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Read Rouge

Red Rogue is "a side-scrolling roguelike-like" available standalone on multiple platforms and on the web, free! [more inside]
posted by adamdschneider on Dec 4, 2012 - 42 comments

defective yeti's good gift games guides

Matthew Baldwin (MeFi's Own* Defective Yeti*): " ...That’s why I come armed to every social engagement with board games, to help facilitate that whole human interaction thing that people thought was important before smartphones gave us an excuse to avoid eye contact with others. It’s also why I give games as gifts—and why, for more than a decade, I have been helping others do likewise. And so, my annual Good Gift Game guide, showcasing those board and card games from the last year or so that are easy to learn and teach, fun and engrossing to play, and that can be completed in 90 minutes or less." (additional notes & more games for the 2012 guide) [more inside]
posted by flex on Dec 4, 2012 - 55 comments

Drawing a bead on Bowser

Super Mario Beads 1 2 3 (mlyt) [more inside]
posted by cthuljew on Dec 3, 2012 - 7 comments

The Video Games Women Make

"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
posted by subject_verb_remainder on Dec 1, 2012 - 40 comments

Wubwubwub + bullet hell = ??

Trap: Volume One is the Flash Dubstep bullet hell game that will consume the rest of your Friday.
posted by RobotHero on Nov 30, 2012 - 20 comments

"i stole a car" "correction: black guy stole your car"

Do you like Cleverbot, but maybe wished that it was an androgynous jpop boy you could dress up and make your boyfriend? There's an app for tha-- oh no wait, nevermind. [more inside]
posted by justkevin on Nov 28, 2012 - 21 comments

The Marquis de Sade of the puzzle world

[Henry] Hook has come to be known as the Marquis de Sade of the puzzle world: a brilliant and oddly beloved misanthrope, administering exquisite torture through dozens of puzzle books and syndicated crosswords.
posted by Egg Shen on Nov 26, 2012 - 6 comments

interesting compromises

"my interest in a lot of old game music now has very little to do with "nostalgia" or any associations i had with the games, and much more to do with the way the different kinds of hardware used created interesting compromises for composers that led them [to] making some really interesting sounds," Liz Ryerson collects sounds from the abyss. In her blog post here she details the history and appeal of five (mostly forgotten) game soundtracks which push the limits of the both the genre and the hardware. [more inside]
posted by codacorolla on Nov 26, 2012 - 24 comments

get back here cat stop escaping

Circle The Cat (flash friday fun) It's not like anyone was going to be productive at work today anyway, right?
posted by elizardbits on Nov 23, 2012 - 66 comments

Beyond the Vault

Gaming made me - RPS writer Patricia Hernandez on how Fallout 2 shaped her world view, her politics and her sexuality.
posted by Artw on Nov 23, 2012 - 88 comments

The Problem With Innovation

With the recent release of the new instalment of first-person shooter goliath Call of Duty, Activision is poised to make another cool gazillion dollars or so. In fact, the game is popular with many gamers except for one significant group -- the professional ones: "The new games can bring all kinds of changes. Guns fire differently. The physics of the world have been tweaked. This makes it challenging and fun for casual players, but it’s a nightmare scenario for pros. The most important thing for professionals is to be able to practice and play the same game, with the same rules, for years and years to hone their skills. (Imagine if they completely changed the rules of Major League Baseball every year, using different balls, spacing the bases further apart, adding a fourth outfielder.)"
posted by bardic on Nov 19, 2012 - 57 comments

Jenn Frank: "I was one of the guys. I was always one of the guys."

I Was A Teenage Sexist - "Girls – the ones we think of as “cool” – don’t trust other women, women who play by gender “rules” that the rest of us cannot quite understand. The most important things those women can seemingly do are spend money on clothes and appeal to the opposite sex. Meanwhile, we ourselves don’t feel particularly female. We only feel like people. It’s a tough fall. People intuitively detect that attitude, go out of their way to remind you that you’re not fooling anybody. You are a woman, and you will only ever be a woman." [more inside]
posted by flex on Nov 18, 2012 - 83 comments

Score Rush MP, an HTML5 Multiplayer Shmup

Xona Games have ported their Xbox Live Indie Games bullet hell shoot-em-up Score Rush to HTML5 — with multiplayer included!
posted by archagon on Nov 17, 2012 - 28 comments

Žižuku seems simple, but in fact it is supremely complicated.

