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630 posts tagged with gaming.
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Wisconsin inmate loses battle to play Dungeons and Dragons in jail

Wisconsin inmate loses battle to play Dungeons and Dragons in jail. News article and 7th Circuit Court of Appeals opinion.
posted by seliopou on Jan 26, 2010 - 182 comments

Consollection!

Consollection! Also available in a beautiful hardbound edition.
posted by slogger on Jan 12, 2010 - 5 comments

Gaming under the microscope

Jamin Brophy-Warren wrote various features for the Wall Street Journal until he found a niche. This fall he left WSJ and devoted himself full-time to gaming, drafting insightful analysis of games and the technology propelling them forward . Last week, he authored an interesting piece on free flash games with crummy graphics and no story for Slate's gaming club.
posted by jefficator on Dec 21, 2009 - 11 comments

Elephants are known to be obedient game players

OBEY! The Game! [more inside]
posted by ardgedee on Dec 18, 2009 - 12 comments

Play 5,000+ classic video games in your browser

TheSmartAss.info's suite of Java emulators allows smooth, in-browser playback of literally thousands of old-school video games: 517 Atari titles, 148 for DOS, 636 Game Boy games (and 410 for Game Boy Color), 2,019 (!) NES titles, 238 GameGear games, 802 Sega Genesis titles, and 284 for the Sega Master System. Highlights include Space Invaders, Frogger, Galaga, Pitfall!, Super Mario Bros., The Legend of Zelda, Metroid, SimCity, Zero Wing, Duke Nukem, Sonic the Hedgehog, Aladdin, Earthworm Jim, Pokemon, and Metal Gear Solid. Use the search function to find your favorites! You can also register an account to save games on emulators that support it. Make sure to check the purple bar below each game for control info and links to alternate emulators in case the default one is buggy or slow.
posted by Rhaomi on Nov 30, 2009 - 54 comments

Tomes of ancient lore

Although it's commonplace nowadays to assume that J.R.R. Tolkien's The Lord of the Rings was the primary source of inspiration for Dave Arneson and Gary Gygax when they created the world's first tabletop roleplaying game, Dungeons & Dragons, a careful examination of the game suggests otherwise... James Maliszewski on The Books That Founded D&D. Some disagreement.
posted by Artw on Nov 24, 2009 - 109 comments

The virtual dice rolling has got to go.

The Microsoft Surface was the subject of much ridicule. When Gabe and Tycho from Penny Arcade had the chance to sit down with one at Carnegie Mellon's Entertainment Technology Center, known colloquially as the ETC, they saw potential for the Surface to become an amazing tool for Dungeons and Dragons tabletop gaming. They offered some suggestions to the team, and months later, SurfaceScapes is the result. Video. [more inside]
posted by lazaruslong on Oct 21, 2009 - 45 comments

Hey, you taffers!

The Dark Mod, a total conversion for Doom 3 in the spirit of Looking Glass Technology's Thief series, has finally been released after years (and more years) of development and is now available to download.
posted by dunkadunc on Oct 17, 2009 - 20 comments

Oblivion - The Cat Came Back

"...call your custom class 'Loser'." IT-HE Software has posted its latest anti-walkthrough, this time for The Elder Scrolls: Oblivion. [more inside]
posted by fearthehat on Oct 10, 2009 - 29 comments

Pay me now, my Lord

We've covered web-based game Evony's peculiar advertising previously. Now intrepid gamers are playing/observing the thing, and finding a lack of both freeness and heaving bosoms.
posted by mippy on Sep 25, 2009 - 41 comments

Journey to the Center of the Earth, indie game edition

Journey to the Center of the Earth - or DonDon (?) is an excellent exploration-based platformer game with fabulous little pixel graphics and a solid 45 minutes or so of gameplay. Think Diet Spelunky, or La Mulana Lite. A little more info and hints at Indie Games Blog.

Sorry, Windows only (direct link). F4 for fullscreen (but it's better in 1x windowed mode)
posted by BlackLeotardFront on Sep 19, 2009 - 6 comments

Cobra Mk 3

This month marks the 25th aniversary of Elite, the groundbreaking 3D space trading game. The making of Elite. More on the making of Elite from The Backroom Boys. Emulate the original BBC Micro version. The Dark Wheel.
posted by Artw on Sep 19, 2009 - 29 comments

Edmund

To jump straight into it, what made you decide to make a game involving rape? Inspiration was mostly personal, I’ve known a few girls who have been through similar situations, which sparked the concept. As far as the experience, I wanted to inspire emotion in the player, even if its vile and disgusting.
Edmund is game designer Paul Greasley's contribution to indie PC gaming web site TIGSource's competition's adult section. Gamers react. [more inside]
posted by Foci for Analysis on Sep 12, 2009 - 119 comments

Oh. Em. Gee.

