689 posts tagged with gaming.
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Aesthetic Addiction

Tom Bissell recounts how he was addicted to video games and cocaine and how beautiful he finds computer games. Tom Bissell, who was profiled by Poets & Writers three years ago when his writing career seemed like it could only go up, has written books and articles for such magazines as The New Yorker, Harper's, Esquire, The Believer, among others. For the last three years he's spent his writing time on Grand Theft Auto IV and other games. The Observer convened a number of games journalists and industry folk to converse about video games in connection to Bissell's essay. Earthworm Jim designer Dave Perry gave a TED talk a few years ago about the increasing aesthetic value of games which included a video by a college student Michael Highland called As Real as Your Life, which presents his thoughts about what it's like to have grown up on computer games. [Tom Bissell previously on MeFi]
posted by Kattullus on Mar 22, 2010 - 166 comments

Int +1

From TED 2010, Jane McGonigal asks if gaming can help create a better world. Previously.
posted by Rory Marinich on Mar 18, 2010 - 73 comments

25 cents, same as in town

The Joydick (NSFW) is a wearable haptic device for controlling video gameplay based on realtime male masturbation. Construction photographs.
posted by Blazecock Pileon on Mar 13, 2010 - 65 comments

Virtual Insanity

A South Korean couple meet online, make a real baby and neglect her -- to the point of starvation -- while raising a virtual child. [more inside]
posted by cedar on Mar 12, 2010 - 34 comments

Is it 1992 in here?

It's not Friday and it's not Flash. Eric David Ruth makes downloadable PC games which generally ape the style of old-school console games. He's got quite a bit of attention recently for Pixel Force Left 4 Dead, which attempts to recreate Left 4 Dead as it would have been on the NES.
posted by Pope Guilty on Mar 1, 2010 - 18 comments

Not pictured: line of five other kids

Pictures of toy store video game console kiosks! via
posted by Pope Guilty on Feb 25, 2010 - 11 comments

A cool place to play

I have been working on and off for about 2 years building our "D&D ROOM" to hold most of our collection and give us a cool place to play...
posted by Joe Beese on Feb 24, 2010 - 61 comments

Future of gaming

"Forget everything you did today. Clear your schedule and spend the next half hour watching this video. It’s a presentation by Jesse Schell, founder of Schell Games and former creative director of the Disney Imagineering Virtual Reality Studio. A veteran game designer, he is also on the faculty of the Entertainment Technology Center at Carnegie Mellon University. In a talk at the DICE 2010 conference held last week in Las Vegas, he gave a presentation called Design Outside the Box. It is the most mind-blowing thing I’ve seen in a long, long time. And while this presentation was about the future of games, Schell could very well be talking about the future of technology."
posted by erikvan on Feb 23, 2010 - 65 comments

Cruise Elroy

Cruise Elroy, by mefi's own danb, is a blog about games, specifically video games and music.

In the past, he has covered the music of Mother 3 and its battle system, gone over Ocarina of Time's music in six parts (plus Koji Kondo's favorite cadence and SSBB's OoT medley), described the use of irregular meter in videogames, pointed out the jazzy basslines of Sonic the Hedgehog, and even examined what the 1-up jingle says about the rest of the game.
posted by flatluigi on Jan 29, 2010 - 24 comments

Wisconsin inmate loses battle to play Dungeons and Dragons in jail

Wisconsin inmate loses battle to play Dungeons and Dragons in jail. News article and 7th Circuit Court of Appeals opinion.
posted by seliopou on Jan 26, 2010 - 182 comments


Consollection! Also available in a beautiful hardbound edition.
posted by slogger on Jan 12, 2010 - 5 comments

Gaming under the microscope

Jamin Brophy-Warren wrote various features for the Wall Street Journal until he found a niche. This fall he left WSJ and devoted himself full-time to gaming, drafting insightful analysis of games and the technology propelling them forward . Last week, he authored an interesting piece on free flash games with crummy graphics and no story for Slate's gaming club.
posted by jefficator on Dec 21, 2009 - 11 comments