Let’s play Žižuku! Vaguely similar in theory to the Postmodern Text Generator, but practiced individually, rather than Markov-chain-generated text. The creator, Julian Baggini, describes Žižuku thus: "The rules are simple: pick on any widely received idea and find the most clever-sounding way to invert it, so as to create a paradox, or at least the semblance of one." [more inside]
posted by exlotuseater on Nov 17, 2012 - 21 comments

What's Dylan Grillin'?

Bob Dylan says, "Betcha can't guess what I'm grillin'!" [more inside]
posted by Rory Marinich on Nov 15, 2012 - 25 comments

No, not the rover...

"Curiosity – what’s inside the cube" is the first experiment out of Peter Molyneux-headed game studio 22cans. "Something amazing is hidden in the cube but only one player will be fortunate to discover what it is." You can get crackin' at the cube for free from the iTunes App store or Google Play. [more inside]
posted by disillusioned on Nov 7, 2012 - 85 comments

The one-button power trip

Should the feelings of empowerment in videogames be earned through skill, or doled out free of charge?
posted by Cloud King on Nov 6, 2012 - 92 comments

A Slower Speed of Light

A Slower Speed of Light is a first-person game prototype, built by the MIT Game Lab, that emulates the visual effects of special relativity.
posted by brundlefly on Nov 2, 2012 - 32 comments

Librarians are doing it for themselves

What really concerns librarians; what do they discuss when they self-organise and decide for themselves? After the inaugural UK event, the second UK Librarycamp, with around 200 attendees, was recently held; reflections by Frank Norman, Carolin Schneider [1] [2], Sarah Wolfenden, Amy Faye Finnegan, Shambrarian Knights, Michelle, Jennifer Yellin, Jenni Hughes, Bookshelf Guardian, Amy Cross-Menzies and Simon Barron, and by one of the organisers. [more inside]
posted by Wordshore on Nov 1, 2012 - 10 comments

"Some remarkable Books, Antiquities, Pictures and Rarities of several kinds, scarce or never seen by any man now living."

Musæum Clausum is a catalog of invented books, pictures and antiquities written by 17th Century Englishman Sir Thomas Browne. It is a fantastical and witty meditation on the ravages of time on literature and other works of man. The Musæum Clausum is perhaps the finest example of the invented, or invisible, library, a genre which seems to have originated with Rabelais. The genre has been of special interest to Beachcombing's Bizarre History Blog (older posts), where he has written about the invisible libraries of writers such as Charles Dickens, Neil Gaiman, H. P. Lovecraft and invisible libraries in video games. The natural medium for invisible libraries might be pictures, and Musæum Clausum inspired a suite of etchings by Erik Desmazieres.
posted by Kattullus on Oct 31, 2012 - 30 comments

A real Myst book

"This is a project I've been working on for six years - a replica linking book from the video game Myst." [more inside]
posted by Leucistic Cuttlefish on Oct 30, 2012 - 26 comments

Letterpress - Word Game

It's Boggle + Go (or Scrabble + Risk). It's by Loren Brichter. It's a wake-up call for Game Center. It's Letterpress - Word Game. (I know, it's Friday... sorry, Flash.)
posted by progosk on Oct 26, 2012 - 87 comments

good job, brain! trivia & quiz show podcast

Good Job, Brain! is a weekly quiz show & offbeat news podcast. "We here are nuts about trivia. And we are darn sure there are people out there who share our unusual obsession. Are you in a weekly pub trivia team? Do you relish beating your friends at Trivial Pursuit? Do you blab out the answers at the gym when Jeopardy! is on? And don't you just loathe badly worded questions? Ggrrrahhhh! Then this podcast, fellow trivia nut, is the ultimate mental nutrition for your very big brain."
posted by flex on Oct 24, 2012 - 10 comments

The best free games from across the web

For about three years, the A.V. Club ran Sawbuck Gamer, a regular column reviewing the week's most notable free and cheap games across all platforms, from web games to handhelds to console downloadables. It's a treasure trove of content, especially since more literary sister site The Gameological Society took the helm, and it's publicized great desktop projects like the luscious platformer Frogatto (previously), feature-rich Super Mario Bros. X (previously), the evocative faux-web Digital: A Love Story (previously), interactive fiction gem Rover's Day Off, and the hyperkinetic RunMan: Race Around the World (previously). But if you're in the mood for something more immediate, why not start with a list of all the original column's free A-rated online titles? [more inside]
posted by Rhaomi on Oct 24, 2012 - 20 comments

