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Roll for initiative.

The Only Fantasy World Map You'll Ever Need.
posted by fings on Mar 19, 2014 - 100 comments

Race to the bottom in 3... 2... 1...

How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution
posted by Horace Rumpole on Mar 14, 2014 - 67 comments

get your sh!t together devs

Bennett Foddy (of QWOP fame) explains why some multiplayer games aren't cut out for online multiplayer.
posted by Copronymus on Mar 12, 2014 - 54 comments

The Wisdom of Crowds

For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon. Consisting of a live Twitch.TV chatroom hooked up to a classic Game Boy emulation of Pokémon Red, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader (GIF) and the solution of a notoriously tricky puzzle on the very first attempt. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19 where, as one viewer explained, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with over the last dozen ludicrous hours.
posted by Rhaomi on Feb 15, 2014 - 101 comments

Cube

Cube: A Video About Video Game Graphics
posted by flatluigi on Feb 8, 2014 - 19 comments

Roll d4308!

A handy categorized index to the hilarious and useful d12 tables of The Dungeon Dozen, for mischievous DMs everywhere. Now up to 359 random tables! Alphabetically. This page will select a few random tables for you. (Previously)
posted by JHarris on Jan 25, 2014 - 15 comments

The Hardest Computer Game of All Time

Many programmers' careers were launched by playing an innovative computer game called Robot Odyssey. [more inside]
posted by reenum on Jan 25, 2014 - 35 comments

Ridiculously comprehensive overview of the Nintendo GameCube's lifespan

A Dolphin's Tale: The Story of GameCube
The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods on Jan 24, 2014 - 35 comments

(Re)building Worlds and reverse engineering a flight sim for VR

Reverse engineering Strike Commander. Fabien Sanglard realized he wanted to play ORIGIN Systems "Strike Commander" combat flight sim using an Oculus Rift virtual reality headset (Sanglard on Oculus Rift development). But, after he learned the source code went missing during the shutdown of Origin by EA, he decided he no choice but to reverse engineer the massive—for the early 90s—game (eleven 1.44MB floppy disks!).
posted by skynxnex on Jan 24, 2014 - 9 comments

Trademark trolling at its best

King, developers of Bejeweled clone Candy Crush Saga, have trademarked the word "candy" and are attempting to use this to take down other developers' games that have the word "candy" in their names. Also, despite their thus-far failure to trademark the word "saga", they're already trying to prevent other games from having the word "saga" in their titles.
posted by Pope Guilty on Jan 22, 2014 - 90 comments

Mountains of Post-Mortem-ness

"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
posted by Artw on Jan 7, 2014 - 22 comments

Game developers you should know

Twenty game developers you don't know, but should
posted by mediareport on Dec 27, 2013 - 29 comments

Happy Zelda Day!

A Japanese commercial for the Gameboy video game The Legend of Zelda: Link's Awakening. With puppets. Here's a traditional speedrun that finishes in a little under one-and-a-half hours. Here's a tool-assisted speedrun that wins the game in less than six minutes. (Most of the video is the game's ending.) A manga was released in Japan detailing the events of the game's story. A fan translation of it can be read, in its entirety, here. Also.... [more inside]
posted by JHarris on Dec 26, 2013 - 34 comments

Pay just 99 cents to read the rest of this post

The Year of the Crush: How the Radically Unfair Candy Crush Saga Took Over Our Lives We are clearly drawn to structured entanglements with chance. We use rules and money to define the stakes, and we use cards or dice or candies not as generators but as channelers — mediums — of the chance we believe is already out there, secretly running the show. Despite whatever other beliefs we have about fate or God or a deterministic universe, we often act as if luck is quite real in our daily lives. Candy Crush Saga has capitalized on this to become the mobile game of the year. Not the best, nor the worst, but the mobile game that dominated the charts, that succeeded at free-to-play in a way that will be studied for years, that penetrated the wider culture and came to stand in for all of addictive, time-wasting mobile gaming in 2013. And yet Candy Crush is not simply game of the year in the way that Stalin was once Time’s Person of the Year. It’s a genuinely compelling game that fully commits to radical unfairness. In fact, this is the primary source of its appeal.
posted by Room 641-A on Dec 25, 2013 - 138 comments

Noclip

"Noclip" is a fake trailer, for a movie that, for now, is not going to be made, about the incredible power of its characters to defy the physics of the world they live in, almost as if they were cheating a videogame.
posted by Lorc on Dec 18, 2013 - 30 comments

To the gods I caused oxen to be sacrificed.

