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	<title>MetaFilter posts tagged with gamesetwatch</title>
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	<description>Posts tagged with 'gamesetwatch' at MetaFilter.</description>
	<pubDate>Tue, 30 Sep 2008 16:38:32 -0800</pubDate> <lastBuildDate>Tue, 30 Sep 2008 16:38:32 -0800</lastBuildDate>

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		<title>What&apos;s in a game?</title>
		<link>http://www.metafilter.com/75282/Whats%2Din%2Da%2Dgame</link>
		<description> What can one learn from the design choices of past games? &lt;a href=&quot;http://www.metafilter.com/user/23306&quot;&gt;John Harris&lt;/a&gt; discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on &lt;a href=&quot;http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php&quot;&gt;20 Open World Games&lt;/a&gt; (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with &lt;a href=&quot;http://www.gamasutra.com/view/feature/1640/game_design_essentials_20_.php&quot;&gt;20 Difficult Games&lt;/a&gt; or check out &lt;a href=&quot;http://www.gamasutra.com/view/feature/3485/game_design_essentials_20_.php?page=1&quot;&gt;20 Mysterious Games&lt;/a&gt; (that rely on algorithmically-generated content or emphasize secret-hunting), &lt;a href=&quot;http://www.gamasutra.com/view/feature/2844/game_design_essentials_20_unusual_.php&quot;&gt;20 Unusual Control Schemes&lt;/a&gt; and &lt;a href=&quot;http://www.gamasutra.com/view/feature/3679/game_design_essentials_20_atari_.php&quot;&gt;20 Atari Games&lt;/a&gt;. What about roguelikes, you say? Harris also maintains a column called &lt;a href=&quot;http://www.gamesetwatch.com/column_at_play/&quot;&gt;@Play&lt;/a&gt; at GameSetWatch, discussing old and new roguelikes. And if that wets your appetite for some Nethack, but you prefer having graphics and mouse control in your games, the &lt;a href=&quot;http://www.gamesetwatch.com/2008/08/column_play_eye_of_the_vulture.php#more&quot;&gt;most recent post&lt;/a&gt; might help.

On the other hand, if you don&apos;t care about such novelties, an &lt;a href=&quot;http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php&quot;&gt;interview&lt;/a&gt; with the developer of Dwarf Fortress&lt;small&gt; (&lt;a href=&quot;http://www.metafilter.com/63759/All-go-no-show&quot;&gt;previously&lt;/a&gt;)&lt;/small&gt; may be of interest.

&lt;em&gt;The games are chosen for their instructive qualities and general interest, not to compare them using a meaningless yardstick. They&apos;re here because I could illustrate something important using them as examples.

Older games tend to have more elemental designs, presenting their mechanics strongly rather than submersing them between a sea of what a game is &quot;supposed to be.&quot; This is particularly useful for explaining and highlighting design conventions. 
&lt;/em&gt; </description>
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		<pubDate>Tue, 30 Sep 2008 16:38:32 -0800</pubDate>
		<category>analysis</category>
		<category>design</category>
		<category>dwarffortress</category>
		<category>gamasutra</category>
		<category>game</category>
		<category>gamesetwatch</category>
		<category>gaming</category>
		<category>jharris</category>
		<category>lists</category>
		<category>Nethack</category>
		<category>roguelikes</category>
		<dc:creator>ersatz</dc:creator>
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