2038 posts tagged with games.
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Snake, the MMO game

Eat to grow longer! Don't run into other snakes! When longer, hold the mouse button for a speed boost!
posted by numaner on Apr 20, 2016 - 81 comments

Playing with Blocks

In the late ’70s and ’80s, the arrival of personal computers like the Commodore 64 gave rise to the first generation of kids fluent in computation. They learned to program in Basic, to write software that they swapped excitedly with their peers. It was a playful renaissance that eerily parallels the embrace of Minecraft by today’s youth - Inside the Minecraft Generation.
posted by Artw on Apr 17, 2016 - 30 comments

No Spingus Pelb Only Final Destination

On April Seriousness Day, Vinny from Vinesauce streamed himself playing and watching four instalments of an obscure but beloved video game franchise. What, you've never heard of Scrimmy Bingus "and the" Crungy Spingus? [more inside]
posted by BiggerJ on Apr 6, 2016 - 7 comments

"Find another hobby or you're going to die."

Tabletop Gaming has a White Male Terrorism Problem (TW: nasty stuff)
posted by Faint of Butt on Apr 3, 2016 - 157 comments

West of House

A Brief Bibliography about IF History is a review and overview of the sometimes-mainstream, sometimes-forgotten genre of Interactive Fiction, and chock full of good links besides. By Emily Short, from her blog.
posted by nom de poop on Apr 2, 2016 - 71 comments

"Draw a picture of a whale"

Mark Twain reveals his surefire method for memorizing the reigns of the English monarchs. [more inside]
posted by Iridic on Mar 31, 2016 - 10 comments

It's Back (Sort Of)

Sir Clive Sinclair Revives the ZX Spectrum.
posted by veedubya on Mar 16, 2016 - 32 comments

“I am a radicalized goat hell-bent on jihad” is sadly not an actual line

A deep dive into the FBI's bizarre anti-extremism browser game: Don’t Be a Puppet: Pull Back the Curtain on Violent Extremism [more inside]
posted by not_the_water on Mar 14, 2016 - 34 comments

"[C.E.] has been rejected by every single game publisher on the planet."

The story of Cosmic Encounter is about a flash of creative genius in the early seventies, followed by four decades of struggle to see that vision fully realised. Despite the rapturous critical acclaim Cosmic Encounter has accrued in the 39 years since its first publication, it has not been followed by commercial success. Indeed, the creators of the greatest boardgame in existence have never made a living off it. The making of Cosmic Encounter, the greatest boardgame in the galaxy
posted by Rustic Etruscan on Mar 9, 2016 - 43 comments

Is the Competitive Bridge World Rife with Cheaters?

Billionaires, partying until the early morning, and Internet sleuthing: A recent scandal that rocked the world of high stakes contract bridge has it all.
posted by reenum on Mar 9, 2016 - 68 comments

AlphaGo and AI progress

The first game between AlphaGo and Lee Sedol is scheduled to begin at 23:00 EST tonight, in Seoul. There will be a livestream with commentary in english. Since the Deepmind Go-playing computer's previous victory against Fan Hui, Go professionals and AI researchers alike have had time to consider what it means. [more inside]
posted by sfenders on Mar 8, 2016 - 56 comments

Harvest Moon: PC

Stardew Valley is a farming, fishing, mining, exploring, crafting game from Concerned Ape. Think a little Harvest Moon, Terraria, Animal Crossing and Minecraft, but also a little more than those. The game is currently topping the charts of Steam. Critical reception has also been great, seeing the game as an evolution of the Harvest Moon formula with several major improvements. Others highlight the somewhat addictively relaxing nature of the game.
posted by codacorolla on Mar 8, 2016 - 52 comments

The most heroic word in all languages is PASTRAMI ON RYE

So on the night of the New Hampshire primary, MSNBC's Chris Hayes accidentally referred to the democratic socialist senator running for President as "Bernie Sandwiches". There was much guffawing, punnery and memeing. And now it's a game, for iOS and Android. The staff from All In w/ Chris Hayes is reportedly entranced. (Note: the Bernie Sanders caricature in the game comes from DonkeyHotey, though it's used without attribution.)
posted by Cash4Lead on Mar 7, 2016 - 23 comments

Good-bye, productivity

Mienfield, a massively multiplayer online minesweeper.
posted by slater on Feb 23, 2016 - 27 comments

We are committed to ethics, and absolutely un-committed to not-ethics.

