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Competitive Gaming

Most video games are easy to learn, but hard to master. For those focused on single player, there are always speed runs. However, multiplayer competition can often be much more interesting to perfect. Of course, there are those who make gaming a career with games like Halo and other FPSes. There's Street Fighter II (as well as other editions and variations), which can lead to some incredible matches. There are some very intense StarCraft tournaments, as well as similar tournaments for a variety of other RTSes. Often, games can last so long beyond their shelf lives simply because of the fan base and multiplayer aspect.
posted by cardern on Jan 13, 2009 - 41 comments

 

Evacuation

Friday Flash Fun: Evacuation is a puzzle game about explosive decompression. Save the crew! Eject the aliens into space by opening the spaceship's doors! The catch: doors of the same color all open together. [more inside]
posted by Rinku on Jan 9, 2009 - 17 comments

Poison Shroom

RIP 1UP & EGM. [more inside]
posted by juv3nal on Jan 7, 2009 - 63 comments

Keeping the rest of your hands busy

So you've spent the holidays playing games, but now you have to be back at work. How to get your gaming fix during commutes and lunch-hours, whilst keeping up with that resolution to Learn Something New this year? Well, you could make a Sack-Boy. You can keep your portable games device warm with a Zelda cosy. You can knit up a Pacman scarf or a Space Invaders bag or socks if you're feeling retro. Or you can make a pocket ninja, an invincibility star to get you through the afternoon, a maqgnetic Katamari ball to spring-clean that desk, or a friendly companion cube. (and if you're too cack-handed to knit, you can sew a friendly cube with the pattern here and tutorial here!)
posted by mippy on Jan 4, 2009 - 13 comments

Paper. Rock. Scissors.

In 1986, most gamers who were lucky enough to own a new video game system at home were playing the original Nintendo. It's launch in 1985, a year before the Sega Master System was launched in the states, allowed it plenty of time become the most popular console in the market, and the game Super Mario Bros. quickly became the best-selling video game of all time (a title it continues to hold, having sold over 40 million copies to date). However, even though Nintendo commanded 95% of the North American video game market at the time and the CEO of Sega made little effort to promote and market it, some people still bought and gave the Sega Master System a chance. Perhaps it was the 3-D glasses or it's unique ability to read multiple media inputs... or perhaps that the original version of the system had a secret game built right into it (and it was unbeatable!). [more inside]
posted by Bageena on Dec 22, 2008 - 52 comments

Roll 1d20 for save. 9 again? Heh, too bad.

In a must-see interview for tabletop gamers everywhere, Colonel Louis Zocchi talks about modern mass produced plastic dice and why they utterly fail at being random: Part 1 - Part 2
posted by loquacious on Nov 26, 2008 - 84 comments

Got to get that modem off my back

Do you have a yearning to be online? Do you suffer from difficulty concentrating or sleeping, irritation, or mental or physical distress? According to doctors in China, you might have an internet addiction. [more inside]
posted by DiscourseMarker on Nov 10, 2008 - 25 comments

Bringing Change You Can Believe In to Xbox 360

Obama Advertising in Video Games Obama campaigning in XBox 360's Burnout Paradise. Although Mark Warner did it first with his video appearance in Second Life, Senator Obama has gone one step further and is advertising on Xbox 360. [more inside]
posted by Ironmouth on Oct 14, 2008 - 58 comments

What's in a game?

What can one learn from the design choices of past games? John Harris discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on 20 Open World Games (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with 20 Difficult Games or check out 20 Mysterious Games (that rely on algorithmically-generated content or emphasize secret-hunting), 20 Unusual Control Schemes and 20 Atari Games. What about roguelikes, you say? [more inside]
posted by ersatz on Sep 30, 2008 - 51 comments

Get ready to burn through a lot of ink!

