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	<title>MetaFilter posts tagged with gaming and design</title>
	<link>http://www.metafilter.com/tags/gaming+design</link>
	<description>Posts tagged with 'gaming' and 'design' at MetaFilter.</description>
	<pubDate>Tue, 30 Sep 2008 16:38:32 -0800</pubDate> <lastBuildDate>Tue, 30 Sep 2008 16:38:32 -0800</lastBuildDate>

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		<title>What&apos;s in a game?</title>
		<link>http://www.metafilter.com/75282/Whats%2Din%2Da%2Dgame</link>
		<description> What can one learn from the design choices of past games? &lt;a href=&quot;http://www.metafilter.com/user/23306&quot;&gt;John Harris&lt;/a&gt; discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on &lt;a href=&quot;http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php&quot;&gt;20 Open World Games&lt;/a&gt; (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with &lt;a href=&quot;http://www.gamasutra.com/view/feature/1640/game_design_essentials_20_.php&quot;&gt;20 Difficult Games&lt;/a&gt; or check out &lt;a href=&quot;http://www.gamasutra.com/view/feature/3485/game_design_essentials_20_.php?page=1&quot;&gt;20 Mysterious Games&lt;/a&gt; (that rely on algorithmically-generated content or emphasize secret-hunting), &lt;a href=&quot;http://www.gamasutra.com/view/feature/2844/game_design_essentials_20_unusual_.php&quot;&gt;20 Unusual Control Schemes&lt;/a&gt; and &lt;a href=&quot;http://www.gamasutra.com/view/feature/3679/game_design_essentials_20_atari_.php&quot;&gt;20 Atari Games&lt;/a&gt;. What about roguelikes, you say? Harris also maintains a column called &lt;a href=&quot;http://www.gamesetwatch.com/column_at_play/&quot;&gt;@Play&lt;/a&gt; at GameSetWatch, discussing old and new roguelikes. And if that wets your appetite for some Nethack, but you prefer having graphics and mouse control in your games, the &lt;a href=&quot;http://www.gamesetwatch.com/2008/08/column_play_eye_of_the_vulture.php#more&quot;&gt;most recent post&lt;/a&gt; might help.

On the other hand, if you don&apos;t care about such novelties, an &lt;a href=&quot;http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php&quot;&gt;interview&lt;/a&gt; with the developer of Dwarf Fortress&lt;small&gt; (&lt;a href=&quot;http://www.metafilter.com/63759/All-go-no-show&quot;&gt;previously&lt;/a&gt;)&lt;/small&gt; may be of interest.

&lt;em&gt;The games are chosen for their instructive qualities and general interest, not to compare them using a meaningless yardstick. They&apos;re here because I could illustrate something important using them as examples.

