The State of PC Piracy in 2016 [PC Gamer] “Piracy seems like it should be so simple, right? Stealing games is wrong. The end. But piracy is one of the most charged, complex, and divisive debates in gaming. Follow a piracy discussion long enough and it will spiral through issues as complicated as international economic policy, the concept of 'ownership' for digital property, game preservation, and the principle of the PC as an unrestricted technology platform. Piracy in 2016, the age of digital distribution, indie gaming, and Steam’s dominance, is a different animal from the PC piracy of 1990 or 2000 or 2010. Unlicensed software distribution is just as illegal as it was when Don’t Copy That Floppy was a meaningful anti-piracy strategy, but our own understanding of the crime and its motivations haven’t kept pace with technology.” [more inside]
Gaming Your Brain - How to top the leaderboard of Clash of Clans, and how Freemium games rake in billions of dollars from their players.
What does the crowdfunding landscape look like for game developers one year after Kickstarter exploded onto the scene?
Derek Smart has been making games for over 20 years. He sold his first games in plastic baggies at hobby stores. Yet his longevity is somewhat of an anachronism. Many gamers today don't even know who is is, in spite of the fact that his games have sold well enough to keep his company in business since 1992. And the games themselves, well they're mostly terrible. Especially his first, Battlecruiser 3000AD. The Verge takes an in-depth look at the hotheaded perfectionist millionaire game developer whose impenetrable, terminally overhyped games sparked one of the most legendary flamewars in internet history.
Synergon is a fully-playable ruleset for BLARPing (Business Live-Action Role-Playing).
Running the numbers on Second Life. With Linden Labs' virtual world being taken seriously by journalists and even banks, it's clear that businesses see profits in virtual worlds. But with over US$800,000 in value changing hands in 24 hours it's becoming hard for even skeptics to deny the profit potential of Second Life. After all it's not just flying penis attacks. Not everyone agrees, however. How many of those residents just log in once, shrug then stay away?
Kali.net (once one of the world's largest Internet gaming networks) is created. Makes money. BeTech buys Kali to impress investors. BeTech stops paying for upkeep. ISPs get peeved. No more Kali. Or is there? Is this a funeral or a phoenix? And is there anything else on the 'Net about this? I'm coming up with bupkus.
Ninga? Nintendo and Sega to form joint company. With Sony and M$ to contend with, it doesn't come as much of a surprise.