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53 posts tagged with gaming by Artw.
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Mountains of Post-Mortem-ness

"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
posted by Artw on Jan 7, 2014 - 22 comments

Super PAX Man

Penny Arcade and the Slow Murder of Satire. Also: Why I’m Never Going Back to Penny Arcade Expo.
posted by Artw on Sep 5, 2013 - 337 comments

$4.99 TO UNLOCK COMMENTS ON THIS THREAD

EA is setting it's hopes for the future on Plant's Vs Zombies 2's "freemium" model, hoping they've done it "the PopCap way". Here's how to play it without paying to win.
posted by Artw on Aug 16, 2013 - 100 comments

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Alternate Reality Game puzzle design - Adam Foster of Valve talks about the design of the Portal 2 ARG, (previously)  and do's and don'ts for future ARGs.
posted by Artw on Jun 18, 2013 - 10 comments

Apple's Folly

The story of the Pippin game console
posted by Artw on Jun 11, 2013 - 53 comments

And then there was One?

Microsoft has unveiled their new console, and it wants to dominate your living room. How Xbox One plans to fight Sony, Steam, and everything else.
posted by Artw on May 21, 2013 - 495 comments

Crowd funding, One Year Later

What does the crowdfunding landscape look like for game developers one year after Kickstarter exploded onto the scene?
posted by Artw on May 5, 2013 - 10 comments

Is the Steam Box here?

Valve and Xi3 team up to bring the Piston to CES.
posted by Artw on Jan 8, 2013 - 112 comments

The Physics of Bad Piggies

The physics of Bad Piggies:  Scale, mass, scale again,  balloons and friction
posted by Artw on Jan 7, 2013 - 11 comments

Who spilled Hot Coffee?

Both characters remained fully clothed and there were no genital shots. But this was still the most explicit sexual content Wildenborg had seen in a video game. “It was at this point I decided to release the patch to the public,” he says. “I tossed the name 'Hot Coffee' on the file, based on the fact that the girlfriends would ask CJ in for some 'coffee' as a euphemism for sex. Hot Coffee was the first modification for San Andreas.” - The history of Grand Theft Auto's infamous "Hot Coffee" mod.
posted by Artw on Dec 9, 2012 - 37 comments

Beyond the Vault

Gaming made me - RPS writer Patricia Hernandez on how Fallout 2 shaped her world view, her politics and her sexuality.
posted by Artw on Nov 23, 2012 - 88 comments

Dred Reckoning

I’m about to tell you a story about videogames, kitchens, and internet forums that has a happy ending. Stop laughing, I’m serious. - A woman gamer declares Gaslamp Games's Dungeons of Dredmor forums awesome.
posted by Artw on Aug 27, 2012 - 77 comments

We don't need your braaaaaaains

Fans of flora versus undead violence rejoice! Plants versus Zombies 2 has been announced for Spring 2013. However all is not well at PopCap games, with a recent layoff of 50 employees, or 10% of its staff, citing the increased popularity of Free-to-play, social and mobile games. Somewhat stickily amongst those reported laid off was Plants vs. Zombies creator George Fan.
posted by Artw on Aug 23, 2012 - 27 comments

Shadow of the Bust

Sony is closing its Liverpool Studio, previously known as Psygnosis, developer of the WipeEout and Lemmings games (DHTML version, previously). The studio created games for 28 years, first gaining attention in the Amiga era for it's high production values and stunning box art (more, more ).
posted by Artw on Aug 22, 2012 - 55 comments

Return to City 17

Half Life 2 Episodes 1 & 2 - a Retrospective
posted by Artw on Jul 22, 2012 - 49 comments

Steam’d penguins

Valve confirms Steam for Linux
posted by Artw on Jul 17, 2012 - 88 comments

Good evening... and EAT LASER DEATH!

Why Alfred Hitchcock would make great games
posted by Artw on Jul 16, 2012 - 28 comments

A link to the past

Seedling - "an incredibly overt love letter to SNES-era Zelda games" (flash) (via RPS)
posted by Artw on Jul 14, 2012 - 16 comments

The guide to implementing 2d platformers

Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

Player of Games

Iain M. Banks talks about his favorite games.
posted by Artw on May 9, 2012 - 72 comments

Your favorite dialog tree imperfectly matches the enviroment it allegedly pertains to

There’s no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb. Aside from a handful of truly smart games, tentpole titles like The Elder Scrolls V: Skyrim and Call of Duty: Black Ops tend to be so silly and so poorly written that they make Michael Bay movies look like the Godfather series. Taylor Clark's Atlantic profile of Braid creator Jonathan Blow has prompted some strong reactions. Are videogames dumb? Is hard to make them not dumb? Are most things dumb anyway?
posted by Artw on May 6, 2012 - 179 comments

Zerg Rush

Zerg Rush (more)
posted by Artw on Apr 27, 2012 - 46 comments

Embrace the colour clash!