"A Solitaire Civization game that's compact enough to play on a plane ... Using only a pad of paper, a pencil, and a specialized deck of cards, lead your civilization through the ages to become ... civilized." A free "print-and-play" board game. [more inside]
posted by jbickers on Sep 25, 2008 - 20 comments

Drugged up on drugs

Games auteur Messhof has been mentioned once before on metafilter but his latest (windows only) game, Randy Balma Municipal Abortionist, hasn't. It's trippy, frustrating, disturbing, short, and totally free. You might like to play some Punishment first to get an idea of this guy's sensibility before heading straight for the ubercrazy.
posted by Cantdosleepy on Sep 17, 2008 - 16 comments

An ubergeek's manifesto

Ken Levine, creator of Bioshock, gives a funny and inspiring speech about growing up geek before the internet and the era of 'geek chic'. (SLGV, and annoying age check)
posted by mattholomew on Sep 11, 2008 - 22 comments

Spore in the wild

Will Wright's PC game Spore was released yesterday. The 'Sim Everything' game from the creator of Sim City and The Sims takes the player from cellular growth to space colonization with several stages in between. Reviews are in, and the consensus is that it's good but not as legendary as its scope (and multi-year development cycle) would suggest. The game's 'draconian' DRM has sparked controversy, causing Amazon users to bomb it with one-star reviews.
posted by mattholomew on Sep 8, 2008 - 144 comments

Braunstein, the world's first role-playing game

Most gamers have never heard of Braunstein. Sad but true. In the hierarchy of self-awareness you’ll find the circle of gamers who know what D&D is (a very, very large circle), then inside of that is the circle of gamers who know what Greyhawk is (large but smaller), and inside that the circle who knows what Blackmoor is (smaller still). And then in the very center, vanishingly small, are the people who’ve heard of Braunstein. Which is a pity, because Braunstein is the granddaddy of them all.
Braunstein: the Roots of Roleplaying Games by Ben Robbins. The first role-playing game was run by soldier David Wesely in 1967, his group including none other than D&D co-creator Dave Arneson. This past GenCon Braunstein was revived! Here's what the players had to say. Handouts from an earlier Braunstein revival. David Wesely's post-game comments. [via Rob McDougall] [more inside]
posted by Kattullus on Sep 6, 2008 - 22 comments

Lost Souls

According to a new report, children in Sweden are becoming increasingly concerned by their parents' internet habits. "This summer she has been sitting up all day and all night and she forgets what's important to me. And when she's not at the computer she's like a lost soul. She just looks straight ahead and says nothing. I'm not doing so well." Dr Jerald Block from Oregon Health and Science University in Portland is pushing for internet addiction (and its three subtypes: excessive gaming, sexual preoccupations and e-mail/text messaging) to be included as a common disorder in the next update of the DSM (DSM-V). "The relationship is with the computer. It becomes a significant other to them. They exhaust emotions that they could experience in the real world on the computer... It's much more acceptable for kids to talk about game use, whereas adults keep it a secret. Rather than having sex, or arguing with their wife or husband, or feeding their children, these adults are playing games..."
posted by chuckdarwin on Jun 26, 2008 - 66 comments

You know less about Tetris than you think

Tetris has changed over the years. The latest game mechanics are well-documented and allow for techniques more complicated than those of us used to earlier iterations could possibly imagine. And of course, you can have it any way you want it. [via]
posted by silby on Jun 12, 2008 - 40 comments

Gamers rejoice

At last, a study on video games that is grounded in common sense. Two scientists say their results can best be summed up in one word: relax. It's okay for kids to play videogames. What's more, parents can enjoy gaming with their kids. The relationship between videogames and violence is anything but causal. One interesting finding: those middle school boys most likely to bully others are the ones who play no videogames at all.
posted by misha on Jun 9, 2008 - 52 comments

Yellow sign on the line which is dotted

Delta Green - be part of the conspiracy. The latest sourcebook for Delta Green, the cult modern day Call of Cthulhu setting, is being financed via fundable. If the target for funding is not met it’s release will be delayed... if it is released at all. A niche setting within a niche system in a hobby in decline, Delta Green is still intensely well loved by those who know about it, making them a good target for the ransom model. Will thinking outside the usual publishing business models save pen and paper RPGs?
posted by Artw on May 11, 2008 - 63 comments

The System loves you for your money, not your soul.