Monopoly Is Theft

Monopoly Is Theft. The antimonopolist history of the world’s most popular board game.
posted by Combustible Edison Lighthouse on Oct 24, 2012 - 36 comments

The Last Thing You'll Ever Desire

Derek Smart has been making games for over 20 years. He sold his first games in plastic baggies at hobby stores. Yet his longevity is somewhat of an anachronism. Many gamers today don't even know who is is, in spite of the fact that his games have sold well enough to keep his company in business since 1992. And the games themselves, well they're mostly terrible. Especially his first, Battlecruiser 3000AD. The Verge takes an in-depth look at the hotheaded perfectionist millionaire game developer whose impenetrable, terminally overhyped games sparked one of the most legendary flamewars in internet history.
posted by Rhaomi on Oct 23, 2012 - 35 comments

LSD: Dream Machine

In 1998, a Playstation game called LSD: Dream Emulator was released in Japan. The game had no goals except for wandering around and exploring a dream world from the first person perspective. [more inside]
posted by mccarty.tim on Oct 19, 2012 - 31 comments

Pokémon, Paradigmatically

Pokémon, Paradigmatically
posted by naju on Oct 11, 2012 - 27 comments

Insert Quarter Here

The Ohio State University Marching Band, in its October 6 game against Nebraska, decided to pay tribute to video games. (SLYT)
posted by booksherpa on Oct 7, 2012 - 39 comments

Being broken pays

Broken on Purpose: Why Getting It Wrong Pays More Than Getting It Right - 'It doesn’t end with Facebook, either. Being broken pays off, so social media is often deliberately broken. In fact, nearly every major social network, site or app has greedily pursued this logic.' [more inside]
posted by the man of twists and turns on Sep 30, 2012 - 92 comments

Be the chosen one, travel the ancient world and underworld to save your love.

The First Hero is a very short (~10 minutes) but wonderful point-and-click game set in the realm of the Greek gods, with lovely artwork and music.
posted by jbickers on Sep 26, 2012 - 5 comments

Dark Engine 2.0?

Like Thief or System Shock 2 but have trouble running them on a modern computer?
A user over at the French-language Ariane Thief forums has uploaded a pair of unofficial patches that not only allow the games to run well on modern hardware, but also update the games' underlying Dark Engine to greatly improve graphics.
So far, Kotaku has a short write-up on the patch but otherwise this is still breaking news. Dedicated Thief fans at TTLG are currently putting the release through its paces to see what the updated engine is capable of.

Thief 2 v.1.19 patch (apparently also supports Thief 1) - Thief 2 HD Patched Demo
System Shock 2 patch - SS2 HD Patched Demo

(Thiefy stuff previously, previouslier.)
posted by dunkadunc on Sep 25, 2012 - 65 comments

Gambling For Kids: A How To Guide

Gambling For Kids: A How To Guide - a discussion of claw games, Panini sticker books, and in-app purchases in free-to-play games for kids.
posted by Artw on Sep 16, 2012 - 22 comments

Anacreon: Reconstruction 4021

Got a few hours to kill and want to spend a little time in gaming history? Don't have anything else to do until 2013? Check out Anacreon: Reconstruction 4021 (wiki) (previously), one of the earliest 4X games ever made, dating to 1987-88. The original version was DOS-based, but the creator, George Moromisato, released a Windows version in 2004 which has significant updates. [more inside]
posted by valkyryn on Sep 12, 2012 - 11 comments

John Romero's "Daikatana"

Knee Deep in a Dream: The Story of Daikatana [more inside]
posted by Egg Shen on Sep 11, 2012 - 27 comments

The Extraordinary Quest to Put All the Super Mario Games On One Timeline

Stephen Totilo of Kotaku tries to determine the correct chronology for all the games in the Super Mario canon.
posted by reenum on Sep 9, 2012 - 23 comments

Making Math Fun

Is your elementary school youngster struggling with math? Are they a visual person? Would math games and videos help them learn? Enter Math Playground, to assist with problem solving and real world math. Try the enticing logic game Sugar, Sugar or beef up your math word problem skills. There are plenty of games to help educate while entertaining.
posted by netbros on Sep 4, 2012 - 14 comments

Escape the Room For Reals

Metafilter loves escape games. Why not come to Beijing and play one for real?
posted by hawkeye on Sep 3, 2012 - 19 comments

