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The Princess is a Lie....You Monster.

Mari0 is a Super Mario Bros and Portal mashup currently under development. Previously, the same developer made Not Tetris; a faithful reimagining of the original game, but with the addition of realistic physics and geometry.
posted by schmod on Sep 1, 2011 - 21 comments

 

1UP

How Games Saved My Life
posted by Lovecraft In Brooklyn on Aug 28, 2011 - 68 comments

A GAME ABOUT AN ADVENTURE BY A HERO

HERO'S ADVENTURE!!
posted by The Devil Tesla on Aug 23, 2011 - 44 comments

Gloop; Eyeball Foliage; a Robot with a Drinking Problem...

Cozy Flash Sunday: Follow the journey of Raven Locks Smith in The Book of Living Magic, an illustrated romp through Oddness Standing and its bordering lands, by husband-wife team Jonas and Verena Kyratzes.
posted by stance on Aug 21, 2011 - 4 comments

We don't have to worry about ISK for a very long time, now.

Phaser Inc., a trading company in space-based MMO EVE online, have absconded with a record-breaking 1 trillion ISK and revealed themselves as a giant ponzi scheme in a remarkably frank open letter. Their haul of the in-game currency translates to just over $50,000, or 242 years-worth, of PLEX (traded for playing time). [via RockPaperShotgun] [more inside]
posted by Drexen on Aug 21, 2011 - 82 comments

Handheld Games Museum

Handheld Games Museum
posted by Trurl on Aug 18, 2011 - 14 comments

"as far as I'm concerned, Montezuma has always been a prick"

National Characters is a long, multi-part essay about how computer games deal with the concept of nations and turns it into a game mechanic. The author, Troy Goodfellow of strategy gaming blog Flash of Steel, focuses on how the fourteen indistinguishable national factions of the original Sid Meier's Civilization have been treated by different games through the years. [more inside]
posted by Kattullus on Aug 15, 2011 - 50 comments

Hide

It’s extremely lo-fi and tricky to find your way about, but it’s startlingly atmospheric for a game of so little content. It’s a clunky, grainy first-person game set at night in a snowy wood, under distant searchlights and sirens. The object of the game is find five locations, and read the five plaques, before the thing that is searching for you – some kind of disturbing mobile searchlight thing light – manages to find you. Sprint and you’ll get out of breath and need to stop to recover. It’s extremely lo-fi and tricky to find your way about, but it’s startlingly atmospheric for a game of so little content. Via Rock, Paper, Shotgun.
posted by GallonOfAlan on Aug 13, 2011 - 16 comments

The world of perfect video game emulation

Accuracy takes power: one man's 3GHz quest to build a perfect SNES emulator. The author of the SNES emulator bsnes talks about the difficulties in creating emulators that accurately simulate classic game consoles, and why it will take lifetimes to generate enough computer power to perfectly recreate the most modern consoles.
posted by The Devil Tesla on Aug 9, 2011 - 52 comments

Stanley clicked the link to download The Stanley Parable

The Stanley Parable is an experimental, story driven Half-Life 2 mod in the vain of the Radiator mods and The Chinese Room's Dear Esther. It's a little hard to explain without spoiling it, and there is a classy trailer on YouTube, but it's probably best you go in with no expectations. [more inside]
posted by The Devil Tesla on Aug 4, 2011 - 21 comments

Blue Space Vixens!

Master of Orion begat Master of Orion 2 begat Master of Orion 3 begat FreeOrion and a beautiful webcomic called Outsider, whose first chapter has just been completed.
posted by Zarkonnen on Aug 4, 2011 - 64 comments

Go-Karting with Bowser

Okay, you're good, kid. You've got skills. But do you know how to wheelie, drift, and draft? Do you know how to make the most of your environment? Do you know how to get the sickest air and make the most of your tricks? Huh? Do you know how to make sure you get the best gear? Huh? DO ya? Don't even tell me you know how to dodge blue shells! [more inside]
posted by Navelgazer on Aug 2, 2011 - 24 comments

Please, for all that is holy... STOP IT.

