19 posts tagged with gaming and music. (View popular tags)
Displaying 1 through 19 of 19. Subscribe:

Dust and Echoes

The world of video game music has blossomed in recent years, enough to support live concert tours and bestselling albums. But while most such work is licensed or contracted out to third-party composers, a rare breed make their living at a single company, imbuing entire franchises with their unique sound. And apart from Nintendo's venerable Koji Kondo, there is perhaps no dedicated gaming composer more renowned than Martin O'Donnell. From humble beginnings writing the jingle for Flintstones Vitamins, O'Donnell and longtime collaborator Michael Salvatori joined developer Bungie in 1997, penning music for Myth, Oni, and most notably the Halo trilogy -- an iconic blend of sweeping orchestral bombast, haunting choirs, and electronic ambience that became one of the most acclaimed and successful gaming soundtracks of all time. O'Donnell also helmed Bungie's audio department, managing voice actors, sound effects, and an innovative dynamic music engine, and was most recently working with Paul McCartney on the score for the upcoming Destiny. So it came as a surprise today when it was announced MartyTheElder was being terminated without cause (flabbergasted reaction: HBO/DBO - NeoGAF - Reddit). With O'Donnell following Joseph Staten, Frank O'Connor, Marcus Lehto, and other Bungie veterans out the door, what might this mean for the company and its decade-long plan for Destiny? [more inside]
posted by Rhaomi on Apr 16, 2014 - 25 comments

 

The jury's in... and they can't deny that view, either.

A month after its release, Naughty Dog's sweeping interactive epic The Last of Us is being hailed as one of the best games of all time, with perfect scores even from notoriously demanding critics. Inspired by an eerily beautiful segment from the BBC's Planet Earth, the game portrays an America twenty years after a pandemic of the zombiefying Cordyceps fungus (previously), leaving behind lush wastelands of elegant decay teeming with monsters and beset by vicious bandits, a brutal military, and the revolutionary Fireflies. Into this bleak vision of desperate violence journey Joel, a gruffly stoic Texan with a painful past, and his ward Ellie, a precocious teenager who may hold the key to mankind's future. Boasting tense, immersive gameplay, compelling performances from a diverse cast, a movingly minimalist score from Oscar-winning Gustavo Santaolalla, and an array of influences from Alfonso Cuarón's Children of Men to Cormac McCarthy's The Road, it's already being slotted alongside BioShock Infinite and Half-Life 2 as one of modern gaming's crowning achievements. And while it's hard to disentangle plot from action, you don't have to buy a PS3 to experience it -- YouTube offers many filmic edits of the game, including this three-hour version of all relevant passages. And don't miss the 84-minute documentary exploring every facet of its production. [more inside]
posted by Rhaomi on Jul 14, 2013 - 81 comments

The Sounds of Gaming

A Brief History of Video Games - A music video made using the audio from games. [slyt]
posted by quin on Jun 14, 2012 - 11 comments

Here comes a Lion... oh yes, it's a Lion...

Nants ingonyama bagithi baba! It's been nearly two decades since that glorious savanna sunrise, and once again The Lion King is at the top of the box office. It's a good chance to revisit what made the original the capstone of the Disney Renaissance, starting with the music. Not the gaudy show tunes or the Elton John ballads, but the soaring, elegiac score by Hans Zimmer which, despite winning an Oscar, never saw a full release outside of an unofficial bootleg. Luckily, it's unabridged and high-quality, allowing one to lay Zimmer's haunting, pulse-pounding, joyful tracks alongside the original video (part 2, 3, 4), revealing the subtle leitmotifs and careful matching of music and action. In addition, South African collaborator Lebo M wove traditional Zulu chorals into the score, providing veiled commentary on scenes like this; his work was later expanded into a full album, the Broadway stage show, and projects closer to his heart. Speaking of expanded works, there were inevitable sequels -- all of which you can experience with The Lion King: Full Circle (download guide), a fan-made, three-hour supercut of the original film and its two follow-ups. Want more? Look... harder... [more inside]
posted by Rhaomi on Oct 1, 2011 - 22 comments

name that game!

How many video games can you identify by their sound effects? How many can you guess from their music? (part 2, part 3) Can you name video game consoles by their start-up sounds?
posted by flex on Aug 27, 2011 - 27 comments

Over 70 Billion Gold Rings Served

Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe of TV shows, comic books, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff! [more inside]
posted by Rhaomi on Jun 23, 2011 - 71 comments

The following thread is in *massive* spoiler quotes

Portal 2 has finally hit the streets, and despite a somewhat rocky start with their controversial promotional ARG (previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school DigiPen: the original portal system from Narbacular Drop (video - download - previously) and the sequel's physics-altering gels from Tag: The Power of Paint (video - download - previously - previouslier). Combine these innovative ideas with some Lost-meets-Life After People level design, excellent voice acting, and top-notch writing, and it's easy to see why so many people called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem. [more inside]
posted by Rhaomi on Apr 21, 2011 - 425 comments

You set a magic missile on my heart and charm person on my brain...

