2033 posts tagged with games.
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Hideo Kojima Is the Jonathan Franzen of Video Games

Hideo Kojima's new game, Metal Gear Solid V: The Phantom Pain, is the video game analogue of Jonathan Franzen's books: technically dazzling, but built upon a bed of sophmoric ideas.
posted by reenum on Oct 25, 2015 - 74 comments

A shoe mountain in the shape of a nun

RockPaperShotgun asks the British game industry how they would make a game out of The Great British Bake Off.
posted by Artw on Oct 23, 2015 - 25 comments

Life is unfair

An 8-bit Malcolm in the Middle game, in 2015, for some reason, by Alec Robbins
posted by naju on Oct 18, 2015 - 15 comments

The Gollop Chamber

The making of X-Com, Julian Gollop's squad based tactical game. Many subsequent games have taken the XCOM name, often of dubious qaulity, to the point when an XCOM FPS almost had Gollop crowdsourcing his own remake. Fortunately Firaxis did a "very very good" job with it's XCOM: Enemy Unknown" , though Gollop would have done a few things differently. A sequel, XCOM 2, is on the way, and will show "what happens when you lose Enemy Unknown. [more inside]
posted by Artw on Oct 17, 2015 - 57 comments

Ontogeny Recapitulates Phylogeny (New Media / Old Media Edition)

August: Caleb Madison solicits crossword submissions for a new daily feature at Buzzfeed.
September 30: The Observer publishes a profile of Buzzfeed’s Puzzle Editor.
October 3: “You Won’t Believe How Much Of This Crossword You Can Finish”
October 6: “You Won’t Believe How Much Of This Mini Crossword You Can Finish”
October 12: Madison explains “why in the world [Buzzfeed is] launching a crossword,” and the puzzles start arriving in earnest: “The 9 Celebrities Discover Their Inner Princess Puzzle”, “That Crossword Where 20 Minutes In, He Gives You That Look”, and “That Puzzle When You Can’t Escape Pumpkin Spice Season”
December: People write letters to The Awl about how they hate themselves because they aren’t crossword puzzle constructors. Previously
posted by Going To Maine on Oct 14, 2015 - 10 comments

Lovecraft on the Tabletop

How the Call of Cthulhu RPG came to be.
posted by Artw on Sep 27, 2015 - 48 comments

Recent Windows update breaks SafeDisc DRM

What's going on, and how to work around it. If you play some older PC games, you may have noticed that they don't work after a recent Windows update. They don't work because the update broke SafeDisc DRM. Another reason to hate SafeDisc DRM, as if we needed one.
posted by Anne Neville on Sep 26, 2015 - 19 comments

Super Metroid FAQ/Speed Guide

posted by alby on Sep 23, 2015 - 32 comments


The New Games Criticism - a response to Kieron Gillen's The New Games Journalism 10 years after the fact.
posted by Artw on Sep 20, 2015 - 25 comments

"We Own You"

Confessions of an Anonymous Free to Play Producer
posted by Artw on Sep 17, 2015 - 48 comments

You sank my battleship... with probability!

Battleship Probability Calculator by C. Liam Brown. Finds the best squares to try during the game.
posted by Wolfdog on Sep 17, 2015 - 14 comments

Judge a book by its cover

You judge books by their covers. Then we judge you. Cool? Cool. [more inside]
posted by carrioncomfort on Sep 8, 2015 - 67 comments

Slave Tetris

Because it was "perceived to be extremely insensitive by some people," Danish game developer Serious Games Interactive has removed the 'Slave Tetris' feature from Playing History: Slave Trade.
posted by buriednexttoyou on Sep 2, 2015 - 80 comments

Eyes on the Ladyprize

The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. - Tropes vs Women: Women as Reward. Tropes versus Women creator Anita Sarkeesian on the backlash to the series (Warning: GamerGate), Previously, previously.
posted by Artw on Aug 31, 2015 - 35 comments

It's Flash Friday at Anatomy Arcade

The Revenge of Flash Friday - It's ALIVE! Anatomy Arcade "makes basic human anatomy come ALIVE through awesome free flash games, interactives and videos." There are two timed games: Whack-A-Bone and Poke-A-Muscle (both feature auto-playing music, but you can turn it off in PAM). For less stress, there are jigsaw puzzles to help you get familiar with the digestive system, skeletal system, muscular system, the brain, the eye and the heart. (Via everlasting blort)
posted by filthy light thief on Aug 28, 2015 - 9 comments