The initial beta release of SteamOS became available for download yesterday. Intended to run on Valve's emerging SteamBox platform [Prev] , you can also install it on a fairly modern desktop PC today, presuming it can match up with the adoption-limiting early hardware support requiring UEFI BIOS and Nvidia GPUs ("AMD and Intel graphics support coming soon!"). [more inside]
posted by laconic skeuomorph on Dec 14, 2013 - 40 comments

YouTube's aggressive robot approach to copyright

A furious 18-minute rant posted Wednesday has drawn attention to YouTube's new automatic content ID system, implemented in earnest this week.

VentureBeat: YouTube suddenly begins flagging hundreds of game-related videos for copyright violations
Ars Technica: YouTube goes nuts flagging game-related content as violating copyright

Any copyright claim against a video immediately results in the removal of ad revenue at the moment the claim is made, even if 1) that content is clearly fair use, 2) the game companies who own the content say they're not making a claim (like Deep Silver, which posted a statement assuring reviewers they "will not be alone in this"), or 3) the claim comes from an odd third party who doesn't appear to have a clear ownership interest. Kotaku has good quotes from gamers who strongly disagree with YouTube's claim that "channel owners can easily dispute Content ID claims if they believe those claims are invalid." Earlier today, Angry Joe posted a calmer, more detailed 31-minute video: Whats Broken & How to Fix it.
posted by mediareport on Dec 13, 2013 - 74 comments

*peep peep* What does it take to kill this monster?

Let's mod Skyrim so that the dragon is Thomas the Tank Engine! (SLYT)
posted by Zarkonnen on Dec 9, 2013 - 26 comments

Twenty Years of Ultra-Violence

Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty on Dec 9, 2013 - 92 comments

Games are an opportunity!

CIA, FBI and Pentagon spies have infiltrated online games including World of Warcraft, Second Life and Xbox Live games.
posted by xowie on Dec 9, 2013 - 67 comments

Games people (can) play (by themselves)

Lonely? Bored? Well, the 2013 Solitaire Print and Play Contest is here to help you stave off boredom this weekend (and burn through all of your printer ink). This year's winner is Maquis, a "solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area." [more inside]
posted by jbickers on Dec 6, 2013 - 5 comments

Rule Six: The winning team shall be the first team that wins.

Do you love to play a well crafted video game, and are also interested in learning more about The Ashes? Then this video commentary is not for you. (SLYT, blue language)
posted by Brocktoon on Dec 5, 2013 - 13 comments

The Revenge Of Flash Friday

Jmtb02 (John), creator of the fun, meta and little blue elephant-filled games This Is The Only Level, OBEY, and Achievement Unlocked returns with This Is The Only Level 3 and Achievement Unlocked 3 and an homage to SimTower-like games of yore: Corporation Inc
posted by The Whelk on Nov 29, 2013 - 10 comments

id Software founder John Carmack resigns

John Carmack, co-founder and technical director at id Software, has left the company to focus his full-time attention on his role as chief technical officer at Oculus VR.

"I wanted to remain a technical adviser for Id, but it just didn't work out. Probably for the best, as the divided focus was challenging."

Carmack and Id are known for creating the Commander Keen, Wolfenstein, Doom and Quake video game franchises.
posted by bdz on Nov 22, 2013 - 60 comments

You're not supposed to be here.

The Very Organized Thief (requires Unity for Windows or OSX) is a creepy, short game about prowling about a house while nobody's home.
posted by Pope Guilty on Nov 20, 2013 - 11 comments

There's a Spelunky kill screen coming up...

Last night over 500 people watched as Spelunky (previously: 1 2 3) player Bananasaurus Rex successfully completed the game's first solo eggplant run. [more inside]
posted by edeezy on Nov 10, 2013 - 132 comments

The Incredibly Deadly Deku Stick

Man beats Ocarina of Time in just over 22 minutes, while explaining to a crowd how he does it. [more inside]
posted by Rory Marinich on Oct 28, 2013 - 83 comments

