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MMO Extinction Level Event

"The subscription model is dead." says John Smedley, head of Sony Online Entertainment, and creator of EverQuest. Are people willing to pay $15 per month to play a computer game that isn't endorsed by Mr. T? Bioware is betting a rumored $135 million, the most ever spent on a video game, that the answer is yes. Star Wars: The Old Republic launches on December 20th. [more inside]
posted by tastyhat on Dec 15, 2011 - 104 comments

 

You have a hook for a hand and can buy multiple hats

Treasure Adventure Game is a free 2D game of exploration on the high seas from independent developer Robit Studios. Dig, sail, fight, and dive across dozens of islands in search of a lost treasure. Download link here.
posted by codacorolla on Dec 14, 2011 - 4 comments

Bfxr: make sound effects

Bfxr is a web app for creating sound effects for your game or own amusement. Use the Randomize button to get started.
posted by Foci for Analysis on Dec 13, 2011 - 24 comments

Will Wright's Next Game: Hivemind

Will Wright, of Sims and Simcity fame, now wants to have users use their personal data to shape the game playing experience in his new game, Hivemind.
posted by reenum on Dec 10, 2011 - 29 comments

Contra as Wolfenstein

8bit Killer is an interpretation of an archetypal 8bit sidescroller within a 2.5 dimensional FPS engine. It's short, fun, and free. [more inside]
posted by codacorolla on Dec 8, 2011 - 9 comments

Leisure Suit Larry

Leisure Suit Larry is a series of adventure games written by Al Lowe and published by Sierra from 1987 to 2009. The main character, whose full name is Larry Laffer, is a balding, dorky, double entendre-speaking, leisure suit-wearing (but still somewhat lovable) "loser" in his 40s. The games follow him as he spends much of his life trying (usually unsuccessfully) to seduce attractive women. [more inside]
posted by Trurl on Dec 7, 2011 - 68 comments

Open source online board game engine with over 1,000 modules

Here is VASSAL, an open-source engine for playing board games online, by email, on forums or on a single machine. Which board games? These. (Requires Java.)
posted by JHarris on Dec 7, 2011 - 41 comments

You feel yourself turning into a small fish! You flop three times then die.

Here is a ancient Apple II computer role-playing game system with over 250 scenarios. [more inside]
posted by JHarris on Dec 3, 2011 - 18 comments

The source of our doom

id Software have released the source code to Doom 3 under the terms of the General Public License. [more inside]
posted by smcg on Nov 30, 2011 - 24 comments

GameToilet - a whole bowl full of wonderful game ideas

"One for my Baby and one for my BRAIN" "The Last Flight of Onan V" "And You Will Know Us By The Trail of Bread" - GameToilet collects and illustrates one man's game ideas. It's Friday Flash Fun - in your imagination! (Warning: illustrations, imagination may be NSFW.)
posted by Zarkonnen on Nov 25, 2011 - 8 comments

Press X to not die

Zero Punctuation reviews Battlefield 3 (video), possibly the most reviled game ever to earn itself 93% on Metacritic. Remember to press X to not die (TV tropes).
posted by Artw on Nov 11, 2011 - 85 comments

To The Moon

To The Moon is a stunningly good game about death, love and memories. If you love games and you enjoy love stories, I highly urge you to download it and play it immediately. Here's a review, but you shouldn't read it. You should just play it. Warning: Have kleenex handy.
posted by empath on Nov 9, 2011 - 26 comments

Pole Riders

Pole Riders. A pole vaulting game from the maker of QWOP and GIRP.
posted by loquacious on Nov 8, 2011 - 55 comments

Stealth Bastard, a game

Stealth Bastard: Technical Espionage Asshole is a sidescrolling stealth game for Windows that is part puzzle platformer and part Super Meat Boy. It also has a level editor and is inexplicably free. Go play! [more inside]
posted by The Devil Tesla on Nov 7, 2011 - 13 comments

Eulogy for a video game fan

Eulogy for a video game fan
posted by Cosine on Nov 4, 2011 - 8 comments

Friday Focus Fun

It's Friday which means it's time to focus. (On flash fun of course)
posted by aspo on Nov 4, 2011 - 15 comments

Satisfyingly difficult versus satisfyingly long

In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania". Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla on Nov 3, 2011 - 66 comments

Back to San Andreas

The Grand Theft Auto V trailer is out. This time, in sunny California.
posted by empath on Nov 2, 2011 - 198 comments

The hyper-realistic FPS game simulator

The Gadget Show has created a hyper-realistic FPS game simulator using tons of custom hardware and software, and recently released Battlefield 3.
posted by Foci for Analysis on Oct 30, 2011 - 36 comments

In Memory of Chinatown Fair Arcade (1958-2011)

