Skip

1837 posts tagged with games.
Displaying 351 through 400 of 1837. Subscribe:

Dark Souls PC

Dark Souls, the critically acclaimed hardcore RPG released last year, is coming to PC!
posted by Cloud King on Apr 11, 2012 - 80 comments

36 Pongs

Pongs (browser game, Flash) is Pippin Barr's exploration of a tiny corner of the game design universe: 36 variations of Pong.
posted by nobody on Apr 11, 2012 - 12 comments

Indie Games! For Free!

"Hi, my name’s Terry Cavanagh [previously], and I’m an indie game developer. I started this blog in March 2012 to talk about the sort of freeware games that I find interesting, and to share those games with more people. Thank you for reading!" [more inside]
posted by davidjmcgee on Apr 10, 2012 - 15 comments

Four turns for a dollar. 500 turns for two dollars.

Filmmaker Nirvan Mullick (previously) makes the day of the nine-year-old proprietor of Caine's Arcade.
posted by You Should See the Other Guy on Apr 9, 2012 - 46 comments

The mathematical modelling of popular games by Nick Berry

H _ _ _ m _ n, Y a _ _ _ e e, _ _ t t _ _ _ h i p, _ h u t _ s & L a _ _ e r _ , R _ _ k , _ _ n d y _ _ _ _ , and _ _ r t s.
posted by Jasper Friendly Bear on Apr 7, 2012 - 28 comments

Monster's Den Chronicles

Monster's Den Chronicles is a turn-based Flash dungeon-crawler RPG with combat mechanics reminiscent of turn-based strategy game stalwart Disciples II. [more inside]
posted by whir on Apr 6, 2012 - 16 comments

Just One More Game.

Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games.' Does what it says on the box: plus, cute space ship graphics and exploding comments. [more inside]
posted by Stagger Lee on Apr 4, 2012 - 58 comments

"their purposes are entirely opaque to me, as are the purposes of so many others"

"their purposes are entirely opaque to me, as are the purposes of so many others" was the first (eerily self-descriptive) 'card' I got in Strategies, a bot in the tradition of Brian Eno's Oblique Strategies but with most content fed from horse_ebooks. Although, I think that is a quote from a terrifying Cronenberg student film, Crimes of the Future. The 'purpose' of this bot, according to the description is "for use when you're lacking inspiration, or make your own game of it."
posted by aretesophist on Apr 4, 2012 - 25 comments

MapsTD = Tower Defense + Google Maps

Mix tower defense games and Google Maps and you get MapsTD.
posted by Foci for Analysis on Apr 1, 2012 - 30 comments

“Digitize Her!”

Earth, 2147. The legacy of the Metal Wars, where man fought machines—and machines won. Bio-Dreads — monstrous creations that hunt down human survivors... and digitize them!
In 1987, before he created Babylon 5, J. Michael Straczynski was a writer for Captain Power and the Soldiers of the Future, a live-action sci-fi show for kids. 24 episodes were produced. Straczynski wrote or co-wrote 14 of them, including multi-episode plot arcs. A line of interactive toys brought the battle into kids’ living rooms, and Captain Power was also one of the very first shows on television to feature computer animation in every episode. But in an attempt to appeal to both children and the adults who watched with them, the campy show included some concepts and scenes critics deemed too violent for children and lasted only a single season in syndication. The full run of the show has now been uploaded to Youtube. [more inside]
posted by zarq on Apr 1, 2012 - 28 comments

No man is an island

Eke out a peaceful life in the wilderness in Make No Wonder, a new HTML5 game by MeFi's own Matthew Hollett. [via mefi projects]
posted by theodolite on Mar 29, 2012 - 106 comments

3DEverywhere

WebGL, the 3D technology that's associated with HTML5, continues to make giant strides in diverse areas:

  • Exploration of human anatomy: Zygote Body, released yesterday, and BioDigital Human, the successors to Google Body (previously)
  • World Visualisation: WebGL Earth, Nokia's 3D Map of the entire earth (previously). WorldWeather and The WebGL Globe, a Google project that displays all kinds of data. Also: Where Does My Tweet Go?
  • Games: browser ports of Team Fortess 2, Quake 3 and Rage (a developer’s diary). SkidRacer, an entire game in WebGL. Mini Mass Effect (not yet playable, sadly).
  • Musicals: Lights.
  • Tools: 3Notes.js, a visual scene editor. Developer documentation. More resources.