The ZX Spectrum's chief designers reunited 30 years on, discussing what became 80s Britain's most popular home computer and gaming platform, despite stiff competition from the technically superior Commodore 64.
posted by Artw on Apr 23, 2012 - 59 comments

Of course, really, EVERYONE loves Alec Guinness

Some people are gay in space. Get over it.
posted by Artw on Apr 22, 2012 - 89 comments

Science isn't about why - it's about why not

No GLaDOS. No Chell. No portals. Set in the 1980s. Competitive multiplayer. Multiple endings. The Portal 2 That Could Have Been.
posted by Artw on Mar 9, 2012 - 44 comments

More human than human

The making of the Deus Ex: Human Revolution title sequence
posted by Artw on Feb 1, 2012 - 31 comments

Let's play a love game

Kieron Gillen on sex and The Sims
posted by Artw on Dec 30, 2011 - 24 comments

Breastplates and Boobplates

Fantasy armor and lady bits, from the perspective of an armorer
posted by Artw on Dec 18, 2011 - 88 comments

→ → ↑ ↑ ↑

A Game About Game Literacy (Flash, some strobe on later levels)
posted by Artw on Oct 23, 2011 - 26 comments

Pay to play, pay to win

"The days when you could buy a videogame one day and get an expansion a year later are, sadly, lost in time. Instead, it seems there's a constant bombardment of DLC and microtransaction items all vying for our credit card numbers. They're in everything, from MMORPGs through to singleplayer shooters, and it's only getting worse as time goes on." - An investigation into microtransactions and gaming.
posted by Artw on Oct 17, 2011 - 114 comments

Dark Young

Sandy Peterson, creator of Call of Cthulhu, reviews Call of Cthulhu
posted by Artw on Sep 22, 2011 - 107 comments

Intelligence and imagination vs a light show for cattle

Hollywood shuns intelligent entertainment. The games industry doesn't. Guess who's winning?
posted by Artw on May 23, 2011 - 254 comments

Beware the creeper!

Meatcraft - Real World Minecraft
posted by Artw on Apr 21, 2011 - 13 comments

How many souls has the dungeon stole?

How Rogue Ended Up On The Sofa - a look at the descendants of the classic game, including MeFi's own 100 Rogues.
posted by Artw on Apr 17, 2011 - 52 comments

His name is a +2 Killing Word

The Dune RPG that never was.
posted by Artw on Jan 11, 2011 - 70 comments

It's Chinatown

Videogames reach the uncanny valley with the facial animations (yt video) in Rockstar's L.A. Noir, their 1940s Los Angeles set detective game.
posted by Artw on Dec 18, 2010 - 77 comments

Words of Warcraft

This week the BBC broadcast a Panorama special (UK only link, YouTube links here and here) on what it presented as the alarming rise of game addiction. Thoughtful responses from Rock, Paper, Shotgun and EDGE, both of whom point out a number of problems with it.
posted by Artw on Dec 8, 2010 - 20 comments

The Warlocks of Firetop Mountain

An Illustrated History of Games Workshop and Fighting Fantasy - Jackson and Livingstone - audio, sans illustrations. The story of how Steve Jackson (not that Steve Jackson) and Ian Livingstone kickstarted tabletop roleplaying in the UK and founded a gaming behemoth that is very different today.
posted by Artw on Nov 25, 2010 - 42 comments

A Cthuluvian perspective on lolcats

The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw on Oct 13, 2010 - 65 comments

Build it and they will come

PC Gamer: Do you have a good sense of piracy rates with Steam games?
Gabe Newell: They’re low enough that we don’t really spend any time on it.

Gabe Newell on Steam, piracy and DRM, part of PC Gamer's Valve Week.
posted by Artw on Sep 15, 2010 - 153 comments

Not the bees!

People make maps in Team Fortress 2 specifically for grinding achievements. Bleak, joyless rooms of endlessly spawning bots and resupply crates, where people don’t play the game, they game it. But in one of these, achievement_all_v4, the author’s added a surprise. A violent, horrific, hilarious surprise of biblical proportions.
posted by Artw on Jun 24, 2010 - 79 comments

Roll for mutations

old School Science Fiction RPGs: Traveller, Metamorphosis Alpha, Gamma World.
posted by Artw on May 27, 2010 - 99 comments

Spend 600 Nintendo fun points to use a Warp Pipe!

If Super Mario Bros. Was Made in 2010
posted by Artw on May 7, 2010 - 50 comments

The Lair of Kazoth

"This map was drawn by my cousin, Tim, who introduced me to gaming back in the earlier '80s."
posted by Artw on May 3, 2010 - 97 comments

Tomes of ancient lore

Although it's commonplace nowadays to assume that J.R.R. Tolkien's The Lord of the Rings was the primary source of inspiration for Dave Arneson and Gary Gygax when they created the world's first tabletop roleplaying game, Dungeons & Dragons, a careful examination of the game suggests otherwise... James Maliszewski on The Books That Founded D&D. Some disagreement.
posted by Artw on Nov 24, 2009 - 109 comments

Cobra Mk 3

This month marks the 25th aniversary of Elite, the groundbreaking 3D space trading game. The making of Elite. More on the making of Elite from The Backroom Boys. Emulate the original BBC Micro version. The Dark Wheel.
posted by Artw on Sep 19, 2009 - 29 comments

"Magic missile!"

The New York Times profiles Jack Vance (but fails to mention Vancian Magic. (Curse you Dungeons & Dragons 4th edition!)
posted by Artw on Jul 16, 2009 - 53 comments

Kodename: Wolfenstein

Wolfenstein 3D, the animated graphic novel.
posted by Artw on Jul 8, 2009 - 42 comments

Resi Racey Redux

In the wake of the Resident 5 racism flap (previously), and with the final game released, one of it's chief detractors, N'Gai Croal, talks to its producer, Jun Takeuchi (Part 1, Part 2). Meanwhile industry magazine MVC takes a look at Africa as a games market.
posted by Artw on Jun 12, 2009 - 137 comments

Hey little sister what have you done

There's something in the sea... and it has a big drill for an arm.
posted by Artw on Apr 20, 2009 - 74 comments

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