In this way, Lu Yang became one of the "RMB gamers" she disdains. More than 10,000 RMB was quickly and nearly imperceptibly spent. In the game, the "queen" possessed fearsome power. She carried out vengeance for herself and her friends, she accepted entreaties, and she protected the caravans of the kingdom. At the same time, she went out with the heroes to invade other kingdoms. Her reputation spread far and wide. [...] "Long live the Queen!" People bowed to her in submission. That was the high point for Lu Yang on ZT Online, and for that one fleeting moment, she felt that the time and money she had spent was worth it.
The System is a translated Chinese article examining ZT Online, an MMORPG that has taken fleecing gamers to a new level.
posted by Kattullus on May 6, 2008 - 34 comments

Los Angeles libraries offer video games to kids

Los Angeles libraries offer video games to kids - Yes, they play Guitar Hero in the library these days. Over half of the LA public libraries are offering video game nights to encourage kids to visit libraries. Also, this Friday is 'gaming @ the library day', part of the effort to get children more comfortable at the library.
posted by Argyle on Apr 17, 2008 - 69 comments

Let's go Nintendo

Everything you need to know about playing Nintendo.
posted by dhammond on Apr 10, 2008 - 64 comments

Super Epic Video Game News

Super Epic Video Game News. Several Channel 101 alumni are bringing their own distinctive style to game and tech journalism. Perfect for those who love video games, but hate the people that play them. The YouTube comments are an even split between impotent rage and people who get the joke. [more inside]
posted by BartFargo on Apr 3, 2008 - 14 comments

Child-Men?

Female educator & writer comments on male culture - describing video gaming males in their 20s as 'child-men', delaying traditional responsibility by decades compared to previous generations (NPR interview). Inevitable response by gaming community and others in their 20s. Further example on the change in societal isolation that leads to bowling alone, or a new social community structure being born? [more inside]
posted by Argyle on Jan 30, 2008 - 171 comments

Dice!

Looking for something unique to bring to your next gaming session? Star-spawn will cringe in fear when they see you have shown up to battle bearing these long-lost relics of R'lyeh. The dwarves have toiled long in the mines and quarries of Khaz Modan, and even crafted the bones and teeth of great ancient beasts to create deadly weapons for your gaming arsenal. Perhaps most impressive and prized of all these unique equipages is this rare trophy of the cold and frozen north. [more inside]
posted by Demogorgon on Jan 26, 2008 - 34 comments

Lie, bitch, flirt your way to the top of the high school (Game)

Lie, bitch, flirt your way to the top of the high school ladder
"Coolest Girl In School has been touted as Grand Theft Auto for girls"
Interview with the Ladies who made it.
The ways of Mean Girls in a game.
posted by celerystick on Jan 3, 2008 - 25 comments

The Source of all the Music in your Head

Are You Not DEVO? You Are Mutato! LA Weekly goes behind the scenes of Mutato Muzika, the commercial music studio owned by Mark Mothersbaugh. Mark is a visual artist, composer, oh, and front man for a little band called DEVO who is "spending December at Mutato trying to create an album’s worth of new material and contemplating a method of dispersal in the post-record-company world."
posted by SansPoint on Dec 6, 2007 - 17 comments

Is this a +2 dagger I see before me?

Arden: The World of William Shakespeare is a Neverwinter Nights mod created by the Synthetic Worlds Initiative at Indiana University. You can play it, but it's kinda boring.
posted by BitterOldPunk on Dec 1, 2007 - 9 comments

Learn the language that can thwart evil!

"Okay, I work for GameStop, and in one of the local stores, someone returned Spanish for Everyone claiming it was exceedingly stereotypical." And it turns out it kinda was. It's a game for the Nintendo DS, where the framework involves an accidentally stolen DS which is taken by a kid whose father is in a limo, being chased by the police, going back across the border to Ensenada. Luckily, the kid's aunt (who apparently doesn't recognize him other than vaguely) is here to give him a ride as far as Tijuana, leaving him stranded in the middle of a foreign country where he doesn't speak the language! Fun, and it gets worse from there! Here's The Intro, Level 2's cut scene, level 3's cut scene and the ending, featuring a whole mess of cars, "fireworks" and, ahm, drug running? Of course, this'd just be a pile of YouTube links if it weren't for The lead designer of the game popping in to share his 2 cents on it. [via] [more inside]
posted by Rev. Syung Myung Me on Nov 25, 2007 - 45 comments

Trigger Happier

Trigger Happier "Trigger Happy is a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It’s offered under a CC license, for a limited time only. I’m not sure how limited that time will be, so grab it while it’s hot." [drm-free pdf]
posted by stavrosthewonderchicken on Nov 22, 2007 - 14 comments

The excellent proofreading alone puts it above GameFAQs.