OMGpop is potentially all your Flash Fun Fridays come at once. Clones of addictive classic multiplayer games like Bomberman, Pictionary, Tetris, even Mario Kart and Guitar Hero - plus a whole lot more, all wrapped up in an extremely slick interface with an added dash of chat and social networking features. Not yet out of beta, the hype is certainly extensive, but is the business model sound? [more inside]
posted by TheTorns on Aug 28, 2009 - 21 comments

Fat, Depressed & 35 y.o.

"The average video gamer is not the stereotypical adolescent locked to a computer screen 24/7."* According to the Centers for Disease Control and Prevention, Emory University and Andrews University: "A new study [PDF] says the average age of video-game players in the United States is 35 [PDF], and oh, by the way: They're overweight and tend to be depressed." [more inside]
posted by ericb on Aug 18, 2009 - 63 comments

Save vs. Obscurity

The Play-Generated Map and Document Archive: finally providing a place to put all those odd doodles, detailed maps, and character sketches that come out of your weekly gaming sessions. [more inside]
posted by Scattercat on Aug 18, 2009 - 28 comments

WHY HULK-MARG MAD (AND THEREFORE SMASH)

Hulk-Margaret smash stupid Sony. Girls not stupid lilac people. Girls strong and awesome! AAAAARRRRR! Hulk-Marg like gems. Hulk-Marg like gem sweaters (previously). But Hulk-Marg no like pandering only to gem interests. Hulk-Marg well-rounded, has many interests and layers. Hulk-Marg give example: SMASHING. Let Hulk-Marg find PowerPoint and laser pointer. Hulk-Marg has PowerPoint here somewhere. Ahem. Hulk-Marg found PowerPoint. Made slides. [via mefi projects] [more inside]
posted by filthy light thief on Aug 12, 2009 - 53 comments

This game is made by a man who hates videogames

Takeshi no Chōsenjō: it came before the endurance test that is Desert Bus, and served as an inspiration for Janey Thompson's Marathon. In English it is known as Takeshi's Challenge. Released in December 1986 for the Famicom system, the game mechanisms include use of the Famicom microphone to sing karaoke for an hour. And that's after you drink to the point of blacking out, divorce your wife, quit your job, and learn to hang glide AND learn the Hintoba language, amongst other things. All of this takes place in lands populated with nothing but people that want to beat you to death. Of course, you can skip that all and complete the game in a mere 4 minutes by simply walking off the edge of existence, and magically ending at the final treasure room. [more inside]
posted by filthy light thief on Jul 25, 2009 - 42 comments

Battletech and Red Planet: classic immersive gaming

In 1990, the first BattleTech center opened in Chicago in the US. The centers were based around networked play of the BattleTech (related to the Battletech RPG) and Red Planet combat and racing games via immerse pods. BattleTech enthusiasts have gone so far as to purchase new and decommissioned pods to set up their own centers. Occasionally, pods go on tour.
posted by Imhotep is Invisible on Jul 23, 2009 - 71 comments

Outside has the best graphics

This summer, do your gaming in the backyard! Kotaku editor Brian Crecente adapts your favorite videogames for play outdoors! Get your friends together for a game of Katamari Stick-With-Me, Super Hopscotch Brothers, Metal Gear Sneak-and-Hide, and more!
posted by EatTheWeak on Jul 23, 2009 - 16 comments

Janey Thomson's Marathon.

Janey Thomson's Marathon Any longtime fan of 80s arcade game Track & Field and fan of old gaming lore around Desert Bus will no doubt fall in love with this new classic game written in the perfect style of early 80s Konami combined with brutally long punishment games. I gave up after a few minutes but damn did I want to keep going and see the finish. [via mefi projects]
posted by mathowie on Jul 17, 2009 - 56 comments

Darkfall NERDRAGE

The gaming website Eurogamer posted a scathing review of the MMO Darkfall, yet the developers claim that the reviewer only played the game for two hours. Eurogamer refused to take down the review and became hated by the Darkfall community. This lead to what might be the most sublime nerdrage in the history of mankind. To Eurogamer's credit, they commissioned a second review of the game by Kieron Gillen. [more inside]
posted by The Devil Tesla on Jul 17, 2009 - 86 comments

"Magic missile!"

The New York Times profiles Jack Vance (but fails to mention Vancian Magic. (Curse you Dungeons & Dragons 4th edition!)
posted by Artw on Jul 16, 2009 - 53 comments

Halp your Queen's boobs, My Lord!

