649 posts tagged with gaming.
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Try the honey badger!

48 hours. 120 developers. One winning game. Take a peek inside the madness of a 48-hour game development contest, where ramen and caffeine rule the day.
posted by kethonna on Oct 21, 2011 - 10 comments

Still Waters Run Deep

The upcoming sandbox action game Saints Row: The Third has been getting attention for being a blast of anarchy and absurdity in a mostly staid gaming landscape. However, indie game developer and blogger Anna Anthropy argues that Saints Row 2 is has some exciting ideas about gender and gender presentation and allows for a much broader range of characters than the usual gruff action hero clones. A live action Saints Row 3 ad suggests it too will have this customization.
posted by Lovecraft In Brooklyn on Oct 20, 2011 - 66 comments

Pay to play, pay to win

"The days when you could buy a videogame one day and get an expansion a year later are, sadly, lost in time. Instead, it seems there's a constant bombardment of DLC and microtransaction items all vying for our credit card numbers. They're in everything, from MMORPGs through to singleplayer shooters, and it's only getting worse as time goes on." - An investigation into microtransactions and gaming.
posted by Artw on Oct 17, 2011 - 114 comments

Daniela ‘GypsyFly’ Lao on the experience of being a professional ‘girl gamer’

Daniela ‘GypsyFly’ Lao on the experience of being a professional ‘girl gamer’
posted by nam3d on Oct 12, 2011 - 14 comments

Here comes a Lion... oh yes, it's a Lion...

Nants ingonyama bagithi baba! It's been nearly two decades since that glorious savanna sunrise, and once again The Lion King is at the top of the box office. It's a good chance to revisit what made the original the capstone of the Disney Renaissance, starting with the music. Not the gaudy show tunes or the Elton John ballads, but the soaring, elegiac score by Hans Zimmer which, despite winning an Oscar, never saw a full release outside of an unofficial bootleg. Luckily, it's unabridged and high-quality, allowing one to lay Zimmer's haunting, pulse-pounding, joyful tracks alongside the original video (part 2, 3, 4), revealing the subtle leitmotifs and careful matching of music and action. In addition, South African collaborator Lebo M wove traditional Zulu chorals into the score, providing veiled commentary on scenes like this; his work was later expanded into a full album, the Broadway stage show, and projects closer to his heart. Speaking of expanded works, there were inevitable sequels -- all of which you can experience with The Lion King: Full Circle (download guide), a fan-made, three-hour supercut of the original film and its two follow-ups. Want more? Look... harder... [more inside]
posted by Rhaomi on Oct 1, 2011 - 22 comments

Dark Young

Sandy Peterson, creator of Call of Cthulhu, reviews Call of Cthulhu
posted by Artw on Sep 22, 2011 - 107 comments

A PAX Primer - and, of course, Wil Wheaton

PAX Primer in The Morning News. MeFi's own Matthew Baldwin of Defective Yeti fame offers up a thoughtful review of the Penny Arcade Expo (PAX) in The Morning News.
posted by BigHeartedGuy on Sep 22, 2011 - 22 comments

Theme Park Piracy

An unauthorized Angry Birds theme park has opened in China. There is also a Blizzard-themed park called Joyland.
posted by finite on Sep 16, 2011 - 40 comments

To My Someday Daughter

To My Someday Daughter, an article on Finkelgate and women in gaming by Geordie Tait.
posted by SkylitDrawl on Sep 16, 2011 - 86 comments

Red: A Simple Flash Game

Red is a simple Flash game. Shoot the descending circles. Some are big and slow, some are small and quick. Shoot the power-ups to collect them. Soon you'll have a shield and some auto-turrets to help you clear the screen. But beware: it gets harder and more frantic as the wind increases. How long can you survive? A fun Missile Command/Asteroids hybrid. (Via reddit)
posted by BitterOldPunk on Sep 15, 2011 - 27 comments

Ludum Dare 21: Escape

Ludum Dare is an annual video game development contest where the contestants have 48 hours to complete a game. This year's theme was Escape and 599 games were submitted. The winning solo and team created games have been announced. You can download all games and even view their source code. If you want to experience the awesomeness of real-time game development, check out the time-lapse videos. [more inside]
posted by Foci for Analysis on Sep 13, 2011 - 10 comments

He's a Magic Man, Mama...