How to Ruin Your PC Port in 5 Easy Steps by Ben Kuchera explains the lengths video game publishers will go to to ensure that the PC version of their game is worse than the console version. Blizzard demonstrates how to follow these guidelines for Diablo III even if you don't have a console version.
posted by blue_beetle on Aug 2, 2011 - 97 comments

In other news, text adventures still undead

Dead Cyborg has the heart of a text adventure within the body of a 3d engine (youtube trailer). Caveats: donationware - future episodes dependent on donations. burster plug-in required for browser play
posted by Sparx on Aug 1, 2011 - 6 comments

The Silly Adventures of Mr. Mochi (an Oblivion Machinima)

The Silly Adventures of Mr. Mochi (an Oblivion Machinima) via
posted by Foci for Analysis on Aug 1, 2011 - 22 comments

The Indie Game Legend! and more free indies

The Indie Game Legend! Save the indie developers from an alien world full of vicious inhabitants in this meaty top down shooter. (via Pixel Prospector. You might have heard of PP when he made the video compilation 235 Free Indie Games in 10 minutes. He's followed it up with 75 Free Indie Games in 5 minutes and 93 Free Arena Shooters in 10 minutes.)
posted by The Devil Tesla on Jul 31, 2011 - 6 comments

The Fallacy of Sprites

Learning from Doom: Latvian artist Viktor Timofeev explores the "digital ruin" of the classic 1993 shooter DOOM, taking dozens of annotated snapshots along the way. It might be the only time you'll see 16th-century Mannerism, El Lissitzky, and Arachnotrons mentioned in the same place.
posted by theodolite on Jul 26, 2011 - 50 comments

Cheapass As In Free

Did you know that popular, absurdly inexpensive board game producer James Ernest's Cheapass Games has released some of their most popular games as free PDFs? Among them Deadwood, Devil Bunny Needs A Ham, The Big Cheese, FALLING and Unexploded Cow? [more inside]
posted by JHarris on Jul 23, 2011 - 34 comments

When the armor no longer needs us - what happens?

The Weaponized Transhuman: Halo, Deus Ex, Crysis, Bioshock, Warhammer, and the Future of Wetware (Us). Related: New Deus Ex: Human Revolution trailer.
posted by Lovecraft In Brooklyn on Jul 21, 2011 - 37 comments

Villainous, a tower conquest flash game

Tired of tower defense games? Tired of always playing the good guy? Try playing Villainous, a tower conquest flash game.
posted by Foci for Analysis on Jul 13, 2011 - 14 comments

Katamari creator Keita Takahashi joins Glitch

For fans of gaming and pure delight: Katmari Damacy creator Keita Takahashi has joined the team behind the upcoming Glitch, from the makers of Flickr (and Game Neverending!) [more inside]
posted by KatlaDragon on Jul 9, 2011 - 23 comments

Gotta blast them all!

Friday Downloadable Fun: Pixelships is a freeware combination of Pokemon and Defender. Destroy, collect, and upgrade 160 pixelized spaceships in a series of randomly generated levels. The sequel, Pixelships Retro, is now out and is available as shareware.
posted by Lovecraft In Brooklyn on Jul 7, 2011 - 10 comments

If you’re a big enough weirdo, people assume that you’re getting paid to be such a big weirdo.

Beloved gaming website Insert Credit is back, and has kicked off its relaunch with an eight page manifesto about game journalism. During its hiatus fans hungry for intelligent videogame commentary migrated to the forums at Select Button and Tim Rogers' site Action Button (Tim uses the IC manifesto to discuss leaving game journalism). Over at Kotaku, Mike Serrels asks whether something is wrong with video game reviews. Via Gamefilter
posted by Lovecraft In Brooklyn on Jul 5, 2011 - 31 comments

I Have Gnarly Potential

The Rad Project is an in-depth documentation of the changes that turned the standard Japanese NES platformer Magic John into the tubular Totally Rad.
posted by Lovecraft In Brooklyn on Jul 4, 2011 - 15 comments

no phoneys

This weekend marks the one-year anniversary of the lowest combined game score in a game of Scrabble, -22, played between Marlon Hill (−6) and Ben Schoenbrun (−16) on July 3, 2010, in Albany, NY. It also marks the anniversary of Edward De Guzman's record-setting final score (771) (PDF details, annotated gameboard), as well as Nigel Peltier's record seven bingos in a single game (picture of final board). Still more Scrabble records. [more inside]
posted by gerryblog on Jul 1, 2011 - 46 comments