The downward spiral that is Evony, a web based multi-player game, advertising. Also: The Best Worst Ads by 1UP and fake in-game ads by Something Awful.
posted by Foci for Analysis on Jul 11, 2009 - 41 comments

Crocodiles don't talk.

I Went Left Instead Of Right In Pitfall And Kept On Tickin' And Now I Believe In Miracles: An absurdist play.
posted by NoraReed on Jul 9, 2009 - 13 comments

Kodename: Wolfenstein

Wolfenstein 3D, the animated graphic novel.
posted by Artw on Jul 8, 2009 - 42 comments

Bonus Level

bonus level is a new flash gaming portal. Games include Captain Dan V Zombie Plan, reminiscent of Berzerk, Push, an unusual platformer that combines level manipulation with quick-reflex timing and jumping, Jump Gear, an acrobatic timed racer and a ton more I haven't even tried yet. What sets bonus level apart from other gaming portals is that it's headed by three great names in game development, Wouter Visser (Wouter), Tõnu Paldra (tonypa) and Jean-Philippe Sarda (JP). Part of their philosophy is allowing anyone who registers to make and share levels for their games, as well as giving budding designers access to the flash APIs used to create all of bonus level's games.
posted by boo_radley on Jul 8, 2009 - 7 comments

It's-a-them!

45 pictures of Mario & Luigi!
posted by EatTheWeak on Jun 22, 2009 - 22 comments

Resi Racey Redux

In the wake of the Resident 5 racism flap (previously), and with the final game released, one of it's chief detractors, N'Gai Croal, talks to its producer, Jun Takeuchi (Part 1, Part 2). Meanwhile industry magazine MVC takes a look at Africa as a games market.
posted by Artw on Jun 12, 2009 - 137 comments

This is Not a Game

No reset button here, kiddo. What happens when you decide to drop a novice into the middle of the 24-hour race in your Nissan 350Z race car...? Gran Turismo game designer Kazunori Yamauchi decided to find out.
posted by lonefrontranger on May 26, 2009 - 42 comments

The Sinister End-of-the-World Homerun

"The only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved" .... and mad enough to play fantasy baseball. In the new book Kerouac at Bat: Fantasy Sports and the King of the Beats, a NY Public Library archivist considers documents revealing the author's detailed obsession with the imaginary exploits of players like Pictorial Review Jackson and teams like the "Pontiacs, Nashes, and cellar-dwelling LaSalles" in his finely grained, fictional Summer League.
posted by Miko on May 21, 2009 - 22 comments

Evil Lairs

Game developers are unconstrained in their designs for the enemy. Such designers will be punished with poor sales, not death in the gulag, if their designs for the overlord are unpopular. They could go anywhere with the homes of evildoers: halls of electric fluorescence, palaces carved from corduroy, suburban back yards. And yet, in spite of this freedom, most videogame designers choose to make a definite connection to familiar – or real-world – architecture ...
posted by jim in austin on May 15, 2009 - 11 comments

Hey little sister what have you done

There's something in the sea... and it has a big drill for an arm.
posted by Artw on Apr 20, 2009 - 74 comments

the missing letters are u, c and k.

At GDC this year, Heather Chaplin to game developers: "You're a bunch of f***ing adolescents." Chaplin, co-author of the book Smartbomb, spoke at the Game Developers Conference during a panel called the Rant Session. [more inside]
posted by shmegegge on Apr 8, 2009 - 249 comments

The German-style game

Monopoly killer - how The Settlers of Catan redefined board games.
posted by Artw on Mar 29, 2009 - 160 comments

Weapons of Mass UNDO

"Since I attacked my opponent in the past and the time waves have not yet propagated the results of this battle to the present, my units are still here in the present" Got that? Meta-Time Strategy Gaming [more inside]
posted by doobiedoo on Mar 28, 2009 - 55 comments

Video Games and The People Who Love Them

A Life Well Wasted is a new podcast about video games and the people who love them, created by freelance writer Robert Ashley. [more inside]
posted by Happy Dave on Mar 18, 2009 - 20 comments

Dude, I never made it to this screen before!