My Brief OkCupid Affair With a World Champion Magic: The Gathering Player. Jon Finkel's winnings topped $300,000 from 1997-2008, during his most active Magic: The Gathering years. These days, jonnymagic00 heads out on the professional poker circuit instead. But loyal Magic fans still have his back.
posted by misha on Aug 29, 2011 - 357 comments

name that game!

How many video games can you identify by their sound effects? How many can you guess from their music? (part 2, part 3) Can you name video game consoles by their start-up sounds?
posted by flex on Aug 27, 2011 - 27 comments

Less is not more. More is more.

Tired of the D&D Stereotypes of what constitutes armor for women? Tumblr is (of course) to the rescue! Women Fighters in Reasonable Armor.
posted by Navelgazer on Aug 26, 2011 - 156 comments

The Aesthetics of Unique Video Game Characters

Meet the Medic, the Heavy, and the Spy. All created by Shaylyn Hamm, who asked the question: Why are men allowed to have varied body types and personalities in video games, but women generally fit a narrow stereotype? [more inside]
posted by kmz on Aug 9, 2011 - 117 comments

Please, for all that is holy... STOP IT.

How to Ruin Your PC Port in 5 Easy Steps by Ben Kuchera explains the lengths video game publishers will go to to ensure that the PC version of their game is worse than the console version. Blizzard demonstrates how to follow these guidelines for Diablo III even if you don't have a console version.
posted by blue_beetle on Aug 2, 2011 - 97 comments

The Silly Adventures of Mr. Mochi (an Oblivion Machinima)

The Silly Adventures of Mr. Mochi (an Oblivion Machinima) via
posted by Foci for Analysis on Aug 1, 2011 - 22 comments

The Fallacy of Sprites

Learning from Doom: Latvian artist Viktor Timofeev explores the "digital ruin" of the classic 1993 shooter DOOM, taking dozens of annotated snapshots along the way. It might be the only time you'll see 16th-century Mannerism, El Lissitzky, and Arachnotrons mentioned in the same place.
posted by theodolite on Jul 26, 2011 - 50 comments

When the armor no longer needs us - what happens?

The Weaponized Transhuman: Halo, Deus Ex, Crysis, Bioshock, Warhammer, and the Future of Wetware (Us). Related: New Deus Ex: Human Revolution trailer.
posted by Lovecraft In Brooklyn on Jul 21, 2011 - 37 comments

Can he swing from a thread? Take a look overhead

The trailer for the upcoming Spider-Man reboot has been released. But does it rip off the 2008 videogame Mirrors Edge?
posted by Lovecraft In Brooklyn on Jul 20, 2011 - 192 comments

Clock Blockers

What would happen if you took a game like Braid and made it a first-person shooter? Something you'll have to watch at least twice (SLYT) [more inside]
posted by WhackyparseThis on Jul 1, 2011 - 30 comments

Video Game Industry Noire

Why developing the acclaimed video game L.A. Noire was a seven year nightmare for its 100+ (uncredited) developers that resulted in an investigation by the International Game Developers Association. [more inside]
posted by Foci for Analysis on Jul 1, 2011 - 37 comments

Capcom cap your play

Capcom will let you complete your purchased game. Once.
You know who doesn't like used video games? Game publishers. In a very sad twist, Capcom's fighting back against the second-hand game market with a game that can only support one save file — for life.

posted by episodic on Jun 28, 2011 - 175 comments

Over 70 Billion Gold Rings Served

Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe of TV shows, comic books, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff! [more inside]
posted by Rhaomi on Jun 23, 2011 - 71 comments

Something For The Eye, Something for the Mind

Box Art showcases awesome and artistic videogame box art. Eastern Mind writes about obscure Japanese videogames, with a focus on adventures and music games.
posted by Lovecraft In Brooklyn on Jun 20, 2011 - 11 comments