Point & Clickbait is the internet’s finest source for reliable, ethical, and above all true gaming news.

Full of news (Developer Commits Vile Act Of Censorship By Altering Game Before Release), opinions (I Hope There Aren’t Any Straight Characters in Dragon Age: Inquisition), reviews (Ubisoft Game: The Review), and much more, it's the ONLY video game site you'll ever need to read again.
posted by cthuljew on Feb 18, 2016 - 39 comments

The Careful Design of Cave Story

Still not having enlightened you to the extent of your plight, Cave Story teases bits and pieces of its plot to remind you that you're not just a player jumping and shooting enemies. You're a character, venturing forth in an unknown world for unknown reasons, and it's up to you to unravel the story. Cave Story recognizes the importance of narrative, and utilizes this storytelling experience to enhance the game's design while simultaneously guiding you through the mysterious island and its inhabitants.
posted by smcg on Feb 11, 2016 - 15 comments

"The sadness of the robot."

The always-excellent Shmuplations has translated a 2011 interview about the creation of classic NES game Rockman, known in the US as Mega Man, and its sequel. It's a great depiction of the creative process relating to game development.
posted by JHarris on Feb 10, 2016 - 27 comments

Your P-value is in another castle

Guess the Correlation: The aim of the game is simple. Try to guess how correlated the two variables in a scatter plot are. The closer your guess is to the true correlation, the better.
posted by Cash4Lead on Feb 1, 2016 - 25 comments

Become A Better Developer — By Having A Blast

“At CodinGame, we believe that everyone should be able to discover the pleasure of coding. We are programmers at heart, and we know that code is a powerful tool to innovate and create. It's a matter of passion, but above all, it's fun. So we've imagined a platform which merges programming and video games.” [more inside]
posted by ob1quixote on Jan 30, 2016 - 33 comments

Make sure your friends never want to play Monopoly again

How to Win at Monopoly and Lose All Your Friends [via]
posted by figurant on Jan 27, 2016 - 109 comments

Tic-Tac-Toe, 1952; Checkers, 1994; Chess, 1997; Go, 2016

The game of go, seemingly the last hold-out for games at which the most skilled humans can beat the best computer programs, has perhaps fallen at the hands of a computer. [more inside]
posted by klausman on Jan 27, 2016 - 80 comments

Werner Herzog has made a documentary about AI and technology

Lo and Behold: Reveries of the Connected World - "With interviewees ranging from Elon Musk to a gaming addict, Werner Herzog presents the web in all its wildness and utopian potential in this dizzying documentary." (via)
posted by kliuless on Jan 26, 2016 - 25 comments

Dr. Langeskov, The Tiger, And The Terribly Cursed Emerald

In this 15 minute game by Crows Crows Crows, a team led by William Pugh (The Stanley Parable), slip into the soft-soled shoes of the mastermind responsible... ... silently cross the darkened lawn of the mansion... ... hold tight to the tranquiliser gun in your pocket, and commit the most audacious heis-- oh god I can't do this any more, i'm joining the strike. i didn't want to - i honestly didn't want to, but it's gone too far [more inside]
posted by smcg on Jan 24, 2016 - 9 comments


Your frog's name is Gugget. They are a Orange-Banded Tree Frog. Cherish this frog. Begin Frog.
posted by Solon and Thanks on Jan 22, 2016 - 30 comments

"Blends both toy and game alike."