  • [more inside]
    posted by Bora Horza Gobuchul on Mar 28, 2012 - 27 comments

    Just because.

    BrowserQuest: Mozilla's Massively Multiplayer HTML5 Experiment
    posted by azarbayejani on Mar 27, 2012 - 54 comments

    See the hands of my offspring making windmills

    In celebration of the twentieth anniversary of They Might Be Giants' album Apollo 18, a group of designers have made a collection of interactive fiction games based on each track of the album.
    posted by Cash4Lead on Mar 26, 2012 - 59 comments

    I'm sorry!

    VGJUNK looks at "Gonbee no I'm Sorry", a strange Japanese arcade maze game released in 1985 by Banpresto and Sega that mocked notoriously corrupt former Japanese Prime Minister Kakuei "Shogun of Darkness" Tanaka, who was convicted in 1983 of taking 1.8 million dollars from Lockheed Martin in exchange for letting them sell planes to the national airline.
    posted by JHarris on Mar 24, 2012 - 14 comments

    The Joy of Falling Through the Floor

    Jim Rossignol, of Rock, Paper, Shotgun, explores the strange beauty at the edges and behind the scenes of video games. The article uses images from artist Robert Overweg. [more inside]
    posted by gilrain on Mar 23, 2012 - 17 comments

    "I heard human blood boils in space..."

    Humanity’s long war with the nefarious space-cat Kilrathi has been revived in the fan made Wing Commander Saga : The Darkest Dawn! [more inside]
    posted by stratastar on Mar 23, 2012 - 35 comments

    Giant Fighty Robots, take two!

    Mobile Frame Zero: Rapid Attack is the 10th anniversary revision of Mechaton, a fast-paced table-top game of giant robot combat. Giant robots made of LEGO! [more inside]
    posted by Idler King on Mar 21, 2012 - 12 comments

    The Realm of Blade

    The Realm of Blade: Why Nintendo Will Always Rule.
    posted by Foci for Analysis on Mar 20, 2012 - 35 comments

    Science. Fun. Community.

    Water your brain so you can grow stuff in there.
    posted by iamkimiam on Mar 16, 2012 - 45 comments

    Dysfunctional and Co-Dependent

    "In short, the types of things that [tabletop RPG] players want are bad for the game."
    posted by griphus on Mar 15, 2012 - 64 comments

    "When a man is tired of Liberty City he is tired of life."

    Cities in dissolution. "It’s a game for anyone who has ever wondered what happens in the grandest house in town once the lights go out at night. It’s for anyone who has ever seen two men slumped at a hotel bar and wondered what other secrets are contained in such temporary lives. Thief is a game for anyone who has ever walked through a city at night and thought, which parts are still breathing and what does each seclusion contain." Rockpapershotgun's Adam Smith thinks about cities.
    posted by Sebmojo on Mar 14, 2012 - 8 comments

    When there's no more room in Hell, the consoles will walk the Earth.

    The Best 26-Minute Argument that Game Consoles Are Dying* [more inside]
    posted by d1rge on Mar 13, 2012 - 83 comments

    Science isn't about why - it's about why not

    No GLaDOS. No Chell. No portals. Set in the 1980s. Competitive multiplayer. Multiple endings. The Portal 2 That Could Have Been.
    posted by Artw on Mar 9, 2012 - 44 comments

    How I Helped Destroy Star Wars Galaxies

    I remember with crystal clarity when I realized I was making more money from this enterprise than I was at my full-time job. I quickly decided to expand and hired four guys in Singapore to play 24/7. I paid them unreasonably well for the time, almost 3x as much as they would for other re-sellers; this bought me loyalty, and in this enterprise, loyalty is everything."
    How I Helped Destroy Star Wars Galaxies [more inside]
    posted by Foci for Analysis on Mar 7, 2012 - 165 comments

    When the aliens attacked, the hyphen was the first casualty.