"Rather than adopting the popular perspective on gaming as a way of escaping life, engaging in violence or being antisocial, the film focuses on the gamers’ pure joy in their hard-sought achievements, the thrill of high-level competition, the significance it gives their lives, and the communities they create." Jon Rafman's (previously, and previously) Codes of Honor. Text and Video. [more inside]
posted by codacorolla on Oct 30, 2011 - 8 comments

Overwatch

Disappointed by the new, real time FPS direction of X-COM? Tired of waiting for Xenonauts? If you want your Laser Squad style squad based tactical action right now why not try Xenosquad?
posted by Artw on Oct 29, 2011 - 35 comments

Sticky thing

A sticky thing you play with in your browser. via
posted by Foci for Analysis on Oct 29, 2011 - 27 comments

VanHalen Belt

Just in time for Friday Flash Fun: VanAssteroids. Watch out for Sammy!
posted by KevinSkomsvold on Oct 28, 2011 - 10 comments

Dwarfs and orange condoms

This year the Games Media Awards in the UK were sponsored by a little know chain of shops from the North East, Grainger Games, looking to increase their profile... well following the last night's events they are pretty well-known now. Cue a next-day banning and apologies from Grainger and the organisers
posted by fearfulsymmetry on Oct 27, 2011 - 37 comments

A factor of 40

How Valve experiments with the economics of video games
posted by Artw on Oct 24, 2011 - 80 comments

GEGS (9, 4)

Derek Crozier was an idiosyncratic crossword setter who, under the pseudonym Crosaire, ran the Irish Times cryptic crossword singlehandedly for almost 70 years. He died in April 2010 at the age of 92, having compiled over 14000 daily crosswords. The last puzzle completed before his death, number 14605, runs in today's Irish Times. [more inside]
posted by rollick on Oct 21, 2011 - 6 comments

What happened to Evony?

What happened to Evony? On MeFi: Previous 1 and Previous 2
posted by josher71 on Oct 18, 2011 - 49 comments

1 button or 2? Answer: No buttons

"What kind of a**hole enters his game in the IGF before it’s done and then decides to delay release for 2 years?" The creator of Monaco discusses the philosophy of one or two buttons in gaming. His answer: None. (NSF People who don't like Penny Arcade.)
posted by hot_monster on Oct 17, 2011 - 40 comments

Pay to play, pay to win

"The days when you could buy a videogame one day and get an expansion a year later are, sadly, lost in time. Instead, it seems there's a constant bombardment of DLC and microtransaction items all vying for our credit card numbers. They're in everything, from MMORPGs through to singleplayer shooters, and it's only getting worse as time goes on." - An investigation into microtransactions and gaming.
posted by Artw on Oct 17, 2011 - 114 comments

Friday Flash Fun: Tesshi-e escape games

Friday Flash Fun: Japanese designer Tesshi-e makes beautiful, evocative, maddening escape games. Most recent among them is Escape Hotel 4. You may like to check into rooms 3, 2 or 1. Or perhaps you'd prefer to escape from the tatami room, the small bar, the hexagon room, the dome room or the restroom. Examine every item carefully, because nothing is quite as it seems. Expect a lot of lateral thinking and a sprinkling of maths. And before you leave, be sure to take one last look for the Happy Coin: Happy coin will bring happiness to you!! English-language reviews and walkthroughs are here.
posted by embrangled on Oct 14, 2011 - 9 comments

MegaMash, retro videogame mashup

MegaMash: someone got some R-Type in my Mario! And then got some Bomerman in my R-Type/Mario! And then they got some Tetris... you see where I'm going with this. Review at Play This Thing.
posted by The Devil Tesla on Oct 10, 2011 - 10 comments

This time with little elephant-looking things.

At long last, Factory Balls 4 is complete. Go forth and create, my friends. (One, two, three, xmas.)
posted by phunniemee on Oct 3, 2011 - 11 comments

Shadow Cities

Why be the mayor of Starbucks when you can conquer your neighborhood with magic? Shadow Cities is a location-aware MMORPG for your IStuff.
posted by steambadger on Sep 26, 2011 - 54 comments

Man writes on little blue website.

Great news: Broken Picture Telephone lives, it's called Teledraw!
posted by goodnewsfortheinsane on Sep 25, 2011 - 31 comments

Grab the goat, bring it around the pole and put it in the circle.

In northern Afghanistan, here are goats, horses, men and dusty plains, and they have been there ever since Genghis Khan and his Mongol horde swept into the neighborhood in the 13th century. Their game, then, is simple. Men on horseback grab a goat from a chalk circle, carry it around a pole and drop it into another circle. No downs or innings. Sometimes there are teams, and sometimes there aren't. Sometimes the field is 200 meters by 200 meters, and sometimes it isn't. And the goat might be a calf, but it's always dead, with its head and hooves cut off. Grab the goat, bring it around the pole and put it in the circle. That's buzkashi.
posted by nevercalm on Sep 24, 2011 - 29 comments

Why use 2.5d when 2 will do?