Neither tarnished nor afraid

Rockstar Games/Team Bondi's open world adventure game LA Noire was released last month to near-universal praise. However, several long-form essays have been written exploring it's problems. The Shadows Of LA Noire criticizes its lack of noir feel. Press X For Beer Bottle (some spoilers) uses the game's lack of freedom to explore the nature of gaming. Finally, Kill Screen Daily's review finds a metaphysical explanation for some of its most obvious issues.
posted by Lovecraft In Brooklyn on Jun 16, 2011 - 62 comments

Never Get Them Wet

MMOWGLI is an upcoming online wargame designed by the US Office of Naval Research to help find solutions to the problem of piracy. Players will either assume the role of an anti-piracy task-force or of pirates. Rather than being an action game MMOWGLI will relay on players providing short, Twitter-like solutions to tactical scenarios.
posted by Lovecraft In Brooklyn on Jun 5, 2011 - 45 comments

Bubbles and Public Facts

The Destruction of Economic Facts - "Renowned Peruvian economist Hernando de Soto argues that the financial crisis wasn't just about finance—it was about a staggering lack of knowledge" (via) [more inside]
posted by kliuless on May 23, 2011 - 35 comments

Intelligence and imagination vs a light show for cattle

Hollywood shuns intelligent entertainment. The games industry doesn't. Guess who's winning?
posted by Artw on May 23, 2011 - 254 comments

A PC building guide by an idiot

How to Build Your Own Gaming PC, a marginally helpful and irreverent guide.
posted by The Devil Tesla on May 20, 2011 - 73 comments

The Fast and the Furryous

"If you've never heard of this game, it is simply the best bear-driving simulator ever made. It's also the most accurate." Let's Play Enviro-Bear 2000: Operation: Hibernation [more inside]
posted by oulipian on May 4, 2011 - 25 comments

He's Baaack

Yes, we turned Office into a game! "Is this Microsoft tone genuinely corny-earnest, reflecting the kind of middle-school pep-rally sensibility that you can only imagine Apple hipsters sneering and snickering at (making you want to punch the hipsters) and Google engineers looking at in amazement? Or is it triple-backflip hipsterism itself, an Onionesque by-golly mockery of corniness? I suppose this is one of the enduring mysteries of life." [Previously] [Previously-er]
posted by -->NMN.80.418 on Apr 29, 2011 - 66 comments

"MY MINIONS HAVE FAILED ME. YOUR DOOM AWAITS IN MY CHAMBER!"

Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
posted by goodnewsfortheinsane on Apr 22, 2011 - 18 comments

Beware the creeper!

Meatcraft - Real World Minecraft
posted by Artw on Apr 21, 2011 - 13 comments

The following thread is in *massive* spoiler quotes

Portal 2 has finally hit the streets, and despite a somewhat rocky start with their controversial promotional ARG (previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school DigiPen: the original portal system from Narbacular Drop (video - download - previously) and the sequel's physics-altering gels from Tag: The Power of Paint (video - download - previously - previouslier). Combine these innovative ideas with some Lost-meets-Life After People level design, excellent voice acting, and top-notch writing, and it's easy to see why so many people called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem. [more inside]
posted by Rhaomi on Apr 21, 2011 - 425 comments

How many souls has the dungeon stole?

How Rogue Ended Up On The Sofa - a look at the descendants of the classic game, including MeFi's own 100 Rogues.
posted by Artw on Apr 17, 2011 - 52 comments

FBI Goes 'All In'

Online Poker Doomsday. Feds indicted eleven executives at PokerStars, Full Tilt Poker and Absolute Poker. They face charges of bank fraud and money laundering. Prosecutors also want $3 billion in civil money laundering penalties. Poker players panic. [more inside]
posted by Yakuman on Apr 15, 2011 - 123 comments

TETSUOOOOOOOOOOOO!!!!!!!!!!!!!!!!