    X-Com: UFO Defense, one of the most beloved strategy games of the 90s, was being remade as a first person shooter. That project has been pushed back to 2013. Instead, a 3D turn-based "reimagining" is in the works from Sid Meier's Firaxis Games - XCOM: Enemy Unknown. [more inside]
    posted by thecjm on Mar 6, 2012 - 129 comments

    ISAAAAAC? ISAAAAAC!

    Grotesque Body Horror in the Binding of Isaac.
    posted by empath on Mar 4, 2012 - 23 comments

    Friday Non-Flash Racing Fun

    Trigger Rally is "a fast-paced single-player racing game for Linux" and now, thanks to WebGL, Three.JS, and Jasmine Kent, everyone can play in a browser.
    posted by mrgrimm on Mar 2, 2012 - 17 comments

    Emotional Elegance in the AAA Space

    Mass Effect 3’s gay male love scenes (the game lets the player determine the main character's sexual orientation) have already triggered a battle between YouTubers. (At the time of the main link's posting, it was 1,320 dislikes versus 292 likes. As of now, it's 1,857 dislikes vs. 1,078 likes.) Gamespot hopes that ME3 ushers in a "a more mature form of interactive storytelling."
    posted by hermitosis on Mar 1, 2012 - 145 comments

    Dallas: The Television Role-Playing Game

    I catch a lot of flak over my description of the years 1974 to 1983 as the Golden Age of roleplaying games, much of it based on a misunderstanding of my original point, namely that, after this period, tabletop RPGs would never again command the same degree of broad cultural significance that they did during this time. A good illustration of my point is this odd product, from wargames publisher SPI: Dallas: The Television Role-Playing Game. Published in 1980, the same year as the company's more well known foray into roleplaying, DragonQuest, Dallas was designed by none other than James F. Dunnigan, famous as (among many things) the designer of the classic wargames Jutland and PanzerBlitz. [more inside]
    posted by Trurl on Feb 29, 2012 - 26 comments

    Unseen64

    Unseen 64: Beta, Unreleased, and Unseen Videogames.
    posted by kmz on Feb 28, 2012 - 9 comments

    In the grim darkness of the far future, there is only war.... and mega cities and future cops and cyborgs and deathgames and time-travelling dinosaur hunters and mutant bounty hunters and....

    British sf tabletop miniature wargame Warhammer 40,000 is 25 years old today, British sf anthology comic 2000AD is 35 years old tomorrow [more inside]
    posted by fearfulsymmetry on Feb 25, 2012 - 85 comments

    Swindler

    Swindler! A new game by nitrome! You play as a booger theif, not a thief who steals boogers but a booger who is a thief. Also by nitrome: Rainbogeddon, a crazy take on Pacman.
    posted by The Devil Tesla on Feb 22, 2012 - 9 comments

    Saving Zelda

    Tevis Thompson writes about Nintendo's video game series The Legend of Zelda. Specifically about how it's gone downhill since Ocarina of Time. (via Kotaku) [more inside]
    posted by JHarris on Feb 22, 2012 - 113 comments

    What value does humanity bring to galactic civilization?

    Why Mass Effect is the most important science fiction universe of our generation (Contains SPOILERS for Mass Effect and Mass Effect 2)
    posted by BitterOldPunk on Feb 21, 2012 - 193 comments

    One world, one nation/Yeah, one vision

    Unmanned -- A day in the life of a drone pilot, by Molleindustria
    posted by empath on Feb 20, 2012 - 14 comments

    Maybe you should introduce your lethal takedown.

    "The GEP gun? But that would require the Explosive Mission Pre-Order DLC available only at GameStop!"
    Deus Ex: Unreal Revolution is a mod for the original Deus Ex that spoofs Deus Ex: Human Revolution while critiquing the video game industry and modern gameplay mechanics.
    posted by dunkadunc on Feb 18, 2012 - 32 comments

    Super Samurai Sweeper

    Samurai meets Minesweeper! Defeat the Seven Daimyos and their Shogun, and restore peace to the land! As the Samurai, you will have to choose your battles carefully to overcome the enemies' forces... [more inside]
    posted by smcg on Feb 17, 2012 - 8 comments

    Tetris wasn't hard enough on its own

    Tetris plus Minesweeper = Tetrisweeper. A moves left, D moves right, W and E rotate, S drops. Click to uncover, shift-click to flag. (SLFlash)
    posted by spitefulcrow on Feb 15, 2012 - 39 comments

    What's Your Ludic Goal?