Youtube video game stars may be breaking FTC regulations

According to Gamastura, Youtube stars like Seananners may be breaking FTC disclosure guidelines. Adam "SeaNanners" Montoya has heavily promoted a new video game called Dead Realm on his Youtube channel. He does not mention that he has a financial stake in the game's publisher, 3BlackDot, in every video about the game. The FTC has specific guidelines for Youtubers and product endorsement, which Adam (and others) have ignored. [more inside]
posted by clockworkjoe on Aug 21, 2015 - 54 comments

Going Rogue

Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons." - A chapter long excerpt from David Craddock's Dungeon Hacks, a new book on the history of the Roguelike RPG.
posted by Artw on Aug 16, 2015 - 19 comments

The Arrogance of Unacknowledged Playstyles

Bell of Lost Souls user YorkNecromancer talks about different approaches to playing games (specifically about 40K and Vampire: the Eternal Struggle, but the points made apply to all games) and how particular playstyles can cause confusion and pain when unexpected. tw: child abuse mentioned, panic attacks depicted
posted by Pope Guilty on Aug 14, 2015 - 12 comments

In the Mushrooms of Madness

Mods and hacks for console games are becoming more common place as tools improve and resources for newcomers grow. However, the total conversion The Call of Cthulhu based on Super Mario World is in another class. The modder completely changes aspects of the engine, turning it into a twitch puzzler with mind bending graphical effects. You can watch the game speed-run here for a quicker glimpse of the game. Vinny, of VineSauce, as a commentated playthrough here. [more inside]
posted by codacorolla on Aug 12, 2015 - 15 comments

All right, I’m going to do it! I’m going to make friends with every cat!

Herding Cats -- a feline puzzle game by indie game maker / big gay witch Anna Anthropy. [more inside]
posted by Narrative Priorities on Aug 12, 2015 - 19 comments

Was it darkness, or the shadow of my brother?

Spend some time with a depressed, laconic Luigi as he chain smokes and wanders through a crumbling Mushroom Kingdom, ruminating on ontology, ethics, family, identity, and the mistakes he and his brother have made, in Josh Millard's Ennuigi
posted by Catblack on Aug 5, 2015 - 29 comments

@ x 700

Do you like Roguelikes? (Yes, you do.) Then you are going to enjoy this collection of over 700 free or open source Roguelikes available by torrent, the full set of which is listed here. Since its a torrent, I should mention that while everything seems legitimate here (Rock Paper Shotgun likes it, and the poster is a moderator on r/games and runs a highly regarded Steam group) from both a rights and a malware perspective, nothing is guaranteed. Suggestions among the 7 GB within... [more inside]
posted by blahblahblah on Jul 27, 2015 - 38 comments

Loop - Pool on an elliptical table

Loop - Pool on an elliptical table. The ellipse has two significant points, called focuses, which have a remarkable geometrical property that is almost always explained using the example of an imaginary pool table. "If a pool table is the shape of an ellipse, then a ball shot from one focus will always rebound to the other focus no matter in which direction the ball is shot." That sounded interesting! Wouldn’t it be fun, I thought, if I could build one of these imaginary tables? So I did.
posted by dng on Jul 26, 2015 - 22 comments

You are the Cogmind

The Cogmind roguelike has entered its alpha release. [more inside]
posted by neuromodulator on Jul 26, 2015 - 9 comments

This is what finally kills my dual shock

If you're a long time user of Steam, you might assume that the current top selling game would be a AAA blockbuster, or maybe a half-finished multiplayer survival game. But for the past few weeks, the gaming world has been completely gripped by a game about cars playing soccer. [more inside]
posted by selfnoise on Jul 26, 2015 - 23 comments

To drink from the bottle, turn to pa-- I mean, click red or purple

Stephen "Increpare" Lavelle - creator of many strange free games, one-going-on-two strange paid ones, the sound effect generator Bfxr and the excellent tile-based puzzle game engine PuzzleScript - released three much simpler game makers a couple of months ago: Flickgame, Tinychoice and Plingpling. Flickgame and Plingpling have help pages, each with an example game; Tinychoice needs no help page and starts with an example game in the text box. More detailed info after the break. [more inside]
posted by BiggerJ on Jul 25, 2015 - 6 comments

Why Are You So Angry?