Cat Power: Super Mario 3D World preview

"Meow." He forms his hands into claws and performs a slow cat-scraping motion. To his left and to his right sit the esteemed producer and the director of Super Mario 3D World. "Meow," they both say, before also demonstrating the clawing feline action. Shigeru Miyamoto on Super Mario 3D World, arriving next month on Wii U. Copies are beginning to show up in reviewer's hands: Super Mario 3D World is shaping up beautifully. It's a visual stunner, with gorgeous effects and lighting that take Mario graphics to an entirely new level, certainly showing greater flair than the 2D New Super Mario Bros. U. There are some attractive textures at work, with the art style flourishing with powerful hardware, alongside a rock steady and terrifically fluid frame rate. Eurogamer offers a look at 5 levels [part one | two | three] • Previews from Nintendo: E3 2013 Developer Direct | October trailer | Gameplay trailer • Nintendo Minute: Multiplayer | New Power-Ups
posted by porn in the woods on Oct 26, 2013 - 55 comments

It is a game-crazed community that stretches around the world

Azen. PC Chris. Korean DJ. Mew2King. Ken. Isai. Mango. The Smash Brothers is a 9-part, 258-minute documentary on the history of competitive Super Smash Bros. Melee. Series discussion. Via.
posted by Monsieur Caution on Oct 25, 2013 - 20 comments

For fans of: pixels, archaeologists, fatalism

CRYPT WORLDS: Your Darkest Desires, Come True!
A game for PC, Mac, and Linux. By Elizabeth Deadman.
Audio by Liz Ryerson, who made Problem Attic.

The trailer will persuade you to consume it.
The guide will tell you how to walk and urinate.

It is pretty cool.
posted by Rory Marinich on Oct 20, 2013 - 38 comments

Women gamers, queer gamers and the trolls who hate them

"I’ve realised that if you’re a woman or queer gamer, you need a strong sense of the ironic and a mind of steel to be able to breathe and thrive in a culture that can often seem to despise you to a remarkable degree." Stephen Wright describes insights gained from watching his daughter play console games.
posted by Athanassiel on Oct 16, 2013 - 96 comments

It's Marven Gardens, Actually...

What the Monopoly properties look like in real life.
posted by reenum on Oct 1, 2013 - 33 comments

This game sucks

Robot Vacuum Simulator 2013 is a groundbreaking simulator taking place in the incredible world of Robot Vacuum cleaners, with additional 2-player duel mode [more inside]
posted by Blazecock Pileon on Sep 22, 2013 - 19 comments

The making of Grand Theft Auto

"Like nailing jelly to kittens." - Unloved, hugely delayed and plagued by bugs, GTA almost didn't see the light of day. This is the story of how a small team of developers at DMA Design saw their vision through and kickstarted a gaming revolution.
posted by Blazecock Pileon on Sep 15, 2013 - 24 comments

Super PAX Man

Penny Arcade and the Slow Murder of Satire. Also: Why I’m Never Going Back to Penny Arcade Expo.
posted by Artw on Sep 5, 2013 - 337 comments

The original golden age of fantasy role playing games.

Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty on Aug 31, 2013 - 33 comments

Do you remember?

A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II, Nethack and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.

The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
Free: Windows - OSX - Pandora - Morphos. Not free: iOS [more inside]
posted by JHarris on Aug 19, 2013 - 22 comments

$4.99 TO UNLOCK COMMENTS ON THIS THREAD

EA is setting it's hopes for the future on Plant's Vs Zombies 2's "freemium" model, hoping they've done it "the PopCap way". Here's how to play it without paying to win.
posted by Artw on Aug 16, 2013 - 100 comments

Peach can change her emotions at will

Anita Sarkeesian has released the 3rd video in her Tropes vs Women in Games series, focusing on gender-reversals on the Damsel in Distress formula.
posted by Charlemagne In Sweatpants on Aug 1, 2013 - 120 comments

Fez II Cancelled

Phil Fish, the volatile and sometimes controversial developer of indie game Fez, has abruptly announced its cancellation: "this is as much as i can stomach. this is isn’t the result of any one thing, but the end of a long, bloody campaign. you win." Though this follows in the wake of a popular podcast's host calling him a "tosspot", a "wanker", and a "fucking asshole", Fish has been the subject of massive Internet antagonism ever since his appearance in Indie Game: The Movie; he's been hounded for saying that Japanese games suck, though he claimed the comment was taken out of context, for Tweeting that "PCs are for spreadsheets" prior to Fez's PC release, and for not patching a save-corrupting bug that he claims Microsoft was charging him "tens of thousands of dollars". Fish has often responded poorly to critics in public, but Jonathan Blow (The Witness, Braid) and C418 (Minecraft) each claim that Fish has been at the receiving end of far worse, and far more frequent, vitriol.
posted by Rory Marinich on Jul 28, 2013 - 205 comments

So much blood!

