31 posts tagged with games by Pope Guilty.
Displaying 1 through 31 of 31.
Even Doing Academic Research On Video Games Puts Me At Risk: On managing personal information in a risky field.
One of the most infamously bad NES licensed games ever released, Friday the 13th is known for its obtuseness and difficulty. Still, there's many who see an interesting design buried beneath Pack-In Software's incompetence, even inspiring an action figure based on its odd Jason Voorhees sprite, and it's for those people that YouTube filmmakers TripleZeroFilms created a 50-page, full-color, illustrated strategy guide (with its own trailer video!) for this unpolished gem in the extremely rough. [more inside]
Locomalito (previously, 2, 3, 4) has released his latest free retro game for Windows, the Castlevania/Ninja Gaiden/Rygar influenced Curse of Issyos. View the trailer here.
Twelve years after its last update (3.4.3), Nethack 3.6.0 has been released. [previously] [previously]
Paradox Interactive, makers of complicated strategy games like Europa Universalis and Crusader Kings 2, have purchased White Wolf Publishing and all its IP from EVE Online makers Crowd Control Publishing, announcing plans to move forward with the IP Commentary and analysis are available from Rock, Paper, Shotgun, Venture Beat, and PC Gamer, and Obsidian have tweeted in response to the calls for them to be hired to make Bloodlines 2.
Bell of Lost Souls user YorkNecromancer talks about different approaches to playing games (specifically about 40K and Vampire: the Eternal Struggle, but the points made apply to all games) and how particular playstyles can cause confusion and pain when unexpected. tw: child abuse mentioned, panic attacks depicted
Flash Friday! In Murder, don't get caught killing the King, then catch others trying to usurp your reign- or get usurped and get revenge! Red Light Green Light was never played with higher stakes!
"How to play Street Fighter: a fighting game primer for everyone" explains the dynamics of how 2D fighting games work and why.
Yo ho, matey! Ever get to sorting through Doom mods and think "Wow, that's a lot of techbases and hell castles. I'd really prefer something a bit more Monkey Island-esque"? If so (and even if not), you'll want to check out Pirate Doom, which dresses up Doom monsters as pirates (down the Imps' fancy hats) and sends the player through 18 levels of pirate-demon action! Rock Paper Shotgun has a quick writeup, Doomed has a review of an older version, and here's a video of level 2, "Melee Island", to give a good idea of what you're in for. [more inside]
Terry Cavanagh's indie hit VVVVVV was an instant success, melding a Commodore 64 look and feel to a difficult but forgiving platformer whose only controls are move left, move right, and reverse gravity. The second edition of the game expanded from Windows and OSX to Linux, and added a level editor which could be used to make and export custom maps. Today, Cavanagh has announced VVVVVV: Make and Play Edition, which contains only the level editor and the ability to play custom levels, and which can now be downloaded for free for Windows, OSX, and Linux.
So you can get 4096 in 2048, and you're an old hand at Flappy Bird, but can you beat... Flappy48? (requires unity)
Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
Fire Point is a free downloadable puzzle-platformer (Windows only, sorry) with retro graphics and a cheerful chiptune soundtrack. Use your fire hose and ladder, along with portable fire extinguishers, to fight fires and rescue people from the blazing infernos! A trailer is available here.
You might've noticed that the castles in the various Castlevania games, while different in every game, often feature similar areas and architectural ideas from game to game. You probably haven't gone to the trouble to catalogue these common components and their recurrences in the sprawling Castlevania series, but this is the internet, which means that somebody has.
Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
German Truck Simulator. Bus Driver. U-Boat Simulator. Ski Region Simulator. London Underground Simulator. Street Cleaning Simulator. Who's buying all these niche simulation games, anyway? We found out
Skip Cameron, a Mormon, writes for Kotaku on the respectful treatment of Mormons and Mormonism in Fallout: New Vegas.
Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
Got a question about old-school Dungeons and Dragons? Perhaps you should consult this database of questions and answers from Dragon Magazine's "Sage Advice" column.
Today marks the 10th anniversary of the release of Deus Ex, a revolutionary blend of first-person shooter and roleplaying game which debuted to universal critical acclaim and which has inspired much devotion among gamers. Its intro video has been reworked for the sake of comedy, it's been modded not only to "take the suck out" (and to improve the biomods) and for the plain sake of weirdness, but also to create entirely new games. Walkthroughs exist, from the helpful to the amusing to the simply insane, and even its music (such as its theme song) has inspired tributes and covers. [more inside]
It's well-known at this point that Valve Software hired the team of Digipen students who made Narbacular Drop to turn their student project into Portal. But even people who drooled over the new mechanics in the Portal 2 E3 videos may not be aware that Valve has hired another team out of Digipen for that. If you're looking for a preview, you should probably download and play Tag, the game the new mechanics are based on, in which you explore a grey, cell-shaded world by spraying paint on it.
""Hardcore" equals masculine. "Casual" equals feminine. It's just that simple, and all the marketing-speak about "core" gamers won't change that."
Apparently, a lot of the custom maps for the Half-Life 1 mod Action Half-Life (download links here), especially those done by enigmatic mapper Hondo, had enormous hidden areas that in some cases dwarfed the actual level. Rock Paper Shotgun has a NGJ-style account of an effort by a group of people to unlock the secrets of one of Hondo's most infamous maps: AHL_5AM.
It's not Friday and it's not Flash. Eric David Ruth makes downloadable PC games which generally ape the style of old-school console games. He's got quite a bit of attention recently for Pixel Force Left 4 Dead, which attempts to recreate Left 4 Dead as it would have been on the NES.
Douglas Crockford, who oversaw the porting of Maniac Mansion to the NES, would like for you to know how the game changed in the porting process and why.
Lost your manuals, quick reference cards, and the like for your old games? Fear not! Replacement Docs is here!
Lasting 3 days and involving up to three hundred and twenty four participants, the game of Moopsball debuted in Damon Knight's Orbit 18. Once part of the geek canon (not to mention the favored game of Illuminati University), Moopsball is slowly being forgotten. Still, there are those who are following in its footsteps. [more inside]
In the grand tradition of Killer comes Humans Vs. Zombies, a campus game that's growing in popularity. From its origins at Goucher, it's spread to a reported two dozen colleges. An interview with the game's moderator is here, and you can watch the 45-minute documentary from one of the games on Google Video