Most video game walkthroughs on the web are in text form- GameFAQs is perhaps the best-known host for them. Sometimes text just isn't enough, though, and that's when Visual Walkthroughs comes into play, offering screenshot-based walkthroughs for a number of games like Ghost Master, Deus Ex, and Half-Life 2. [more inside]
posted by Pope Guilty on Nov 4, 2007 - 61 comments

Silly People - Games Aren't Just for Kids

According to the ESA, the average gamer is "33 years old and has been playing for twelve years" and the average buyer of video games is 38. So then, why do members of the mainstream media, as well as politicians (more here and here) continue to reference gaming as something akin to a child's toy? In the wake of the British Board of Film Classification again banning the controversial Manhunt 2, despite edits to tone down the game from its publisher, Newsweek's N'Gai Croal takes a look at "The Problem (and the Danger) of the continued Infantilization of Videogames".
posted by cmgonzalez on Oct 10, 2007 - 102 comments

Ghosts in the machine

A chimpanzee plays Ms. Pac Man (WMV, some Japanese)
posted by Blazecock Pileon on Sep 25, 2007 - 29 comments

At least you won't die of dysentery in this one.

Thule Trail is a cute modern remake of The Oregon Trail.
posted by goodnewsfortheinsane on Sep 25, 2007 - 17 comments

My name is Legion. You collapsed my probability distribution, prepare to die!

The Crossing is a new FPS game where single-player and multiplayer modes meld in one. At any point, any Non-Player-Character might not be an NPC at all, but another Player. It is likely that, as in a game of tag, players will just take turns to be "it" like Agents in the Matrix, but... wouldn't it be great if we could all be "it" at the same time? Quantum Gaming might just be the way to model such a swarm of gamers. [more inside]
posted by kandinski on Sep 23, 2007 - 30 comments

"They're dead, they're... they're all messed up."

In the grand tradition of Killer comes Humans Vs. Zombies, a campus game that's growing in popularity. From its origins at Goucher, it's spread to a reported two dozen colleges. An interview with the game's moderator is here, and you can watch the 45-minute documentary from one of the games on Google Video
posted by Pope Guilty on Jul 12, 2007 - 18 comments

M.U.G.E.N: The 2D Fighting Game Engine

M.U.G.E.N [wikipedia] is a 2D fighting game engine, originally developed by Elecbyte and released in 1999. The engine is highly customizable; characters, backgrounds, and sound files -- whether from existing games or original works -- can be easily integrated. Some examples of the engine in action [youtube]: Homer Simpson vs. Peter Griffin, Ryu vs Popeye, Green Power Ranger vs Osama Bin Laden, Fat Albert vs Juggernaut, Marvin the Martian vs. Duck Dodgers. Also, game crossovers: Homer in NES Land, Thunder Force III vs. Duck Hunt. [mi] WARNING: some of the videos are very loud.
posted by milquetoast on Jun 17, 2007 - 10 comments

He, For One, Does Not Welcome Our New Wii Overlords

What does the Wii's success mean for traditional hard-core gamers? The brother of the Gears of War designer has a few thoughts about the Wii's potential dominance in the coming years. Personally, I agree with his analysis but I think it's a good thing, whereas he's a little concerned.
posted by jragon on Jun 10, 2007 - 84 comments

Soviet era arcade games resurrected

Uptick in Cold War-like rhetoric making you a little nostalgic for the era of parachute pants and Members Only jackets?
A cabal of Russki comrades at some pinko university have been going around collecting and resurrecting disused Soviet-era arcade games, which became instantly obsolete with the collapse of communism. Sea Wolf, Duck Hunt, Pole Position, Dogfight!
We begin bombing in five minutes.
posted by planetkyoto on Jun 7, 2007 - 28 comments

SHOOT THINGS

SHOOT THINGS - a retro-arcade-style shooter for Mac OS X. The author's page describes how it was written in 3 weeks for a contest - it's entertained me for considerably longer than that.
posted by ikkyu2 on Apr 22, 2007 - 31 comments