Viscera Cleanup Detail is a free PC game that casts as a space station janitor mopping up after a hero who left the station encrusted with gore. Via Gamers With Jobs' podcast on 'mundane games'. It's actually the third game about a space janitor, after Space Quest and Space Station 13.
posted by Charlemagne In Sweatpants on Jul 18, 2013 - 50 comments

The jury's in... and they can't deny that view, either.

A month after its release, Naughty Dog's sweeping interactive epic The Last of Us is being hailed as one of the best games of all time, with perfect scores even from notoriously demanding critics. Inspired by an eerily beautiful segment from the BBC's Planet Earth, the game portrays an America twenty years after a pandemic of the zombiefying Cordyceps fungus (previously), leaving behind lush wastelands of elegant decay teeming with monsters and beset by vicious bandits, a brutal military, and the revolutionary Fireflies. Into this bleak vision of desperate violence journey Joel, a gruffly stoic Texan with a painful past, and his ward Ellie, a precocious teenager who may hold the key to mankind's future. Boasting tense, immersive gameplay, compelling performances from a diverse cast, a movingly minimalist score from Oscar-winning Gustavo Santaolalla, and an array of influences from Alfonso Cuarón's Children of Men to Cormac McCarthy's The Road, it's already being slotted alongside BioShock Infinite and Half-Life 2 as one of modern gaming's crowning achievements. And while it's hard to disentangle plot from action, you don't have to buy a PS3 to experience it -- YouTube offers many filmic edits of the game, including this three-hour version of all relevant passages. And don't miss the 84-minute documentary exploring every facet of its production. [more inside]
posted by Rhaomi on Jul 14, 2013 - 81 comments

We should keep going and see how many titans we can lose in ten minutes

How does your EVE Online alliance top losing 400 billion ISK to corporate espionage? Why, by losing 309 billion ISK on a single ship of course! [more inside]
posted by Gin and Comics on Jul 10, 2013 - 161 comments

"Games are a special medium, completely separate from our wider culture"

There's no sexism in gaming: "Furthermore, reasonable people would see that asking to put male soldiers in the Call of Duty series is simply not do-able. Since the age of the Amazon, women have waged wars, because they have a higher pain threshold than males and have more stamina in every area of war. Who would take a male Battlefield seriously? Including men would simply cloud the matter; when crawling through tunnels, as is often necessary in war, our eyes would fall on the male backside - from then on women would be irreparably compromised."
posted by Phire on Jul 9, 2013 - 148 comments

And they say Blizzard games don't have bugs

Why StarCraft crashed frequently during development, How we could have fixed the most common causes, The Starcraft Path-finding Hack The making of Warcraft - Part 1 - Part 2 - Part 3 . Game development articles thanks to Patrick Wyatt (about) who led the development efforts on Starcraft, programmed extensively on Diablo and Diablo II and later left Blizzard to help run ArenaNet and release Guild Wars.
posted by meta87 on Jul 1, 2013 - 12 comments

seeing pixels is kind of like seeing behind the curtain

Chris Pace (some images NSFW) creates 8-bit portraits of people on New York City's subways.
posted by Charlemagne In Sweatpants on Jun 27, 2013 - 25 comments

Even though they were just 1s and 0s, I was sure they hated me.

Save Points is an essay about gaming after the loss of a friend.
posted by roomthreeseventeen on Jun 25, 2013 - 8 comments

Peter Molyneux picks his favourite iPhone fart app

"Peter Molyneux has had a long and storied career. As the creator of Populous, Black & White, Fable, and the recent iPhone experiment Curiosity, he's been no stranger to ambitious concepts throughout his 30-year history in the industry. I had a chance to sit down with Peter at E3 this year, and picked his brain about three of the top fart apps on the app store."
posted by rollick on Jun 22, 2013 - 15 comments

"How about you just decide how not to *repel* the women?"

David Gaider, senior writer at Bioware, delivers a talk on sex, sexuality, and sexism in video games and the gaming industry at the 2013 Game Developers Conference. (single-link 49-minute video)
posted by escape from the potato planet on Jun 20, 2013 - 87 comments

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Alternate Reality Game puzzle design - Adam Foster of Valve talks about the design of the Portal 2 ARG, (previously)  and do's and don'ts for future ARGs.
posted by Artw on Jun 18, 2013 - 10 comments

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