The Doom Roguelike is really much better than it has any right to be, and has come a long way over the last four years of development. Its spacey sister is the Aliens Roguelike (previously). Here are some tutorial videos to get you started, and mefi's own JHarris' review of DoomRL from 2007.
posted by kaibutsu on Sep 23, 2011 - 11 comments

Draw a Stickman

Everyone knows how to draw a stickman. This cool game brings your stickman to life!
posted by rozomon on Sep 21, 2011 - 56 comments

Foldit - Crystal structure of a monomeric retroviral protease solved by protein folding game players

Gamers solve molecular puzzle that baffled scientists. The structure of a protein causing AIDS in rhesus monkeys had not been discovered in 15 years of attempts. Players of a videogame did it in ten days. Foldit, the game in question. Abstract. Previously, previously.
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Sep 18, 2011 - 54 comments

The [Queue] Is Present

Marina Abramovic's 2010 MoMA exhibit, "The Artist Is Present" (previously) meets 1980s Sierra adventure games. (No word yet on whether the game has made anyone cry.) Thoughts from the creator.
posted by naju on Sep 16, 2011 - 26 comments

Kitteh! **GAME OVER**

Mentalpong — Pong designed to drive you mental. (via)
posted by randomination on Sep 16, 2011 - 24 comments

Happy Flash Friday!

Haven't been addicted to a flash game in a while? Take on Swords and Potions, where you tackle the under-appreciated other side of the RPG universe: being a shopkeeper! There's a lot to this game, so here's the wiki if you need help, and don't worry about your productivity- turns take time to regenerate so you can't get stuck playing all day.
posted by BuddhaInABucket on Sep 16, 2011 - 28 comments

Red: A Simple Flash Game

Red is a simple Flash game. Shoot the descending circles. Some are big and slow, some are small and quick. Shoot the power-ups to collect them. Soon you'll have a shield and some auto-turrets to help you clear the screen. But beware: it gets harder and more frantic as the wind increases. How long can you survive? A fun Missile Command/Asteroids hybrid. (Via reddit)
posted by BitterOldPunk on Sep 15, 2011 - 27 comments

You are now *Happy Campers*

After a long dormant period, the newest version of the Ur-Quan Masters has been released for basically every operating system. The game is a legal port of the original code of Star Control 2, a space-based RPG/shooter/adventure hybrid which, despite being two decades old, maintains a strong cult following, including for its alien races and their distinctive theme music. You really should play it.
posted by blahblahblah on Sep 14, 2011 - 105 comments

Back to Stars Hollow, LORELAI

How Will Shortz Edits a New York Times Crossword Puzzle
posted by SpiffyRob on Sep 14, 2011 - 63 comments

Ludum Dare 21: Escape

Ludum Dare is an annual video game development contest where the contestants have 48 hours to complete a game. This year's theme was Escape and 599 games were submitted. The winning solo and team created games have been announced. You can download all games and even view their source code. If you want to experience the awesomeness of real-time game development, check out the time-lapse videos. [more inside]
posted by Foci for Analysis on Sep 13, 2011 - 10 comments

MagicCube5D

In the spirit of taking things too far, here is a fully functional 5-dimensional analogue of Rubik's cube.
posted by Trurl on Sep 12, 2011 - 50 comments

R.I.P, Game Doctor

Bill Kunkel, one of the co-founders of Electronic Games magazine and a pioneer in video game journalism, has died at the age of 61. His list of accomplishments is impressive and diverse, working on everything from strategy guides to graphic novels to feature films, but his enduring legacy will likely be the magazine (Flickr set), in which he and his team coined such enduring terms as "easter egg" and "screenshot." [more inside]
posted by jbickers on Sep 7, 2011 - 22 comments

Deus Ex HR, the bosses

Deus Ex: Human Revolution, the prequel to the legendary PC classic developed by a freshman team at Eidos Montreal, received universal acclaim, but one point that many people seemed to dislike were the boss battles. While they have their defenders, Rock Paper Shotgun described them as "Feeling as though they were programmed by another team, from another planet, they absolutely, unequivocally do not fit in this game." As it turns out, they actually were designed by a contractor, the AI specialists GRIP. Here's a promotional video with GRIP's president, explaining their sins. (via Sesquiculus on MeFightClub) [more inside]
posted by The Devil Tesla on Sep 6, 2011 - 140 comments

As many games as grains of sand.

Dune has been the subject of quite a few games, all with varying interpretations of the setting material. [more inside]
posted by curious nu on Sep 2, 2011 - 47 comments

The Princess is a Lie....You Monster.

Mari0 is a Super Mario Bros and Portal mashup currently under development. Previously, the same developer made Not Tetris; a faithful reimagining of the original game, but with the addition of realistic physics and geometry.
posted by schmod on Sep 1, 2011 - 21 comments

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