This is Griffin McElroy. Welcome to Griffin's Amiibo Corner, a weekly series about a delightful new creation from Nintendo. (2) (3)
posted by Navelgazer on Jan 22, 2016 - 18 comments

Low- and High-Ping Bastards

The year is 2002, and Greg Costikyan wants to teach you to speak like a gamer.
posted by Pope Guilty on Jan 18, 2016 - 41 comments

Dad, who gamed

John Walker, games writer for Rock Paper Shotgun, eulogizes his father Hugh and reflects on a life spent playing and talking about games together.
posted by cortex on Jan 13, 2016 - 10 comments


Games to Play With Your Child in Which You Barely Have to Move or Talk.
posted by smoke on Jan 8, 2016 - 56 comments

Les Guerriers de l’Ombre

But where much slavery media aims for education and humanity, Freedom wants blood. You kidnap slave drivers and set fire to their buildings. Freedom still shocks today, and that it debuted the same year as Super Mario Bros. 2 is almost unfathomable in the traditional framework of game history and culture.

Freedom: Rebels in the Darkness was a slave rebellion game for the Amiga, Atari ST, and PC by Afro-Caribbean developer Muriel Tramis. Screenshots at MobyGames, many of which are very evocative.
posted by ignignokt on Jan 6, 2016 - 4 comments

Where is 2016?

After completing the ten-year-long Submachine storyline (previously), browser game developer Mateusz Skutnik is looking to the futu-- wait crap where is it. Dammit it was right here WHERE IS IT (goddammit this just keeps happening)
posted by BiggerJ on Dec 30, 2015 - 3 comments

I always was curious about this Russian dude's hats

Got a hankering to cash in that newly-acquired gift card or just browse the newest Winter Sale? You might be waiting for a while, as the Steam Store is currently very, very down. [more inside]
posted by selfnoise on Dec 25, 2015 - 34 comments

Strip Magic: The Gathering

Mark Rosewater, the head designer of card game Magic: The Gathering posted to tumblr about a rejected card. Magic: The Gathering is a complex card game where each card has rules that affect the outcome of the game. The card in question:

Disrobing Scepter. Artifact. Activate: Target player either discards a card or removes a piece of clothing.

Again, this is not a card that will be seen in play. Rosewater's tumblr post was submitted to reddit. Magic enthusiasts started an earnest discussion on the rules and protocols of Strip Magic. The discussion is focused on Magic rules, useful cards and is surprisingly mature. Gross and offensive replies to the reddit thread are appropriately downvoted. The discussion is ongoing. Enjoy.
posted by hot_monster on Dec 24, 2015 - 30 comments

It is finished.

It began in September 2005. Nobody could have foreseen that a story would unfold at all, let alone the one that did. Today, it ends: Mateusz Skutnik's Submachine 10: The Exit. (Don't play until you've finished 1 through 9 first.) [more inside]
posted by BiggerJ on Dec 21, 2015 - 9 comments

Star Wars: The Pencil Game

"When I was a kid, my uncle taught me this pencil and paper game he called Star Wars." "I have no idea who originally invented it." "Basically you draw two bases on opposite ends of the paper. Each base gets a mothership and two flanking defensive (immobile) turrets. Players wage war on each other by launching fighters from their motherships, then attempt to blast away their opponent's base. [...] To launch fighters, move, and fire weapons, players place their pencil tip on the selected unit's cannon. Then they must hold the pencil in position with a single index finger pressing down on the end of the pencil. Finally a player fires by pushing down on the pencil forcing the tip to draw a line outward. " [more inside]
posted by Iridic on Dec 18, 2015 - 44 comments

"The simplest answer is: More gaming choices."

