. Here are some of the most commonly recognized examples: [more inside]
posted by JHarris on Dec 31, 2011 - 30 comments

A long way to go to lose

Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest (1:61:31) - Second quest (1:13:18) [more inside]
posted by JHarris on Dec 26, 2011 - 33 comments

Stencyl

Here is Stencyl, a free creation system for making Flash games. [more inside]
posted by JHarris on Dec 25, 2011 - 14 comments

Game Club 199X

Here is Game Club 19XX, a new monthly podcast from Hardcore Gaming 101 (previously) in which knowledgeable gamers discuss playing through old video games without FAQs or walkthroughs. Episode 1 is on Snake's Revenge, the forgotten NES sequel to Metal Gear. (MP3 download from MediaFire, 1:27:32)
posted by JHarris on Dec 16, 2011 - 10 comments

Open source online board game engine with over 1,000 modules

Here is VASSAL, an open-source engine for playing board games online, by email, on forums or on a single machine. Which board games? These. (Requires Java.)
posted by JHarris on Dec 7, 2011 - 41 comments

You feel yourself turning into a small fish! You flop three times then die.

Here is a ancient Apple II computer role-playing game system with over 250 scenarios. [more inside]
posted by JHarris on Dec 3, 2011 - 18 comments

Cheapass As In Free

Did you know that popular, absurdly inexpensive board game producer James Ernest's Cheapass Games has released some of their most popular games as free PDFs? Among them Deadwood, Devil Bunny Needs A Ham, The Big Cheese, FALLING and Unexploded Cow? [more inside]
posted by JHarris on Jul 23, 2011 - 34 comments

The Gostak: An Interofgan Halpock

Finally, here you are. At the delcot of tondam, where doshes deave. But the doshery lutt is crenned with glauds.
Glauds! How rorm it would be to pell back to the bewl and distunk them, distunk the whole delcot, let the drokes uncren them. But you are the gostak. The gostak distims the doshes. And no glaud will vorl them from you.

Delcot
This is the delcot of tondam, where gitches frike and duscats glake. Across from a tophthed curple, a gomway deaves to kiloff and kirf, gombing a samilen to its hoff. Crenned in the loff lutt are five glauds.
>_ [more inside]
posted by JHarris on Apr 30, 2011 - 65 comments

Segaga... ga?

The video game SEGAGAGA, a Japan-only release for the Dreamcast, is an incredibly odd bit of gaming history. A business sim (of sorts) it tasks the player to lead Sega to victory over its rival the evil DOGMA Corporation (a thinly veiled analog for Sony). Loaded with in-jokes obvious and obscure, it is a love letter to Sega fans, and it was one of the last Dreamcast games made before Sega went third party. After a four-year hiatus, the Segagaga fan translation project has resumed work on localizing this most unusual game. Intro video. Edge Magazine interviews the director. [more inside]
posted by JHarris on Mar 23, 2011 - 24 comments

I WILL kill you!

In 1979, gaming company Avalon Hill (since bought by Hasbro) released a board game based on the popular science fiction novel Dune. Regarded by many as a masterpiece of the form, it is an asymmetrical wargame designed by Bill Eberle, Jack Kittredge and Peter Olotka, the people who created Cosmic Encounter. Six different factions vie for control of the desert planet Arrakis. As WickerNipple notes in his Everything node on the game, “Instead of giving subtle differences to the various factions like most games, Dune gives huge differences and advantages, that don't over-balance things only because every faction receives them.” The thing is, each player has special rules that give them very different options and abilities compared to the other sides, and yet the game remains balanced (especially when played by a full six players). The game has been long out of print due to the Frank Herbert estate refusing to re-license. Fantasy Flight Games is rumored to be working on a release of the game without the Dune license. Importantly, all the necessary files are available on the game's BoardGameGeek page to construct a copy of the game. (Homebrew game board - Rules, cards, counters and extras - Windows freeware game client and server) [more inside]
posted by JHarris on Feb 23, 2011 - 58 comments