    Errant Signal is one man's blog about games, wherein he plumbs the nuances of game mechanics, bemoans the state of game journalism, and also offers incredibly insightful reviews of games. He tackles the intrinsic flaws of Deus Ex: Invisible War, broaches heresy by critiquing the Half-Life series, and combats cynicism by gushing about Bastion.
    posted by Panjandrum on Feb 15, 2012 - 54 comments

    Dwarf Fortress 2012!

    Dwarf Fortress 2012 has been released! After DF2010 [mefi], Toady One had planned to keep up a regular schedule of smaller releases. But while adding 300+ animals from a fundraising drive, the feature set spiralled beyond expectation. [more inside]
    posted by free hugs on Feb 14, 2012 - 66 comments

    WOW Inside Minecraft

    Within Minecraft’s blocky world, he has spent about 100 hours so far on a re-creation of Azeroth, the enormous setting of Blizzard’s massively multiplayer game, World of Warcraft (WoW). His name is Ramses. Here's an interview he did with Games Beat. You can see his forum posts here. And there are pictures. [more inside]
    posted by hot_monster on Feb 12, 2012 - 34 comments

    I used to be an adventurer like you, then I took an arrow in the knee.

    Here is the footage from Todd Howard's keynote address at DICE 2012. This was from the Bethesda Game Jam after the game shipped in 2011, and it describess potentially new downloadable content for The Elder Scrolls V: Skyrim.
    posted by crunchland on Feb 12, 2012 - 31 comments

    Not changed: the Spread Gun is still ridiculous.

    Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
    posted by Pope Guilty on Feb 12, 2012 - 15 comments

    More human than human

    The making of the Deus Ex: Human Revolution title sequence
    posted by Artw on Feb 1, 2012 - 31 comments

    Diplomacy

    Diplomacy isn't everyone's idea of fun. Time is one obstacle; a quick game can take six hours, and others can go on for 16 hours. More important, most of the action unfolds away from the table, in tense, furtive conversations among the seven players representing the once-great powers of Europe as they trade intelligence and plan joint maneuvers. The back-and-forth sounds like a David Mamet screenplay about the Triple Entente, especially because no promise is binding, no piece of information reliable. According to the rules (3 MB PDF), "players may say anything they wish." Eavesdropping, slander and betrayal -- back-stabbing, in Diplomacy parlance -- become arrows in your quiver, not the concealed weaponry of cheats and spoilsports.
    posted by Trurl on Jan 30, 2012 - 111 comments

    PRINT "Donkey loses!"

    First PC game, DONKEY.BAS, comes to iPhone and iPad. [more inside]
    posted by Ad hominem on Jan 29, 2012 - 22 comments

    Prison Chess

    Photographs of the Prison Chess series were taken in 2008 and 2009 in a maximum security facility of the New Jersey State Prison in Trenton. [more inside]
    posted by Trurl on Jan 27, 2012 - 18 comments

    It is a Puzzlement

    The Jerry Slocum Mechanical Puzzle Collection, given to Indiana University in 2006, is now online, with images and descriptions of some 24,000 puzzles, from an 18th century Japanese puzzle to nearly 300 kinds of Rubik's Cubes. [more inside]
    posted by Horace Rumpole on Jan 27, 2012 - 11 comments

    Beyond Vanilla

    Minecraft was officially released a few months, back, but that doesn't mean that the game still isn't being updated. Aside from new features like Kitties and Jungles being added in the latest update, there are hundreds of active mods available which are updated constantly. [more inside]
    posted by empath on Jan 26, 2012 - 68 comments

    Page: 1 ... 4 5 6 7 8 9 10 11 ... 37
    Posts