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6 posts tagged with games by Bora Horza Gobuchul.
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Nostalgia, Brought To You By Web Technology

The original MacPaint brought back to life in HTML5. Plus: Mario Memories.
posted by Bora Horza Gobuchul on Oct 10, 2013 - 44 comments

It's Spanish For Girlfriend

An Amiga computer emulated in your browser, complete with games and demos. [more inside]
posted by Bora Horza Gobuchul on Jan 2, 2013 - 54 comments

Making Games

The Valve Employee Handbook [PDF]. An oral history of computer gaming, with Sid Meier (Civillisation I - V, Pirates!, Railroad Tycoon) and Ralph Baer (Pong, the Simon platform), from Vice TV's Motherboard. Also: interviews with classic computer game programmers: Eugene Jarvis (Robotron: 2084, Defender), Jeff Minter (Gridrunner, Revenge Of The Mutant Camels, Gridrunner, Llamatron) and many more, together with the Giant List of Classic Game Programmers. (Previously, a decade ago).
posted by Bora Horza Gobuchul on Apr 21, 2012 - 28 comments

3DEverywhere

WebGL, the 3D technology that's associated with HTML5, continues to make giant strides in diverse areas:

  • Exploration of human anatomy: Zygote Body, released yesterday, and BioDigital Human, the successors to Google Body (previously)
  • World Visualisation: WebGL Earth, Nokia's 3D Map of the entire earth (previously). WorldWeather and The WebGL Globe, a Google project that displays all kinds of data. Also: Where Does My Tweet Go?
  • Games: browser ports of Team Fortess 2, Quake 3 and Rage (a developer’s diary). SkidRacer, an entire game in WebGL. Mini Mass Effect (not yet playable, sadly).
  • Musicals: Lights.
  • Tools: 3Notes.js, a visual scene editor. Developer documentation. More resources.

  • [more inside]
    posted by Bora Horza Gobuchul on Mar 28, 2012 - 27 comments

    Nostalgia embedded on a web page

    A complete playable Nintendo Gameboy Color system, emulated in JavaScript and HTML5, with Super Mario Land, Zelda, Megaman, Final Fantasy, Tetris and more.
    posted by Bora Horza Gobuchul on Jan 24, 2012 - 39 comments

    Wait Until Dark

    Modern mainstream video games tend to be about framerates and millions of polygons per second. But it is possible to play games that have hardly any graphics at all: audio-only games like Papa Sangre, designed for iOS devices, being the most recent example of the genre (and with binaural audio, probably the most ambitious). There are others: In The Pit for Xbox 360 (or a PC with a 360 wired controller) [previously], the (sadly incomplete) Cadet 277 for PC and Mac, and SoundVoyager, released in 2006 for the Nintendo. More at the Experimental Gameplay Project.
    posted by Bora Horza Gobuchul on Feb 12, 2011 - 14 comments

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