LOOKIT ME IM DANCIN

In Aliens, what was the primary danger Ellen Ripley faced? Was it A. the machinations of the officials of the Weyland-Yutani corporation, B. the attacks and acid blood of the aliens themselves, or C. the bizarre, space-warping doors of the space colony dumping her into pits of death? According to a recently-surfaced prototype of a Famicom (Japanese NES) port of Aliens, produced by Squaresoft, the answer is C!
Sardius of gaming blog Dream And Friends tells us all about it: Part 1 - Part 2 - Part 3 [more inside]
posted by JHarris on Jan 20, 2011 - 37 comments

Amidakuji, a lottery from Japan

Amidakuji, or "Ghost Leg," is a lottery party game from Japan. At the top of a sheet there are a number of spaces for people to write their names. At the bottom there are prizes. There are an equal number of each. Between them is a map obscured behind a sheet. The map is made of straight vertical lines connecting the names and prizes. Connecting those lines at random intervals are horizontal lines. When it's time to pick winners, the sheet is removed and players can follow the lines to find their prize. You follow the line from your name down until you encounter any horizontal line, which you must follow, then continue down, continuing to follow all horizontal lines you encounter, until you reach your prize. No two horizontal lines can touch. Provided that, the process is perfectly deterministic and reversable. The same ends are reached whether you follow from the top down or the bottom up. If you have difficulty visualizing this, check the Wikipedia page. [more inside]
posted by JHarris on Dec 24, 2010 - 18 comments

A trip through time to an early 90s arcade

YouTube has a fair number of recordings of well-played classic arcade games. Dig Dug, Mr Do!, Mr Do's Castle, Do! Run Run, Lady Bug Part 2, Bagman, Super Bagman, Q*bert, Venture, Zoo Keeper, Moon Cresta, Scramble, Make Trax, Phoenix, Rastan. click through for more [more inside]
posted by JHarris on Dec 23, 2010 - 35 comments

Minecraft Biome Hacks

Biome Terrain Mod is a modification for Minecraft that allows tweaking the world generation parameters for the regions in the game. The Minecraft Forums are running a contest to find cool generation settings. Some of the results are quite striking.... [more inside]
posted by JHarris on Dec 17, 2010 - 94 comments

Chrontendo plus

Chrontendo is a video podcast in which a guy systematically described and discusses every Famicom/NES game released. Currently up to 33 episodes and counting, and covering hundreds of games. [more inside]
posted by JHarris on Nov 1, 2010 - 23 comments

Board Games with Scott!

Confused in Catan? Conflicted about Carcassonne? Puzzled in Puerto Rico? You've heard about all these awesome new board games that are out these days, but don't know where to begin? Help is here! Scott Nicholson knows all about 'em, and will explain them in great detail in his video series Board Games With Scott! [more inside]
posted by JHarris on Aug 8, 2010 - 56 comments

Waka-waka-waka

The Pac-Man Dossier is an extremely detailed description of the game logic of arcade Pac-Man. It explains why, once in a while, monsters will harmlessly pass through Pac-Man. It explains why they won't go up through the tunnels above the monster box. It explains why occasionally, after losing a life, monsters will refuse to leave the box. It explains when and why Blinky becomes Cruise Elroy, and why sometimes Pinky gets confused and loses track of Pac-Man. It even explains, as far as the player can continue to play, what to do on the kill screen. It is awesome. Previously....
posted by JHarris on Feb 19, 2009 - 35 comments