Join the hunt for the prototype Akira games on the SNES and Sega Genesis. Hardcore Gaming 101 is searching for Larry Siegel, a developer they are convinced holds more information on the legendary unreleased games. Though the legendary anime and manga has spawned a 1988 graphic adventure and PS2 pinball game none do the movie proper justice. [more inside]
posted by Lovecraft In Brooklyn on Apr 4, 2011 - 12 comments

PROTIP: Don't Get Caught

G4TV.com, GamePro, and VGChartz GamrFeed have been abusing multiple accounts to spam and manipulate Reddit for months. Via Game Journalists Are Incompetent Fuckwits.
posted by Lovecraft In Brooklyn on Apr 1, 2011 - 33 comments

The Power Of Killer Tofu

Back when Super Meat Boy first came out, PETA made a parody game called Super Tofu Boy, which sort of sucked hard. Really hard. But the developers were amused, and so they put a secret into the game, letting you play as Tofu Boy himself! Unfortunately, the anemic little man could only jump half as high as the titular character and was unable to run, making it seem absolutely impossible to use him in any capacity. He can't even complete the very first level of the game.

And so, he was shelved as a joke character, and everyone forgot about him.

Or not.

{OTD}q has just released a video showing almost every possible level possible to beat with Tofu Boy and set it to a killer soundtrack, pairing the popular fansong/remix "The Power of Meat" with a lovely mix of everyone's favorite band.
posted by flatluigi on Mar 26, 2011 - 73 comments

Boxing Day

Boxer - the DOS game emulator that’s fit for your Mac, making it beautifully, trivially easy to run DOS games [via]
posted by Blazecock Pileon on Mar 21, 2011 - 39 comments

Gaming in the Clinton Years

In the mid-1990s, a man named George Wood created a TV show called Flights of Fantasy on a Maryland public-access channel. The show was was dedicated to videogames, and gained quite a few detractors; Wood was not known for his playing skills, research, or good taste, and the production was rather cheap. He would also tend to go off-topic, sometimes markedly so.

It had a small following, being a local public-access show, but would have been lost forever had Wood not joined a video gaming association called NAViGaTR, who archived the entire series, edited each episode, and put them online as Gaming in the Clinton Years.
posted by Anatoly Pisarenko on Mar 21, 2011 - 12 comments

The Hilarious, the Sad and the Downright Stupid

Why Was I Banned? via GFi
posted by jtron on Mar 21, 2011 - 126 comments

Achievement Unlocked: Read the article fully before commenting

Greg Mclanahan of Gamasutra talks how to design achievements right.
posted by flatluigi on Mar 20, 2011 - 78 comments

Spoiler alert: they misspell "pwned"

A video has leaked online showing Microsoft's vision for their next generation gaming platform. The video comes from the WGX (Windows Gaming eXperience) team, and as ZDNet reports, the video shows "[the] team’s ambitions for next-generation gaming between Windows, Xbox Live, and mobile platform[s]." [more inside]
posted by codacorolla on Mar 19, 2011 - 85 comments

All Your Art Are Belong To Us

All your art are belong to us. Previously, Rogert Ebert said that video games can never be art. And previously, some disagreed. In a recent opinion piece, game developer Brian Moriarty discusses the debate, and fires a fresh salvo. The piece is long winded, examining art, medium, games, and industry. He seems to conclude that games are not Art, but lengthily addresses what may be the more important question: Could they be?
posted by Stagger Lee on Mar 16, 2011 - 133 comments

You set a magic missile on my heart and charm person on my brain...

Yes I like playing Dungeons and Dragons with you... "This Fantasy World" by the Doubleclicks, with animation by Brad Jonas. [SLYT]
posted by Gator on Mar 11, 2011 - 49 comments

Angry Birds

How Rovio made Angry Birds a winner. [more inside]
posted by AceRock on Mar 10, 2011 - 95 comments

I'll trade you three Creepers for a Herobrine card

Minecraft mastermind Markus "Notch" Persson has officially announced his company's next project: a hybrid online board game/trading card system called Scrolls. Spearheaded by Mojang co-founder Jakob Porser (interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi on Mar 2, 2011 - 128 comments

Fatality!!!

Mortal Kombat has been banned in Australia. In the highest profile censorship incident since last year's butchering of Left 4 Dead 2, the new Mortal Kombat game has been "refused classification by the Australian Classification Board and will not release in Australia". This should galvanize efforts to implement an R18 rating for Australian games, though so far progress has been slow.
posted by Lovecraft In Brooklyn on Feb 24, 2011 - 144 comments

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