Innuendo Studios (tumblr | twitter) updates with a 6 part series discussing GamerGate, self-image, and innocence: Why Are You So Angry? [more inside]
posted by postcommunism on Jul 20, 2015 - 27 comments

You're no Ferdinand Magellan

Smarty Pins is a trivia game played with Google Maps
posted by desjardins on Jul 16, 2015 - 21 comments

Bloodborne's Horror Universe

From Software left fantasy for horror, and the results are mind-blowing. More detailed analysis and spoilers below the jump. WARNING! THIS POST CONTAINS MAJOR SPOILERS FOR THE GAME BLOODBORNE. IF YOU HAVEN'T PLAYED THIS YET AND WOULD LIKE TO, IT SPOILS SOME COOL REVEALS LATER IN THE GAME! LIKE EVEN MOUSING OVER URLS COULD SPOIL STUFF - BE WARNED. [more inside]
posted by codacorolla on Jul 7, 2015 - 49 comments

Searching for Ways to Emotionally Traumatize Superman

Marsh Davies talks about how games distribute power to players and how power fantasies often fail to work as parables about bigotry through the window of Deus Ex: Human Revolution, with side discussions of how violent combat became so common in video games, how stealthy paths can be less interesting than combat-heavy paths, the tension between player power and narrative, and how these narratives can encourage people who already have power to feel sorry for themselves. [more inside]
posted by Copronymus on Jul 7, 2015 - 22 comments

Write your own adventure

Diorama Club - a site where you can play interactive stories or use a simple tree syntax to create and share your own.
posted by Artw on Jul 6, 2015 - 12 comments

“Why can’t I use magic to explore a beautiful world?"

Fight Club: How Masculine Fragility Is Limiting Innovation in Games
posted by NoraReed on Jul 3, 2015 - 133 comments

Women in Magic

Magic: the Gathering is a fantastic strategy trading card game, currently in it's 22nd year and more popular than ever. But as it becomes more mainstream, an ugly issue is coming to light: there just aren't many women players. The official company line is that 38% of players are female, although that number is not represented in high level play. Gaby Spartz's article 6 Things You Can do to Get More Women Into Magic puts the percentage of women in tournament play closer to 1-2% of the field. Spartz's article, as well as her followup 7 Counterpoints to My Women in Magic Article, has sparked a debate that has raged over the past few months. [more inside]
posted by yellowbinder on Jul 2, 2015 - 101 comments

Deep web horror

Someone apparently found a strange horror "game" that was uploaded to a remote corner of the deep web, accessible only via anonymizing tools like Tor. No one seems to know what it is or who made it, and apparently the link hosting the file is now down. All we have to go by at the moment is part of a playthrough (note: potentially unsettling material): Part 1, Part 2, Part 3.
posted by naju on Jul 1, 2015 - 41 comments

Her Story: A game about a 20-year-old crime

In June, 1994, a man goes missing. His wife makes a series of interviews with police. Those interviews form the basis of the recently released title Her Story, an FMV-style game that tasks the player with digging through hours of video to determine what happened, and how, and why. [more inside]
posted by ZaphodB on Jun 29, 2015 - 65 comments

It's possible to create an entire "reality" using nothing but algorithms

Inspired by Dwarf Fortress and No Man's Sky, Josh Newland writes about procedural generation of game worlds at Gamasutra and presents his Unity/WebGL game project.
posted by boo_radley on Jun 25, 2015 - 16 comments

Keep talking and take my money.

23 Games from E3 2015 with Badass Playable Female Characters - Sam Maggs for The Mary Sue
posted by joseph conrad is fully awesome on Jun 23, 2015 - 42 comments

$3,000 worth of "gems"...

Gaming Your Brain - How to top the leaderboard of Clash of Clans, and how Freemium games rake in billions of dollars from their players.
posted by Artw on Jun 22, 2015 - 77 comments


The history and future of euchre, "the people's card game."
posted by Iridic on Jun 16, 2015 - 82 comments

A cold never bothered her anyway

Barbie Breast Feeding had you drag and drop the baby from the cot to Barbie’s chest where it drinks enough milk that it promptly develops a stomach ache and then requires a leg massage and a nappy change. I assume that might be closer to reality, except instead of wiping a flower which exists in place of your child’s genitals you’re actually dealing with human poop and children can get that EVERYWHERE.
Philippa Warr on the Weird World Of Frozen Pregnancy Games. SLRPS
posted by MartinWisse on Jun 13, 2015 - 29 comments


A fan takes a look at the downturn of Sonic the Hedgehog, and presents some ideas on how to breathe new life into the franchise. [SLYT]
posted by tocts on Jun 11, 2015 - 50 comments

Keeping It Fair

You're sitting down with your friends to play a boardgame, and you find yourself in a conundrum: how do you choose a first player? Sure, you could roll a standard die and take highest number, but what if there's a tie? That could take forever! Besides, wouldn't you rather be mathematically sure that everyone has a fair shot at each spot in the turn order? Of course you would!
posted by tocts on Jun 9, 2015 - 58 comments

No giant mechanical death machines here!