Minigame Burnout

An Open Letter to Devs: "Minigame compilations. How many of these games can we possibly be expected to buy? On my Wii alone, I've already gone through Rayman Raving Rabbids, Super Monkey Ball, Warioware and Sonic, with Mario Party and who knows what else on the horizon. As for the DS, just about every other game I own has some kind of mini-game compilation."
posted by SansPoint on Apr 6, 2007 - 51 comments

"I Heart My Gamer"

Are you a gamer-widow? Here is your lonely corner of the internet, with forums and resources to help you find help. Inspired by AskMe.
posted by hermitosis on Mar 28, 2007 - 86 comments

Chasing the Virtual Carrot

The Hamster Ball for Gamers
The VirtuSphere is a fully immersive virtual reality sphere that enables free movement in any direction for military and first-responder training (gaming), tourism (gaming), education (gaming), real estate walk-throughs (gaming), the possibilities are only limited by your imagination (gaming). You can run, jump, walk or otherwise locomote (i.e. roll a wheelchair) through an endless virtual world. And look like a total dork doing it but who cares? The videos make it look totally badass and fun and great exercise too! Though I do wonder what happens if/when you trip and biff.
posted by fenriq on Feb 19, 2007 - 15 comments

2007 Independent Games Festival Finalists

2007 Independent Games Festival Finalists. Most have downloadable demo and full versions (on the PC, anyway). Share and enjoy.
posted by stavrosthewonderchicken on Jan 29, 2007 - 3 comments

May or may not be safe for work.

The Accidental Video Game Porn Archive
posted by Tlogmer on Jan 21, 2007 - 18 comments

It may be just a game, but it's serious business.

Running the numbers on Second Life. With Linden Labs' virtual world being taken seriously by journalists and even banks, it's clear that businesses see profits in virtual worlds. But with over US$800,000 in value changing hands in 24 hours it's becoming hard for even skeptics to deny the profit potential of Second Life. After all it's not just flying penis attacks. Not everyone agrees, however. How many of those residents just log in once, shrug then stay away?
posted by clevershark on Jan 5, 2007 - 52 comments

Sonic Invaders

Sonic Invaders - videogaming without the video. [Windows]
posted by Arcaz Ino on Nov 17, 2006 - 6 comments

How to get a Nintnedo Wii and Sony PS3 on launch day

If you fail to plan, you plan to fail. With just a week to launch, the PS3 and Wii are almost here and there is plenty of help out there if you want to try scoring one on launch day. For the Wii, read up on this guide, or try this one for the ps3. The Wiiseeker and PS3seeker will tell you exactly how many units your closest Target, Walmart, and Gamestop will have ready to sell. Ask MeFi also offers help: 1, 2, 3. And the latest MeFi Project helps those that are sticking it out at Console Camp.
posted by mathowie on Nov 10, 2006 - 85 comments

retro gaming heaven

The Computer Gaming World Archive. The first 100 issues of Computer Gaming World downloadable in pdf form, ads and all. 1981-89. (Url directs to splash page with ad, click link below to continue, pdf files somewhere around 20 megs.)
posted by pyramid termite on Oct 16, 2006 - 17 comments

Does your guild know?

Whores of Warcraft (NSFW). Tired of having to leave the insulated online fantasy universe to experience pornography?
posted by klangklangston on Oct 3, 2006 - 58 comments

Think of it as evolution in action.

Little Citadels. "Dine, shop, live, work, and be entertained in a unique and alluring environment," says the Time Warner Center website - all without ever stepping outside your gleaming Manhattan skyscraper. San Jose's Santana Row, which at first glance seemed no more than a Beverly Center you can live in, is now being compared favorably to urban European living. And MGM-Mirage's new, mysterious and costly ($7 billion!) Project CityCenter brings the trend to Las Vegas - with gambling, of course. They're not Arcosantis - and they don't, as yet, require an Oath of Fealty - but by all accounts they're thriving. What do they have in common? Wealthy tenants, megacorporate sponsors, and a shared desire to integrate efficient, conspicuous consumption into every aspect of civic life. Paolo Soleri may have been right after all - maybe he just forgot to account for the effects of capitalism.
posted by ikkyu2 on Aug 28, 2006 - 24 comments

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