A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT
is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II
and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.
The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding
: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
. Not free: iOS [more inside]
posted by JHarris
on Aug 19, 2013 -
For about three years, the A.V. Club ran Sawbuck Gamer
, a regular column reviewing the week's most notable free and cheap games across all platforms, from web games to handhelds to console downloadables. It's a treasure trove of content, especially since more literary sister site The Gameological Society took the helm
, and it's publicized great desktop projects like the luscious platformer Frogatto
), feature-rich Super Mario Bros. X
), the evocative faux-web Digital: A Love Story
), interactive fiction gem Rover's Day Off
, and the hyperkinetic RunMan: Race Around the World
). But if you're in the mood for something more immediate, why not start with a list of all the original column's free A-rated online titles? [more inside]
posted by Rhaomi
on Oct 24, 2012 -
16-bit color schemes, in a classic retro VGA interface! New soundtracks and voiceovers! No typing required! Infamous Adventures
resurrects and lovingly remakes Sierra Games from the 1980's: Space Quest II: Vohaul's Revenge
and Kings Quest III
. SQ2 was released yesterday after more than five years in production, and comes complete with a cheesy trailer. Available for download for PC and Mac, but be forewarned, the game is a total memory hog, and uses up a whole meg of RAM.
posted by zarq
on Dec 31, 2011 -
Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog
. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe
of TV shows, comic books
, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal
). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts
, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog
(1991), Sonic the Hedgehog 2
(1992), Sonic the Hedgehog 3
(1994), Sonic & Knuckles
(1994). Or click inside for music, remakes, and other fun stuff! [more inside]
posted by Rhaomi
on Jun 23, 2011 -
mastermind Markus "Notch" Persson has officially announced
his company's next project: a hybrid online board game/trading card system
. Spearheaded by Mojang co-founder Jakob Porser (interview
) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards
strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft
model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil."
Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls
ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
Aztecs Conquer Russian Civilization
…Now that Sid Meier's Civilization III
has been released for the Mac OS
, I shall now begin to wall myself off from our own actual
civilization and begin a weeks-long campaign to rule a fictional world.
Civ3 truly is, as its packaging claims, “the Greatest Game of All Time.” Civ is not merely a battle simuator or an extrapolation of the board game Risk — it's a chance to learn how successful (and not-so-successful) societies can be developed through history. Strategy gaming at its finest.
posted by Down10
on Jan 9, 2002 -
If you're a fan of Interactive Fiction then you'll certainly be familiar with Andrew Plotkin
the author of some of the best works in the genre, including Spider in Web
and So Far
. Only Macintosh users, however, will remember his phenomenol early-90s puzzle game, System's Twilight, "An Abstract Fairytale."
I recently played it again, and am astounded that such an early piece of work contains such a fully realized fantasy world (literally, it's abstract) and such goddamn
hard puzzles. Download it and experience some gaming history, and a damn good time.
posted by tweebiscuit
on Aug 2, 2001 -