"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion!"
Dominion is an award winning game that combines the staples of Eurogaming with the addictive nature of collectable card games.
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posted by codacorolla
on Aug 14, 2012 -
153 comments
Minecraft mastermind Markus "Notch" Persson has
officially announced his company's next project:
a hybrid online board game/trading card system called
Scrolls. Spearheaded by Mojang co-founder Jakob Porser (
interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls,"
illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the
Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as
"snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of
Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
128 comments
In 1979, gaming company Avalon Hill (since bought by Hasbro) released a board game based on the popular science fiction novel Dune. Regarded by many as a masterpiece of the form, it is an asymmetrical wargame designed by Bill Eberle, Jack Kittredge and Peter Olotka, the people who created
Cosmic Encounter. Six different factions vie for control of the desert planet Arrakis. As WickerNipple notes in
his Everything node on the game, “Instead of giving subtle differences to the various factions like most games, Dune gives huge differences and advantages, that don't over-balance things only because every faction receives them.” The thing is, each player has special rules that give them very different options and abilities compared to the other sides, and yet the game remains balanced (especially when played by a full six players). The game has been long out of print due to the Frank Herbert estate refusing to re-license. Fantasy Flight Games is rumored to be working on a release of the game without the Dune license. Importantly, all the necessary files are available on
the game's BoardGameGeek page to construct a copy of the game. (
Homebrew game board -
Rules, cards, counters and extras -
Windows freeware game client and server)
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posted by JHarris
on Feb 23, 2011 -
58 comments
Create your own Monopoly Game Surely the perfect customised gift? You can change the name of the game, the theme, the name of the properties/stations, and also the rules.
Apparently it uses a 'What You See Is What You Get Realtime Interface', which allows users to personalise the game completely to their requirements, and then print out and proof the new design. What I find most interesting about this product offering is that the whole process is completely automated. Once you've designed and ordered your customised game, it goes straight to print/production, and is then sent out to you. No human intervention is required. This appears to me to be pretty ground breaking stuff (well in the Toy World anyway), or am I just way behind the times? (via the
Ecademy discussion list)
posted by RobertLoch
on Jun 28, 2002 -
28 comments