The niftiest thing at Coin Op World? The mp3 files of Classic Arcade Sounds. [more inside]
posted by Miko on Mar 13, 2009 - 27 comments

Playing pretend for grown-ups

Want to play a swashbuckling pirate, space opera hero, or monster-fighting Victorian dandy? How about a supervillain fighting against alien invaders? Or a mutant snack cake? Welcome to Savage Worlds. [more inside]
posted by MrVisible on Feb 25, 2009 - 56 comments

Jumpman

Friday 3MB-Mac-and-PC-download fun: Jumpman. [more inside]
posted by Rinku on Feb 20, 2009 - 29 comments

Movies in 4,096 Colors

Cinemaware produced games with one goal: a "strong commitment to movie-like quality." A laudable goal, and their tools were measured in bytes rather than megabytes. They made these games in the 80s. This one intro used an entire 880KB floppy disk! A number of Cinemaware's games are available for download as ROMs, and there's even a flash version of Defender of the Crown. Some of the original artists behind the games are still creating art and music. [more inside]
posted by sleslie on Feb 19, 2009 - 17 comments

Street Fighter

Street Fighter II. It basically created the 2d-beat-em-up, and invented the combo, the special move, a wide roster of diverse, playable characters who people grew to love, and all the other things that gamers have taken for granted for years. It spawned a whole series, none of which ever quite captured the original's charm or had the same influence. This was a game that people obsessed over - bands were named after its special moves, rappers cited it in their lyrics, and even Premier League footballers weren't immune to its charms. Poor Raul Julia's final film was this masterpiece, and a new version's headed straight to DVD very soon. Now, 17 years later, Street Fighter 4 is about to be released in Europe and the nostalgia machine is going into overdrive. The game's producer's been talking about its links to Street Fighter II, reviewers are getting misty-eyed , and even musicians are getting in on the act with Akira the Don making his very own Street Fighter-themed track. Apparently it's pretty good. Hadouken!
posted by muggsy1079 on Feb 19, 2009 - 79 comments

Playing together shouldn't hurt

The Socially Conscious Gamer is just the most recent example of growing discussions about how gamer culture and problems with silencing and pushing women out, wallowing in racist stereotypes, self-fulfilling cycles of exclusion, and why these conversations are hard, if not impossible to have. Still, if rational discussions can be had about games dealing with slavery, perhaps there is still hope. Personally, I can't wait for escapism to be for all of us, and not about escaping FROM us.
posted by yeloson on Feb 16, 2009 - 159 comments

Crapping out

Trump Entertainment is about to run out of the third extension of its debt payments. Station Casinos is offering its investors as little as 10 cents on the dollar in a pre-packaged bankruptcy. Wynn Resorts is cutting staff hours and bonuses to avoid layoffs. MGM Mirage may see a default rate of 30% on its City Center condominiums. Harrah's long-term debt has doubled. There are no more traffic jams on the Strip. Oh... and the Borgata Hotel in Atlantic City had to settle a $70 million sexual harassment lawsuit brought by its beverage servers. In short: times are tough.
posted by Joe Beese on Feb 9, 2009 - 61 comments

Headbang Hero aka Headache Hero

"For the first time in history a wireless motion-sensing wig is used as game controller." SLYT via Kotaku
posted by Rinku on Feb 8, 2009 - 20 comments

World Building

Interview with Jon Schindehette, senior art director at Wizards of the Coast for Dungeons and Dragons. See more fantasy art at his blog, ArtOrder.
posted by Artw on Jan 29, 2009 - 24 comments

Professor Layton and the DS Adventure Game Revival

Despite the oft-declared death of the Adventure Game, Nintendo's success has raised the genre's mainstream profile and quality to a level unseen since the 90s. The DS in particular has been an ideal platform for AGs, leading to the release of a number of popular Japanese titles in the American market. Professor Layton and the Curious Village is only the most recent to receive praise from western game rags - but it is the most consistently well-reviewed - making many short-lists of the best DS games of 2008. Featuring beautiful illustration, engrossing puzzles, and a charming story, Professor Layton topped Japanese software charts on its release (as did its sequel, Professor Layton and the Devil's Box, still unreleased in the US), though all indications are that its American sales have been underwhelming. [more inside]
posted by macross city flaneur on Jan 21, 2009 - 62 comments

Competitive Gaming

Most video games are easy to learn, but hard to master. For those focused on single player, there are always speed runs. However, multiplayer competition can often be much more interesting to perfect. Of course, there are those who make gaming a career with games like Halo and other FPSes. There's Street Fighter II (as well as other editions and variations), which can lead to some incredible matches. There are some very intense StarCraft tournaments, as well as similar tournaments for a variety of other RTSes. Often, games can last so long beyond their shelf lives simply because of the fan base and multiplayer aspect.
posted by cardern on Jan 13, 2009 - 41 comments

Evacuation

Friday Flash Fun: Evacuation is a puzzle game about explosive decompression. Save the crew! Eject the aliens into space by opening the spaceship's doors! The catch: doors of the same color all open together. [more inside]
posted by Rinku on Jan 9, 2009 - 17 comments

Poison Shroom

RIP 1UP & EGM. [more inside]
posted by juv3nal on Jan 7, 2009 - 63 comments

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