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12 posts tagged with gaming and boardgames. (View popular tags)
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Games people (can) play (by themselves)

Lonely? Bored? Well, the 2013 Solitaire Print and Play Contest is here to help you stave off boredom this weekend (and burn through all of your printer ink). This year's winner is Maquis, a "solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area." [more inside]
posted by jbickers on Dec 6, 2013 - 5 comments

It's Marven Gardens, Actually...

What the Monopoly properties look like in real life.
posted by reenum on Oct 1, 2013 - 33 comments

Boardgames are fun again!

Quintin Smith (of Shut Up & Sit Down) argues that we're entering a golden age of boardgames (45m Vimeo talk). [more inside]
posted by kavasa on Apr 14, 2013 - 157 comments

The Board Games Women Make

Ever played Monopoly? Then you've played a board game that was designed by a woman (it was, under its original title, "The Landlord's Game," the creation of Elizabeth Magie). Want to play more board games designed by women? Let's go! [more inside]
posted by ocherdraco on Dec 16, 2012 - 24 comments

Village, village, village, village, village... buy a village. Done.

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion!" Dominion is an award winning game that combines the staples of Eurogaming with the addictive nature of collectable card games. [more inside]
posted by codacorolla on Aug 14, 2012 - 153 comments

"I always thought that board games were things that adults didn't play."

The Politics of Competitive Board Gaming Amongst Friends is a short documentary by Jay Cheel whose subject is summed up by its title. You can see other short films by Cheel at his website. The main protagonist of the doc, Gerry Eng, a.k.a. Reed Farrington, has been the subject of many Cheel films, such as Cooking with Gerry, Cooking with Gerry #2, Poutine, A Very Gerry X-Mas and Reed's House.
posted by Kattullus on May 10, 2012 - 84 comments

Open source online board game engine with over 1,000 modules

Here is VASSAL, an open-source engine for playing board games online, by email, on forums or on a single machine. Which board games? These. (Requires Java.)
posted by JHarris on Dec 7, 2011 - 41 comments

I'll trade you three Creepers for a Herobrine card

Minecraft mastermind Markus "Notch" Persson has officially announced his company's next project: a hybrid online board game/trading card system called Scrolls. Spearheaded by Mojang co-founder Jakob Porser (interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi on Mar 2, 2011 - 128 comments

I WILL kill you!

In 1979, gaming company Avalon Hill (since bought by Hasbro) released a board game based on the popular science fiction novel Dune. Regarded by many as a masterpiece of the form, it is an asymmetrical wargame designed by Bill Eberle, Jack Kittredge and Peter Olotka, the people who created Cosmic Encounter. Six different factions vie for control of the desert planet Arrakis. As WickerNipple notes in his Everything node on the game, “Instead of giving subtle differences to the various factions like most games, Dune gives huge differences and advantages, that don't over-balance things only because every faction receives them.” The thing is, each player has special rules that give them very different options and abilities compared to the other sides, and yet the game remains balanced (especially when played by a full six players). The game has been long out of print due to the Frank Herbert estate refusing to re-license. Fantasy Flight Games is rumored to be working on a release of the game without the Dune license. Importantly, all the necessary files are available on the game's BoardGameGeek page to construct a copy of the game. (Homebrew game board - Rules, cards, counters and extras - Windows freeware game client and server) [more inside]
posted by JHarris on Feb 23, 2011 - 58 comments

Get ready to burn through a lot of ink!

"A Solitaire Civization game that's compact enough to play on a plane ... Using only a pad of paper, a pencil, and a specialized deck of cards, lead your civilization through the ages to become ... civilized." A free "print-and-play" board game. [more inside]
posted by jbickers on Sep 25, 2008 - 20 comments

Life's a Game

If life's a game, how do you win? We've been mapping our paths through life for centuries, but it took an American Civil War-era publisher to turn it into a boardgame (after Lincoln's new beard killed demand for his line of clean-shaven presidential portraits). In the age of the PC we can find the answer to life in games, live parallel lives in games, simulate the evolution of life in games, and search for everlasting life in games - but can they beat the dusty old box and dice? And what life lessons are all these games teaching us?
posted by rory on Mar 26, 2003 - 14 comments

Create your own Monopoly Game

Create your own Monopoly Game Surely the perfect customised gift? You can change the name of the game, the theme, the name of the properties/stations, and also the rules. Apparently it uses a 'What You See Is What You Get Realtime Interface', which allows users to personalise the game completely to their requirements, and then print out and proof the new design. What I find most interesting about this product offering is that the whole process is completely automated. Once you've designed and ordered your customised game, it goes straight to print/production, and is then sent out to you. No human intervention is required. This appears to me to be pretty ground breaking stuff (well in the Toy World anyway), or am I just way behind the times? (via the Ecademy discussion list)
posted by RobertLoch on Jun 28, 2002 - 28 comments

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