Regular Human Basketball: A QWOP-like multiplayer game for Mac/Windows/Linux in which you play basketball as God and James Naismith intended—with the slight addition of thrusters, a magnet arm, and all-terrain wheels. Comes with realistic basketball commentary from real human commentators!
posted by Cash4Lead on Jun 5, 2015 - 4 comments

Chip McCallahan Forever

Duke Nukem Forever. Earthbound and Donkey Kong 64 on Virtual Console. DnD RPGs and LucasArts adventure games on GOG.com. What an age we live in, in which vidya games we were once denied are suddenly no longer denied. And now, Chip's Challenge and its fabled sequel, classic puzzle games long thought permanently unrereleasable and unreleasable respectively due to copyright issues, have finally been released on Steam (and let's not forget its spiritual successor from during the drought, Chuck's Challenge 3D). But why stop there? Fans have created a bunch of free extra levels for the original game, including three epic collaborative level packs, and a free program (first version, newer version) capable of running them. The latter version also has a convenient bundle including all three level packs and an intro pack that serves as a tutorial. [more inside]
posted by BiggerJ on Jun 2, 2015 - 7 comments

New Wave Goodbye

'New Wave Games Journalist' and frequent Guardian and Rock Paper Shotgun columnist Cara Ellison is leaving games journalism, and she lays out her reasons in an essay on her site. Some of her best-known writing includes her S.EXE series about sex in a games for Rock Paper Shotgun, a verse review of an Anna Anthropy game for The Guardian, the Embed With Games series and a heartfelt tribute to indie game maker Increpare.
posted by Charlemagne In Sweatpants on May 29, 2015 - 26 comments

To paraphrase him: Harassing Jim Crawford with Cool Game Recommendations

Remember the surprising stealth thing-that's-great Frog Fractions (previously)? When creator Jim Crawford (also previously) and his team released its successfully Kickstarted sequel, they won't tell anyone, and will leave everyone to find it for themselves. Enter the unofficial Frog Fractions 2 twitter account, which bugs Jim about a different possible culprit every day. And for those who didn't back the Kickstarter and thus won't be automatically notified when The Jig Is Up (TM), there's always IsTheJigUpYet, which also attempts to guess at FF2's identity (albeit using a sliiiiiightly different method). [more inside]
posted by BiggerJ on May 24, 2015 - 16 comments

Your Free Time is Forfeit

User Sparx recently mentioned checking sites of Japanese escape game makers for games of sufficient quality. But what if there were a single, constantly-updated website with links to an obscene number of those frustrating Japanese escape-the-room adventure games? Welcome to hell No1Game. I figured out the site on my own but if you need help, a guide to navigating the site follows. [more inside]
posted by BiggerJ on May 21, 2015 - 5 comments

No Pixel Small Enough

Dinofarm Games explain why the demand for higher definition graphics have led them to abandon pixel art... over the course of a wonderfully explained, beautifully illustrated, and clearly demonstrated love letter to pixel art.
posted by gilrain on May 12, 2015 - 32 comments

Playing with fire

Eve Online: how a virtual world went to the edge of apocalypse and back The video game Eve Online is one of Iceland’s biggest exports and has become the world’s largest living work of science fiction. While rival games have come and gone, it has survived – thanks to a unique experiment in democracy
posted by fearfulsymmetry on May 12, 2015 - 16 comments

Hey, What's the Rumpus? The CD-ROMs of Theresa Duncan

In December of last year, the NYC-based digital art nonprofit Rhizome successfully Kickstarted an online exhibition of cloud-emulated copies of the three CD-ROMs created by Theresa Duncan and based on young girls' everyday experiences. Last month, they were made available for play for a minimum of one year with probable extension. You can read about - and, thanks to embedding - play them at Rhizome itself and The Verge (or just play them right here). Note: you may have to wait in a queue. Also, you may have to wait a while for the computer running the game, which will be streamed to you, to start up.
posted by BiggerJ on May 11, 2015 - 9 comments

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