Older games tend to have more elemental designs, presenting their mechanics strongly rather than submersing them between a sea of what a game is &quot;supposed to be.&quot; This is particularly useful for explaining and highlighting design conventions. 
&lt;/em&gt; </description>
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		<pubDate>Tue, 30 Sep 2008 16:38:32 -0800</pubDate>
		<category>analysis</category>
		<category>design</category>
		<category>dwarffortress</category>
		<category>gamasutra</category>
		<category>game</category>
		<category>gamesetwatch</category>
		<category>gaming</category>
		<category>jharris</category>
		<category>lists</category>
		<category>Nethack</category>
		<category>roguelikes</category>
		<dc:creator>ersatz</dc:creator>
	</item>
      <item>
		<title>Trigger Happier</title>
		<link>http://www.metafilter.com/66786/Trigger%2DHappier</link>
		<description>&lt;a href="http://stevenpoole.net/blog/trigger-happier/"&gt;Trigger Happier&lt;/a&gt; &quot;Trigger Happy is a book about the aesthetics of videogames &#8212; what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It&#8217;s offered under a CC license, for a limited time only. I&#8217;m not sure how limited that time will be, so grab it while it&#8217;s hot.&quot; &lt;small&gt;[drm-free pdf]&lt;/small&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2007:site.66786</guid>
		<pubDate>Thu, 22 Nov 2007 01:36:59 -0800</pubDate>
		<category>aesthetics</category>
		<category>books</category>
		<category>design</category>
		<category>free</category>
		<category>games</category>
		<category>gaming</category>
		<category>videogames</category>
		<dc:creator>stavrosthewonderchicken</dc:creator>
	</item>
      <item>
		<title>Super Mario World level editor</title>
		<link>http://www.metafilter.com/46022/Super%2DMario%2DWorld%2Dlevel%2Deditor</link>
		<description>&lt;a href="http://fusoya.panicus.org/lm/"&gt;Level editor&lt;/a&gt; for Super Mario World.&lt;br&gt;&lt;small&gt;You&apos;ll need a SNES &lt;a href=&quot;http://www.snes9x.com/&quot;&gt;emu&lt;/a&gt;&lt;a href=&quot;http://www.zsnes.com/&quot;&gt;lator&lt;/a&gt; and a &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Mario_World&quot;&gt;Super Mario World&lt;/a&gt; &lt;a href=&quot;http://www.limewire.com&quot;&gt;ROM&lt;/a&gt;.&lt;br&gt;(&lt;code&gt;Ctrl+right-click&lt;/code&gt; to insert objects.)&lt;/small&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.46022</guid>
		<pubDate>Thu, 20 Oct 2005 15:51:21 -0800</pubDate>
		<category>design</category>
		<category>games</category>
		<category>gaming</category>
		<category>programming</category>
		<category>software</category>
		<category>videogames</category>
		<dc:creator>Tlogmer</dc:creator>
	</item>
      <item>
		<title>Game design essays</title>
		<link>http://www.metafilter.com/45331/Game%2Ddesign%2Dessays</link>
		<description> &lt;a title=&quot;How to make the stupidest game possible&quot; href=&quot;http://lostgarden.com/2005/08/secret-life-of-aliens-redesign.html&quot;&gt;A&lt;/a&gt; &lt;a title=&quot;In my little bubble world, I wear pants and a shirt. Beyond the basic physical benefits afforded by these simple and durable items, I rarely consider the implications of my dress. If I don&apos;t even realize that there is a problem, how can I design a game that manipulates the subtle psychological systems driving this pursuit?&quot; href=&quot;http://lostgarden.com/2005/07/short-interview-with-lady-friend-why.html&quot;&gt;whole&lt;/a&gt; &lt;a href=&quot;http://lostgarden.com/2005/06/news-chinese-government-to-influence.html&quot; title=&quot;We are witnessing a small moment of history in which a major government, China, is making the first steps to politicize these game systems as a mechanism for social control.&quot;&gt;bunch&lt;/a&gt; of &lt;a href=&quot;http://lostgarden.com/2005/06/confessions-of-horrible-game-player.html&quot; title=&quot;Horrible gamers unite!&quot;&gt;great&lt;/a&gt; &lt;a href=&quot;http://lostgarden.com/2005/05/movie-theater-games.html&quot; title=&quot;A simple game that crowds can play while they wait for a movie to begin&quot;&gt;game&lt;/a&gt; &lt;a href=&quot;http://lostgarden.com/2005/08/user-content-working-with-players-to.html&quot; title=&quot;In the new world of user content, game developers are meta-publishers and the creative users are the new game designers.&quot;&gt;design&lt;/a&gt; &lt;a href=&quot;http://lostgarden.com/2005/09/nintendos-genre-innovation-strategy.html&quot; title=&quot;Nintendo&apos;s Genre Innovation Strategy: Thoughts on the Revolution&apos;s new controller&quot;&gt;essays&lt;/a&gt;.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.45331</guid>
		<pubDate>Fri, 23 Sep 2005 07:26:20 -0800</pubDate>
		<category>design</category>
		<category>game</category>
		<category>gaming</category>
		<dc:creator>Tlogmer</dc:creator>
	</item>
      <item>
		<title>MmmmMm .. . I wants me one o&apos; them robot corpse thingies. . ..</title>
		<link>http://www.metafilter.com/33647/MmmmMm%2DI%2Dwants%2Dme%2Done%2Do%2Dthem%2Drobot%2Dcorpse%2Dthingies</link>
		<description>&lt;a href="http://slate.msn.com/id/2102086&quot; title=&quot;Slate: why realistic graphics make humans look creepy"&gt;Videogames are falling into&lt;/a&gt; the &lt;a href=&quot;http://www.arclight.net/~pdb/glimpses/valley.html&quot;&gt;uncanny valley&lt;/a&gt;.  &lt;small&gt;(Previous mefi discussion: &lt;a href=&quot;http://www.metafilter.com/mefi/27638&quot; title=&quot;on Popsci - The Man Who Mistook His Girlfriend for a Robot&quot;&gt;1&lt;/a&gt; &lt;a href=&quot;http://www.metafilter.com/mefi/21071&quot; title=&quot;what creeps you out?&quot;&gt;2&lt;/a&gt; -- &lt;a href=&quot;http://www.google.com/custom?q=%22uncanny+valley%22&amp;sa=Google+Search&amp;cof=GIMP%3A%23ffffcc%3BT%3Awhite%3BALC%3A%23FFFFCC%3BGFNT%3A%23cccccc%3BLC%3A%23CCCC00%3BBGC%3A%23006699%3BAH%3Aleft%3BVLC%3A%23CCCC99%3BGL%3A2%3BGALT%3A%23999999%3BAWFID%3A6bb0ad67a4a8d3e0%3B&amp;domains=metafilter.com&amp;sitesearch=metafilter.com&quot;&gt;aw, hell&lt;/a&gt;).&lt;/small&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2004:site.33647</guid>
		<pubDate>Sat, 12 Jun 2004 18:52:05 -0800</pubDate>
		<category>animation</category>
		<category>cg</category>
		<category>cgi</category>
		<category>computergames</category>
		<category>computergaming</category>
		<category>design</category>
		<category>gaming</category>
		<category>uncannyvalley</category>
		<category>videogames</category>
		<category>videogaming</category>
		<dc:creator>Tlogmer</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/18699/</link>
		<description>&lt;a href="http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=st&amp;amp;fn=8&amp;amp;tn=1405&amp;amp;f=8,1405,0,60"&gt;Building a community website&lt;/a&gt; One of my favorite strategy gaming sites, &lt;a href=&quot;http://www.heavengames.com/&quot;&gt;HeavenGames&lt;/a&gt;, gives us a peek under their hood with in-depth reportage on the design process they&apos;re undertaking for their new area devoted to the game &lt;a href=&quot;http://aow2.godgames.com/&quot;&gt;Age of Wonders 2: The Wizard&apos;s Throne&lt;/a&gt;.  I&apos;m no web designer, but the ideas and procedures presented here certainly sure do make it sound easy (well, not really, but it&apos;s still an interesting read).  </description>
		<guid isPermaLink="false">tag:metafilter.com,2002:site.18699</guid>
		<pubDate>Thu, 25 Jul 2002 18:05:54 -0800</pubDate>
		<category>communities</category>
		<category>design</category>
		<category>gaming</category>
		<category>heavengames</category>
		<category>webdesign</category>
		<dc:creator>WolfDaddy</dc:creator>
	</item>
      
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