Soundworks

The Soundworks Collection gives a behind-the-scenes look into the work of talented sound teams working on feature films, soundtrack scoring, and video games with a compilation of exclusive interviews, awards shows / event panel coverage and sound stage / studio room videos. Vimeo Channel. YouTube Channel. [more inside]
posted by zarq on Jul 1, 2011 - 8 comments

Video Game Industry Noire

Why developing the acclaimed video game L.A. Noire was a seven year nightmare for its 100+ (uncredited) developers that resulted in an investigation by the International Game Developers Association. [more inside]
posted by Foci for Analysis on Jul 1, 2011 - 37 comments

Traveller

Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. (previously)
posted by Trurl on Jun 29, 2011 - 86 comments

Chi-Coms On The March?

Chi-Com Comeback? July 1st is the 90th anniversary of the founding of the Chinese Communist Party (Official English website). Since 1979, China has been on a course of economic reform, first initiated by Deng Xiaoping, who climbed from disgrace during the Cultural Revolution to lead China away from a communist economy. Now, however, with the anniversary of the Party coming up, at least in Chongqing, the fastest growing city on the planet which 32 million people call home, the East may once again be Red. [more inside]
posted by Ironmouth on Jun 28, 2011 - 27 comments

Snailiad: retro platformer goodness

Snailiad: The snails of Snail Town have gone missing! Use your power to climb walls to explore a Metroid-like world to find all the secrets also snails. YAY!
posted by The Devil Tesla on Jun 28, 2011 - 11 comments

What is the title of this post?

92 years young, the delightful Raymond Smullyan is a mathematician, logician, magician, concert pianist, and Taoist philosopher - who also pioneered retrograde chess problems.
posted by Trurl on Jun 26, 2011 - 22 comments

"Hey! Over here! I'M OVER HEEERE!"

"I can tell you right now there is no I in A.I., and nor should there be." Veteran game programmer Mike Diskett (Syndicate, Magic Carpet, GTA IV) offers his thoughts on response mechanics, and how fuzzy logic can fail to account for the fog of war.
posted by Smart Dalek on Jun 24, 2011 - 38 comments

Pepsi BLU (but seriously, I don't work for Valve.)

Team Fortress 2 is now free. Forever. [more inside]
posted by XQUZYPHYR on Jun 23, 2011 - 97 comments

Something For The Eye, Something for the Mind

Box Art showcases awesome and artistic videogame box art. Eastern Mind writes about obscure Japanese videogames, with a focus on adventures and music games.
posted by Lovecraft In Brooklyn on Jun 20, 2011 - 11 comments

Neither tarnished nor afraid

Rockstar Games/Team Bondi's open world adventure game LA Noire was released last month to near-universal praise. However, several long-form essays have been written exploring it's problems. The Shadows Of LA Noire criticizes its lack of noir feel. Press X For Beer Bottle (some spoilers) uses the game's lack of freedom to explore the nature of gaming. Finally, Kill Screen Daily's review finds a metaphysical explanation for some of its most obvious issues.
posted by Lovecraft In Brooklyn on Jun 16, 2011 - 62 comments

Not Quite Mercenaries 3

505 Games will be publishing a Kinect game based on controversial mercenary group Blackwater/XE. Previously.
posted by Lovecraft In Brooklyn on Jun 8, 2011 - 45 comments

Follow Your Dreams!

Presenting Nyanicorn, the love child of Robot Unicorn Attack and Nyan Cat. That is all.
posted by lauratheexplorer on Jun 8, 2011 - 23 comments

Never Get Them Wet

MMOWGLI is an upcoming online wargame designed by the US Office of Naval Research to help find solutions to the problem of piracy. Players will either assume the role of an anti-piracy task-force or of pirates. Rather than being an action game MMOWGLI will relay on players providing short, Twitter-like solutions to tactical scenarios.
posted by Lovecraft In Brooklyn on Jun 5, 2011 - 45 comments

Yaw, Flap, Double Flap, Beak Grab

George Plimpton's Video Falconry Now you too can play the legendary game. [Gawk in splendor at the television ad.]
posted by drezdn on Jun 2, 2011 - 22 comments