TIGsource Demakes competition results

Nearly a month ago jbickers made a post that mentioned the TIGsource Demakes competition. The competition is over, and the winners have been announced. All of these are playable. Most are for Windows, except for those that are Flash or something else:
1. Soundless Mountain II (Atari 2600 Silent Hill) (from previous post)
2. Gang Garrison II (Kyntt Stories-like Team Fortress 2, complete with multiplayer)
3. Aquarium (NES-ish Aquaria)
4. Little Girl in Underland (Soviet McGee's Alice)
5. House Globe (Homeworld)
6. S.T.A.C.K.E.R. (Nuclear Tetris)
7. Squish
(Crush is a PSP game where the player can switch the world between a 2D and 3D representation. Squish is a game in which the player switches between a 2D and a 1D representation. See for yourself.) 8. (tie) Fillauth and Advanced Set The Rope On Fire Cartridge (an Intellivision-like remake of this, previously mentioned)
9. Sexy Seaside Vollyball (NSFW, pixelated breasts) (Sinclair Dead or Alive Xtreme Beach Vollyball)
10. Macarena of the Missing (A thematically-appropriate demake of Limbo of the Lost)

Lots more after the jump! [more inside]
posted by JHarris on Oct 7, 2008 - 29 comments

You are not yet enlightened, Inky-san.

Retro Sabotage is a collection of recreations of classic video games. Or is it? [more inside]
posted by JHarris on Feb 23, 2008 - 20 comments

Genocide of the Marios

Remember Super Mario Frustration? Kaizo Mario World is another of those super-hard Mario level hacks, this one of Super Mario World. Someone played through its first level 134 times, with save states, recording all his deaths, then digitally composited them into one trip through the level. The result was Many-Worlds Mario. (For those interested, here's a video of a tool-assisted perfect run of much of the game. Here's the rest. Here's some more.)
posted by JHarris on Feb 3, 2008 - 36 comments

Brie. Roquefort. Camembert. Gouda. Edam. Gorgonzola. Parmesan. Cheddar.

Ratmaze 2 is a flash game by PixelJam. You are a RAT. Start ACTING LIKE ONE. You noble mission: to EAT ALL CHEESE. Your universe consists of an ATARI MAZE. Your soundtrack is COOL PCM MUSIC. Eating cheese awards MORE TIME. DON'T FORGET THE CRUMBS! Eating FRUIT speeds you up. Eat LETTERS for SECRET BONUS. Some walls are FAKE. Get ALL THE CHEESE for AWESOME BONUS ROUND. Solve bonus round for COSMIC CHEESE BONUS.
PixelJam also made Gamma Bros., previously seen. This post brought to you by the Committee for the Preservation of Williams-style Arcade Instruction Screens.
posted by JHarris on Jun 16, 2007 - 35 comments

Surprise! Fish!

La-Mulana is a Japanese homebrew game, with English translation available, for Windows that exhaustively replicates the experience of playing on an MSX home computer, a machine not sold in the U.S. but was contemporary with the likes of the Commodore 64 and Amiga in other markets. (Fun fact: the "MS" in MSX stands for Microsoft!) Although it looks very much like retro warez, La-Mulana is freeware. It is also notoriously long and difficult, with a character who controls like old-school Castlevania, enemies that will frequently knock you around like a rag doll, puzzles of amazing deviousness, and traps that think nothing of walling up a player without escape, or forever restricting access to certain powerups.

That said, the game does have charm, and is basically a love letter to the MSX hardware. Those who want to see it without beating their hands bloody against the keyboard can watch a guy play through the whole game in 85 installments, cursing at it all along the way.
posted by JHarris on Jun 4, 2007 - 14 comments

Wizard of Yendor to mate in three (@xKN)

ChessRogue = Chess + Rogue. (Open source, versions available for Linux and Windows.)

This console-based game takes the pieces of chess and puts them into a Roguelike environment. You start out with a weakened King who can only move and capture horizontally and vertically, in a randomized board full of multi-directional Pawns. As you capture more pieces, the king slowly gains additional powers, like diagonal capture and movement, Knight jumping, and eventually even Rook movement, among others. The opposition gets tougher too, until eventually the entire selection of pieces is out to get you.
Originally created for a three-day programming challenge on rec.games.roguelike.development, it's surprisingly cool, and works rather better than you might expect. It's useful as a break between Nethack fatalities.
posted by JHarris on Aug 2, 2005 - 19 comments

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