Ukiyo-e Heroes

Illustrator Jed Henry and woodblock printmaker David Bull recently collaborated on a set of videogame-inspired woodblock prints in the ukiyo-e style. Just recently funded through Kickstarter, the prints are already underway. There are videos of the creative process here and at the bottom of the first link.
posted by gilrain on Aug 31, 2012 - 53 comments

Dred Reckoning

I’m about to tell you a story about videogames, kitchens, and internet forums that has a happy ending. Stop laughing, I’m serious. - A woman gamer declares Gaslamp Games's Dungeons of Dredmor forums awesome.
posted by Artw on Aug 27, 2012 - 77 comments

Crowd and Funding on Internet

Ben Kuchera, a video games journalist who has written for Wired, Ars Technica, and now the Penny Arcade Report, discusses the seedy underbelly of Kickstarter promotion.
posted by gilrain on Aug 27, 2012 - 72 comments

We don't need your braaaaaaains

Fans of flora versus undead violence rejoice! Plants versus Zombies 2 has been announced for Spring 2013. However all is not well at PopCap games, with a recent layoff of 50 employees, or 10% of its staff, citing the increased popularity of Free-to-play, social and mobile games. Somewhat stickily amongst those reported laid off was Plants vs. Zombies creator George Fan.
posted by Artw on Aug 23, 2012 - 27 comments

A Lot of Work Goes into Your Stompy-Stomp

Even if you don't have a fondness for building-sized, stomping war machines, you might find this detailed interview and pictorial about the process of designing, from concept to texturing, a mech interesting.
posted by gilrain on Aug 23, 2012 - 12 comments

The Further Adventures Of Cube-Head

From BLENDO Games: Thirty Flights of Loving, the very strange sequel to the equally strange Gravity Bone. [more inside]
posted by anaximander on Aug 22, 2012 - 12 comments

Shadow of the Bust

Sony is closing its Liverpool Studio, previously known as Psygnosis, developer of the WipeEout and Lemmings games (DHTML version, previously). The studio created games for 28 years, first gaining attention in the Amiga era for it's high production values and stunning box art (more, more ).
posted by Artw on Aug 22, 2012 - 55 comments

My guy rode an excitebike

The Games We Play. [SLYT] And you thought you were the only one.
posted by Christ, what an asshole on Aug 20, 2012 - 114 comments

Top 10 Hardest Adventure Games

Until We Win's LordKat, who sounds like Anthony Bourdain, looks back in anger (and fondness) on the Top 10 Hardest Adventure Games. [more inside]
posted by Egg Shen on Aug 18, 2012 - 106 comments

No longer in the game?

Electronic Arts allegedly in talks to sell to private equity; would "do a deal for $20 a share". [NYP] [Int. Business Times]. The markets appear to think there's at least some substance to the rumour, as EA shares jumped more than 7% to $14 in early trades on Thursday morning and have remained at around $13.75. [Google Finance chart]
posted by jaduncan on Aug 18, 2012 - 40 comments

hulk go hole

"Now that the Hulk has closed his eyes, shoved wax down his ears and is holding his nose, he is immune to the attacks of the space-ants. No, really. Just picture that scene for a moment and be glad that it didn't find its way into any of the Hulk movies." VGJunk takes a look at the baffling Incredible Hulk text adventure game. [more inside]
posted by codacorolla on Aug 18, 2012 - 22 comments

Terror has a new game...

There seems to be a recent golden age of genuinely terrifying indie horror games that experiment with new ways to upset you. Slender [PC/Mac, free], is based on the creepy Slender Man mythos and has been garnering rave reviews and videos of terrified reactions as you try to escape the being that draws ever closer. The 4th Wall [free or $1 on Xbox/PC] is a even more abstract take on existential dread. SCP Containment Breach [PC, free] features the very disturbing Sculpture (even the picture in that link will creep you out) from the SCP series, it follows another SCP game - The Staircase. And there is more - Which [PC, free] has you stumble in the dark; Ib [PC, free] places you in the shoes of a girl in an abandoned art gallery, and Candles [free, Win/Mac] is all about atmospherics. On top of that, there are some cheap independent commercial games that generate great scares, such as Lone Survivor [online demo] and the now-famous Amnesia: The Dark Descent [PC/Mac/Linux, $20], whose upcoming sequel A Machine for Pigs, may have the best title of any game.
posted by blahblahblah on Aug 15, 2012 - 117 comments

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