Yes I like playing Dungeons and Dragons with you... "This Fantasy World" by the Doubleclicks, with animation by Brad Jonas. [SLYT]
posted by Gator on Mar 11, 2011 - 49 comments

Halo: Fandom Evolved

Contrary to a lot of idle criticism, Bungie's Halo series of video games has a surprisingly rich backstory -- a universe complex enough to support seven bestselling novels, a wiki with over 7,000 articles, and one of the most successful ARGs in history (including a full-fledged radio drama). The series has also turned out sweeping audiovisual work, from the games' cinematic cutscenes and epic music (lots of free previews) to top-shelf anime and the Hollywood-quality short films -- ODST, Believe, Deliver Hope, Landfall -- that were made to promote the games (the latter of which, produced by Neil Blomkamp, inspired District 9). And that's apart from all the material produced by Bungie's dedicated fan base: genuinely hilarious machinima from Red vs. Blue, professional-level graphic novels (table of contents at the top), gorgeous artwork, hours of recorded dialogue, complete transcripts of hidden apocrypha, and more factual analysis, story speculation, and casual discussion than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the Svmma Canonica, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion over at Bungie's official site, or at decade-old fan forum Halo.Bungie.Org.
posted by Rhaomi on Jan 31, 2011 - 71 comments

Cruise Elroy

Cruise Elroy, by mefi's own danb, is a blog about games, specifically video games and music.

In the past, he has covered the music of Mother 3 and its battle system, gone over Ocarina of Time's music in six parts (plus Koji Kondo's favorite cadence and SSBB's OoT medley), described the use of irregular meter in videogames, pointed out the jazzy basslines of Sonic the Hedgehog, and even examined what the 1-up jingle says about the rest of the game.
posted by flatluigi on Jan 29, 2010 - 24 comments

Street Fighter

Street Fighter II. It basically created the 2d-beat-em-up, and invented the combo, the special move, a wide roster of diverse, playable characters who people grew to love, and all the other things that gamers have taken for granted for years. It spawned a whole series, none of which ever quite captured the original's charm or had the same influence. This was a game that people obsessed over - bands were named after its special moves, rappers cited it in their lyrics, and even Premier League footballers weren't immune to its charms. Poor Raul Julia's final film was this masterpiece, and a new version's headed straight to DVD very soon. Now, 17 years later, Street Fighter 4 is about to be released in Europe and the nostalgia machine is going into overdrive. The game's producer's been talking about its links to Street Fighter II, reviewers are getting misty-eyed , and even musicians are getting in on the act with Akira the Don making his very own Street Fighter-themed track. Apparently it's pretty good. Hadouken!
posted by muggsy1079 on Feb 19, 2009 - 79 comments

Headbang Hero aka Headache Hero

"For the first time in history a wireless motion-sensing wig is used as game controller." SLYT via Kotaku
posted by Rinku on Feb 8, 2009 - 20 comments

The Source of all the Music in your Head

Are You Not DEVO? You Are Mutato! LA Weekly goes behind the scenes of Mutato Muzika, the commercial music studio owned by Mark Mothersbaugh. Mark is a visual artist, composer, oh, and front man for a little band called DEVO who is "spending December at Mutato trying to create an album’s worth of new material and contemplating a method of dispersal in the post-record-company world."
posted by SansPoint on Dec 6, 2007 - 17 comments

Mario's New World: Symphonies

The National Symphony Orchestra, celebrating its 75th anniversary, "will perform this Friday about two hours' worth of soundtracks from hit games -- your Marios, your Halos, your Sonic the Hedgehogs -- as game highlight clips play on Wolf Trap's large video screens" in Vienna, VA. "Play: A Video Game Symphony" is the latest offering in the "new mini-industry of video game music performance," competing with "Video Games Live" (previously discussed). "The two companies putting on these productions -- Jason Michael Paul Productions and Mystical Stone Entertainment -- pretty much hate each other and are engaging in a fair amount of trash talk as they fight for the same gigs....Each accuses the other of stealing a good idea and of confusing the market."
posted by ericb on Aug 3, 2006 - 10 comments

Video Game Music (with orchestras)

Video Games Live, a game-music-with-orchestra concert tour, has gotten lots of press; videogame music's gettting new attention.
posted by Tlogmer on Aug 14, 2005 - 10 comments

xoc - SMW

SMW - The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic on Aug 13, 2005 - 20 comments

Do you miss the music from your old NES games?

Do you miss the music from your old NES games? Well if you do, be sure to check out the minibosses. They're a band that only plays the songs to classic video games from the Nintendo Entertainment System. Great stuff. I particularly enjoyed the Wizards & Warriors track amusing, since I was addicted to that game when I was younger. Also, am I the only one who thinks there should be a new console system DEDICATED to only 2D games? 3D games are neat 'n all, but I don't think enough good 2D games are being made anymore. The Gameboy Advance is probably the only system doing that sort of thing right now, but it's just a portable.
posted by kingmissile on Oct 3, 2001 - 22 comments

I was flooded with retro-memories of Commodore 64 music at c64audio.com. I distinctly remember playing boulderdash and hearing this for hours.
posted by mathowie on Oct 28, 2000 - 7 comments

Did you ever play console games for hours on end? I bet you can recall the annoying MIDI music that went with them. Relive the good old days at the Video Game Music Archive.
posted by mathowie on Nov 3, 1999 - 0 comments

Page: 1