Bfxr is a web app for creating sound effects for your game or own amusement.
Use the Randomize button to get started.
posted by Foci for Analysis
on Dec 13, 2011 -
24 comments
Leisure Suit Larry is a series of adventure games written by Al Lowe and published by Sierra from 1987 to 2009. The main character, whose full name is Larry Laffer, is a balding, dorky, double entendre-speaking, leisure suit-wearing (but still somewhat lovable) "loser" in his 40s. The games follow him as he spends much of his life trying (usually unsuccessfully) to seduce attractive women. [more inside]
posted by Trurl
on Dec 7, 2011 -
68 comments
To The Moon is a stunningly good game about death, love and memories. If you love games and you enjoy love stories, I highly urge you to download it and play it immediately.
Here's a review, but you shouldn't read it. You should just play it. Warning: Have kleenex handy.
posted by empath
on Nov 9, 2011 -
26 comments
It's Friday which means it's time to
focus.
(On flash fun of course)
posted by aspo
on Nov 4, 2011 -
15 comments
In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania".
Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla
on Nov 3, 2011 -
66 comments
"Rather than adopting the popular perspective on gaming as a way of escaping life, engaging in violence or being antisocial, the film focuses on the gamers’ pure joy in their hard-sought achievements, the thrill of high-level competition, the significance it gives their lives, and the communities they create."
Jon Rafman's (
previously, and
previously) Codes of Honor.
Text and
Video.
[more inside]
posted by codacorolla
on Oct 30, 2011 -
8 comments
Derek Crozier was an idiosyncratic crossword setter who, under the pseudonym Crosaire, ran the Irish Times cryptic crossword singlehandedly for almost 70 years.
He died in April 2010 at the age of 92, having compiled over 14000 daily crosswords. The last puzzle completed before his death, number 14605, runs in today's
Irish Times.
[more inside]
posted by rollick
on Oct 21, 2011 -
6 comments
"The days when you could buy a videogame one day and get an expansion a year later are, sadly, lost in time. Instead, it seems there's a constant bombardment of DLC and microtransaction items all vying for our credit card numbers. They're in everything, from MMORPGs through to singleplayer shooters, and it's only getting worse as time goes on." -
An investigation into microtransactions and gaming.
posted by Artw
on Oct 17, 2011 -
114 comments
Friday Flash Fun: Japanese designer
Tesshi-e makes beautiful, evocative, maddening
escape games. Most recent among them is
Escape Hotel 4. You may like to check into rooms
3,
2 or
1. Or perhaps you'd prefer to escape from the
tatami room, the
small bar, the
hexagon room, the
dome room or the
restroom. Examine every item carefully, because nothing is quite as it seems. Expect a lot of lateral thinking and a sprinkling of maths. And before you leave, be sure to take one last look for the Happy Coin:
Happy coin will bring happiness to you!! English-language reviews and walkthroughs are
here.
posted by embrangled
on Oct 14, 2011 -
9 comments
In northern Afghanistan, here are goats, horses, men and dusty plains, and they have been there ever since Genghis Khan and his Mongol horde swept into the neighborhood in the 13th century. Their game, then, is simple. Men on horseback grab a goat from a chalk circle, carry it around a pole and drop it into another circle. No downs or innings. Sometimes there are teams, and sometimes there aren't. Sometimes the field is 200 meters by 200 meters, and sometimes it isn't. And the goat might be a calf, but it's always dead, with its head and hooves cut off.
Grab the goat, bring it around the pole and put it in the circle.
That's buzkashi.
posted by nevercalm
on Sep 24, 2011 -
29 comments
Haven't been addicted to a flash game in a while? Take on
Swords and Potions, where you tackle the under-appreciated other side of the RPG universe: being a shopkeeper! There's a lot to this game, so here's the
wiki if you need help, and don't worry about your productivity- turns take time to regenerate so you can't get stuck playing all day.
posted by BuddhaInABucket
on Sep 16, 2011 -
28 comments
Red is a simple Flash game. Shoot the descending circles. Some are big and slow, some are small and quick. Shoot the power-ups to collect them. Soon you'll have a shield and some auto-turrets to help you clear the screen. But beware: it gets harder and more frantic as the wind increases. How long can you survive? A fun Missile Command/Asteroids hybrid. (Via
reddit)
posted by BitterOldPunk
on Sep 15, 2011 -
27 comments
Ludum Dare is an annual video game development contest where the contestants have 48 hours to complete a game. This year's theme was Escape and 599 games were submitted. The winning
solo and
team created games have been announced. You can download all games and even view their source code. If you want to experience the awesomeness of real-time game development, check out the
time-lapse videos.
[more inside]
posted by Foci for Analysis
on Sep 13, 2011 -
10 comments
Deus Ex: Human Revolution, the prequel to
the legendary PC classic developed by a freshman team at Eidos Montreal, received universal acclaim, but one point that many people seemed to dislike were the boss battles.
While they have their defenders, Rock Paper Shotgun
described them as "Feeling as though they were programmed by another team, from another planet, they absolutely, unequivocally do not fit in this game." As it turns out, they actually were designed by a contractor, the AI specialists
GRIP. Here's a promotional video with GRIP's president,
explaining their sins. (via Sesquiculus on MeFightClub)
[more inside]
posted by The Devil Tesla
on Sep 6, 2011 -
140 comments