3 posts tagged with gaming by filthy light thief.
Displaying 1 through 3 of 3.

Pinball pushers: crews of tinhorns, living in luxury on penny thievery

In the long history of pinball machines, a new golden age of pinball was started with the introduction of player-controlled electronic flippers, first seen in 1947 in D. Gottlieb & Co's Humpty Dumpty. Unfortunately, this was five years after the start of the War on Pinball, ushered in by New York Mayor Fiorello LaGuardia and others who saw pinball machines simply as another form of coin-machine gambling (PDF) and source of moral decline. Following New York, pinball bans spread throughout the United States (PDF) and Canada, with fears escalating to the point that some in criminal law looked to alternative solutions to the Pinball Problem (PDF). Even though a bold "Babe Ruth" move by Roger Sharpe in New York City in May of 1976 overturned the local ban and other cities again followed suit, some local pinball bans have only recently recently been lifted, after people discovered such laws were still in place. See also: Pinball: From Illegal Gambling Game to American Obsession (VICE short documentary).
posted by filthy light thief on May 29, 2015 - 12 comments

WHY HULK-MARG MAD (AND THEREFORE SMASH)

Hulk-Margaret smash stupid Sony. Girls not stupid lilac people. Girls strong and awesome! AAAAARRRRR! Hulk-Marg like gems. Hulk-Marg like gem sweaters (previously). But Hulk-Marg no like pandering only to gem interests. Hulk-Marg well-rounded, has many interests and layers. Hulk-Marg give example: SMASHING. Let Hulk-Marg find PowerPoint and laser pointer. Hulk-Marg has PowerPoint here somewhere. Ahem. Hulk-Marg found PowerPoint. Made slides. [via mefi projects] [more inside]
posted by filthy light thief on Aug 12, 2009 - 53 comments

This game is made by a man who hates videogames

Takeshi no Chōsenjō: it came before the endurance test that is Desert Bus, and served as an inspiration for Janey Thompson's Marathon. In English it is known as Takeshi's Challenge. Released in December 1986 for the Famicom system, the game mechanisms include use of the Famicom microphone to sing karaoke for an hour. And that's after you drink to the point of blacking out, divorce your wife, quit your job, and learn to hang glide AND learn the Hintoba language, amongst other things. All of this takes place in lands populated with nothing but people that want to beat you to death. Of course, you can skip that all and complete the game in a mere 4 minutes by simply walking off the edge of existence, and magically ending at the final treasure room. [more inside]
posted by filthy light thief on Jul 25, 2009 - 42 comments

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