Dwarf Fortress Cities update

Toady One started with generating cities. That turned into cities with rivers and castles. Cities need sewers, and sewers means catacombs and dungeons. Catacombs and dungeons means undead creatures, which leads to necromancers and obviously, immortality. From there, it's only a few steps to werebeasts, specifically werelizards. [more inside]
posted by Cloud King on Jun 1, 2011 - 41 comments

In the grim, dark future of the 41st millennium, there is ONLY (gears of) WAR

Start with the over-sized armor and bodybuilder physiques of the marines. When you aim a gun in Space Marine, the target reticle is huge, just like the target reticle in Gears of War. The guns are huge and they feature a chainsaw blade that can be used to slice enemies in half, execution style, similar to the “chainsaw bayonet” of the Gears soldiers... The blood spatters are also quite similar. The guns shoot in a similar fashion and the Space Marines wield a big giant hammer that resembles the blasting hammers not from Gears of War but from Microsoft’s other sci-fi franchise, Halo... The bad guys are the green Ork enemies from the Warhammer world, and they bear no resemblance to the enemies in Gears of War, except that they make loud grunts. Of course, their very name does bear resemblance to the “orcs” in Tolkien’s Lord of the Rings, but we’ll ignore that for now. Dean Takahashi, lead writer for GamesBeat at VentureBeat, on how Warhammer 40K: Space Marine is a big rip off of Gears of War. That would be Warhammer 40k, the first rulebook for which was released in 1987, and Gears of War, the relentlessly brown X-Box game released in 2006 to an emo-tastic advertising campaign. Oops. Dean has since backed down and said that he was only talking about gameplay aspects (he wasn't) that are similar (not particularly). Previously he was forced to retract a bad review of Mass Effect when it emerged that he had no idea how to play it. Should videogame journalists be expected to vaguely know what they are talking about, or are we just petty and vindictive for expecting that? (via)
posted by Artw on May 30, 2011 - 129 comments

Vicious Cycles, and HTML text adventure

Vicious Cycles is a text adventure converted into HTML, and the results are pretty great. [more inside]
posted by The Devil Tesla on May 27, 2011 - 22 comments

And Seven wins by a nose!

Japan World Cup. It's in Japanese, but if you don't understand a word of what's going on here, but just click on random stuff until the race starts.
posted by empath on May 26, 2011 - 30 comments

Poking at Cow Clicker

Edge interviews Ian Bogost about his abominable social game creation, Cow Clicker.
posted by The Devil Tesla on May 26, 2011 - 9 comments

Online Ear Training Games

Theta Music Trainer — Train your ear with fun music games. Sharpen your sense of pitch and tone. Unlock the hidden patterns in music. Strengthen your music theory skills.
posted by netbros on May 25, 2011 - 13 comments

The lemon is evil.

"Remember, you’re the first little girl who’s ever made a game at TOJam. And everyone’s worried you’re going to run around screaming and making noise and wrecking things. […] If you’re very well behaved, then next year if another little girl wants to come and make a game, the TOJam people will say 'the little girl who made a game last year was SO wonderful, we’d LOVE to see more little girls making games.'" Ryan Creighton takes his five-year-old daughter Cassie to an indie game jam in Toronto, and together they make Sissy's Magical Ponycorn Adventure.
posted by danb on May 24, 2011 - 45 comments

Intelligence and imagination vs a light show for cattle

Hollywood shuns intelligent entertainment. The games industry doesn't. Guess who's winning?
posted by Artw on May 23, 2011 - 254 comments

Video Games Now Eligible for NEA Grants

The National Endowment for the Arts' new Arts in Media Guidelines now include video games as an art form eligible for federal grants. [more inside]
posted by jedicus on May 17, 2011 - 41 comments

They say the sun don't rise in Vegas.

Chris Worth did a tour of the real-life locations that that appeared in Fallout: New Vegas and compared them with their videogame counterparts. He explains more about the project in a newspaper interview.
posted by Lovecraft In Brooklyn on May 15, 2011 - 63 comments

I like girls. But now, it's about justice.

Top 50 Worst Video Game Voices brought to life by some guy's face. Collected by Audio Atrocities. Previously 1 2.
posted by East Manitoba Regional Junior Kabaddi Champion '94 on May 13, 2011 - 75 comments

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