The 2015 People's Choice Top 100 Solo Tabletop Games: a list produced by BoardGameGeek's 1 Player Guild in connection with the 1 Player Podcast. Over 200 voters today put the Mage Knight Board Game in the top spot once more, but a number of smaller/shorter games made the top 10 too. The group's FAQ "Why do some people play solitaire board games?" explains how solo tabletop gaming complements multiplayer and digital board gaming. This week, incidentally, the iOS Board Games blog is synopsizing the latter in its annual Digital Board Games Gift Guide. [more inside]
posted by Wobbuffet on Dec 17, 2015 - 23 comments

You broke my videogames and I like it. -- not_on_display

To avoid spoilers by quoting JHarris from here, "Retro Sabotage is a collection of recreations of classic video games. Or is it?" And they have just released their first content in almost six years to celebrate the 30th anniversary of Space Harrier: To War. Oh, and here's JHarris's hint about Retro Sabotage in general: "If a button needs to be pressed, it's the space bar unless it's explained otherwise." [more inside]
posted by BiggerJ on Dec 17, 2015 - 7 comments

The epic quest of a fisherman to save his daughter from the Hades

Locomalito (previously, 2, 3, 4) has released his latest free retro game for Windows, the Castlevania/Ninja Gaiden/Rygar influenced Curse of Issyos. View the trailer here.
posted by Pope Guilty on Dec 15, 2015 - 13 comments

Nethack 3.6.0 released

Twelve years after its last update (3.4.3), Nethack 3.6.0 has been released. [previously] [previously]
posted by Pope Guilty on Dec 7, 2015 - 690 comments

You put out fresh sashimi, sometimes, arranged as best as you know how.

The Economics of Neko Atsume -- Nicole Dieker meditates on a cat-gathering future for The Billfold in a story tagged NEKO ATSUME, ONLINE GAMES THAT SUGGEST HORRIBLE DYSTOPIAN FUTURES, SERIOUSLY NEKO ATSUME IS THE CUTEST GAME I HAVE FED SO MANY CATS. If you're looking for hard economic analysis of the sardine-to-gold exchange rate, move on: this is a slice of life story in a world where gathering cats is all that matters. (And if adding a layer of "horrible dystopia" would negatively affect your gathering of cats, you might want to skip this one.) [more inside]
posted by wintersweet on Dec 6, 2015 - 65 comments

12 Games For Christmas

12 games to play on Christmas day (or thereabouts), from Dr David King, a lecturer in games design and specialist in physical computing at the University of the Arts London. [more inside]
posted by EndsOfInvention on Dec 2, 2015 - 48 comments

It is Grappi in your slave, for the now!

To paraphrase: Grappi is the fun friend from story and products, now in the light and shadow of a television! Interact of Grappi and do the good; make a health, not a hurt. Find a place, a weather, a friend! Do a many thing, make a Grappi joy! Hupa! You have found a strange video game that appears to originate from no known civilization. You have found Virtual Grappi. Be sure to check the instruction manual. (More from the real creator in the unfiction plane. And here's her original forum game [WARNINGS: PERHAPS TO SPOILERS])
posted by BiggerJ on Dec 1, 2015 - 12 comments

Must love flow charts.

Were you thinking of buying a board game for someone this holiday season? Snakes and Lattes would like to help you pick just the right one.
posted by jacquilynne on Nov 29, 2015 - 61 comments

Puttin' on the (Nancy) Ritz: Daily Booster Packs for Five Card Nancy

Before people were doing things to Garfield, they were cutting up Nancy strips and playing Five Card Nancy (previously). Recntly, playing it the old-fashioned way (and not wi-- wow, is this still up? I remember when it was this big) has become a lot easier - earilier this year, classic Bushmiller Nancy strips began rerunning on GoComics. And if those are booster packs, Random Acts of Nancy (previously) is the one-per-pack uncommon/rare card. And, of course, there is the greatest of them all.
posted by BiggerJ on Nov 29, 2015 - 12 comments

Kaizo Trap - full of dead ends

Kaizo Trap is an animated story about love, determination, and overcoming nearly impossible obstacles. Mostly that last thing. It pays tribute to ultra-difficult platformers like Kaizo Mario World and the speedrunners they inspire to achieve impressive results through brutal trial and error, as well as tool-assisted speedruns that make the impossible look easy. The title "Kaizo Trap" refers to a particular trope within these unfairly difficult games. Note: the first link has a photosensitivity warning and maybe more cartoon violence than you might expect. [more inside]
posted by knuckle tattoos on Nov 22, 2015 - 18 comments

(206) 885-PLAY

What was it like to be a Nintendo game play counselor? The A.V. Club interviews three former Nintento Hotline gameplay experts.
posted by figurant on Nov 20, 2015 - 25 comments

Names for Story Games

272 pages of names[PDF] suitable for almost any improvised game or story: names for biker gangs and surf guitar bands, names for gnolls and gun molls, names for Swedish smugglers and names for Shetland Islanders, names for Miskatonic students and names for people who are almost, but not quite, British. All names arranged in twenty-item tables for D20 convenience. [more inside]
posted by Iridic on Nov 19, 2015 - 17 comments

UCLA Game Lab: cultivating the subversive in game design and game play

"the [UCLA Game Lab] fosters research and development in not only computer or video games, but also physical, tabletop, and other game forms. Known for its annual Game Art Festival at the Hammer Museum in Westwood, California, the lab supports the production and exhibition of student work, but it also curates and promotes vanguard game design from around the world. Through its tripartite mission to push the envelope of game aesthetics, game context, and game genres, the lab nurtures game projects that often adapt contentious, controversial subjects not found (overtly, anyway) in many commercial games: issues of politics, gender and identity, industry and commerce, the environment, experiences of alterity, the silly and the surreal…. In short, all that composes lived experience becomes fair game, so to speak, for adaptation.." -- Playfully Subversive: the Many Roles of Adaptation in Making Games at the UCLA Game Lab by David O'Grady [more inside]
posted by Room 641-A on Nov 17, 2015 - 4 comments

You feel like you're going to have a blue time.

[Spoilers ahoy!] Toby Fox's Megalovania, possibly inspired by Castlevania and Live a Live, started life as the soundtrack to his Earthbound Halloween Hack. It then gained major prominence as part of Homestuck's sprawling multi-album soundtrack, featuring in a pivotal Flash page and consequently being associated with a certain cerulean crook due to the incorporation of her theme. Recently its popularity soared due to being used as the boss battle song for a sapphire skeleton in Undertale (though there's some speculation that it really represents the player). Its inclusion in Homestuck and especially Undertale has inspired a lot of fanwork: all three versions layered, two orchestral versions, major key, muzak, mashups with Kana Hanazawa, DMX, Panic! At the Disco, and Eminem, with Super Mario Maker and Plants vs Zombies, on hard drives, music boxes, and violins, metal, 8-bit, acapella, and kazoo covers, even a mindboggling DDR-style game which the creator and his girlfriend played through. Let's dance in the sandstorm! [more inside]
posted by divabat on Nov 17, 2015 - 11 comments


Wanderment is a game that lets you play as a lost kitten looking for your kitten friend. The twist: you, the kitten, are completely blind. Instead of navigating by sight, you must navigate by sound and smell to find your way around your environment and track down your friend.
posted by sciatrix on Nov 13, 2015 - 10 comments

The Worlds of Øyvind Thorsby

Øyvind Thorsby, creator of multiple strangely charming webcomics (previously), has recently begun his fifth series, Trixie Slaughteraxe for President (link is to the first page). Thorsby's comics bear multiple trademarks: distinctively simplistic art, strange creatures with strange adaptations to their environments, creative applications for magical and technologically advanced objects and phenomena, and, of course, complicated farcical situations often involving desperate wacky schemes. A list of his comics (including the new hosting for his first three comics) is inside. Content warning: violence, swearing and sexual themes. [more inside]
posted by BiggerJ on Nov 12, 2015 - 8 comments

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