Elephants are known to be obedient game players

OBEY! The Game! [more inside]
posted by ardgedee on Dec 18, 2009 - 12 comments

Play 5,000+ classic video games in your browser

TheSmartAss.info's suite of Java emulators allows smooth, in-browser playback of literally thousands of old-school video games: 517 Atari titles, 148 for DOS, 636 Game Boy games (and 410 for Game Boy Color), 2,019 (!) NES titles, 238 GameGear games, 802 Sega Genesis titles, and 284 for the Sega Master System. Highlights include Space Invaders, Frogger, Galaga, Pitfall!, Super Mario Bros., The Legend of Zelda, Metroid, SimCity, Zero Wing, Duke Nukem, Sonic the Hedgehog, Aladdin, Earthworm Jim, Pokemon, and Metal Gear Solid. Use the search function to find your favorites! You can also register an account to save games on emulators that support it. Make sure to check the purple bar below each game for control info and links to alternate emulators in case the default one is buggy or slow.
posted by Rhaomi on Nov 30, 2009 - 54 comments

Tomes of ancient lore

Although it's commonplace nowadays to assume that J.R.R. Tolkien's The Lord of the Rings was the primary source of inspiration for Dave Arneson and Gary Gygax when they created the world's first tabletop roleplaying game, Dungeons & Dragons, a careful examination of the game suggests otherwise... James Maliszewski on The Books That Founded D&D. Some disagreement.
posted by Artw on Nov 24, 2009 - 109 comments

The virtual dice rolling has got to go.

The Microsoft Surface was the subject of much ridicule. When Gabe and Tycho from Penny Arcade had the chance to sit down with one at Carnegie Mellon's Entertainment Technology Center, known colloquially as the ETC, they saw potential for the Surface to become an amazing tool for Dungeons and Dragons tabletop gaming. They offered some suggestions to the team, and months later, SurfaceScapes is the result. Video. [more inside]
posted by lazaruslong on Oct 21, 2009 - 45 comments

Hey, you taffers!

The Dark Mod, a total conversion for Doom 3 in the spirit of Looking Glass Technology's Thief series, has finally been released after years (and more years) of development and is now available to download.
posted by dunkadunc on Oct 17, 2009 - 20 comments

Oblivion - The Cat Came Back

"...call your custom class 'Loser'." IT-HE Software has posted its latest anti-walkthrough, this time for The Elder Scrolls: Oblivion. [more inside]
posted by fearthehat on Oct 10, 2009 - 29 comments

Pay me now, my Lord

We've covered web-based game Evony's peculiar advertising previously. Now intrepid gamers are playing/observing the thing, and finding a lack of both freeness and heaving bosoms.
posted by mippy on Sep 25, 2009 - 41 comments

Journey to the Center of the Earth, indie game edition

Journey to the Center of the Earth - or DonDon (?) is an excellent exploration-based platformer game with fabulous little pixel graphics and a solid 45 minutes or so of gameplay. Think Diet Spelunky, or La Mulana Lite. A little more info and hints at Indie Games Blog.

Sorry, Windows only (direct link). F4 for fullscreen (but it's better in 1x windowed mode)
posted by BlackLeotardFront on Sep 19, 2009 - 6 comments

Cobra Mk 3

This month marks the 25th aniversary of Elite, the groundbreaking 3D space trading game. The making of Elite. More on the making of Elite from The Backroom Boys. Emulate the original BBC Micro version. The Dark Wheel.
posted by Artw on Sep 19, 2009 - 29 comments


To jump straight into it, what made you decide to make a game involving rape? Inspiration was mostly personal, I’ve known a few girls who have been through similar situations, which sparked the concept. As far as the experience, I wanted to inspire emotion in the player, even if its vile and disgusting.
Edmund is game designer Paul Greasley's contribution to indie PC gaming web site TIGSource's competition's adult section. Gamers react. [more inside]
posted by Foci for Analysis on Sep 12, 2009 - 119 comments

Oh. Em. Gee.

OMGpop is potentially all your Flash Fun Fridays come at once. Clones of addictive classic multiplayer games like Bomberman, Pictionary, Tetris, even Mario Kart and Guitar Hero - plus a whole lot more, all wrapped up in an extremely slick interface with an added dash of chat and social networking features. Not yet out of beta, the hype is certainly extensive, but is the business model sound? [more inside]
posted by TheTorns on Aug 28, 2009 - 21 comments

Fat, Depressed & 35 y.o.

"The average video gamer is not the stereotypical adolescent locked to a computer screen 24/7."* According to the Centers for Disease Control and Prevention, Emory University and Andrews University: "A new study [PDF] says the average age of video-game players in the United States is 35 [PDF], and oh, by the way: They're overweight and tend to be depressed." [more inside]
posted by ericb on Aug 18, 2009 - 63 comments

Save vs. Obscurity

The Play-Generated Map and Document Archive: finally providing a place to put all those odd doodles, detailed maps, and character sketches that come out of your weekly gaming sessions. [more inside]
posted by Scattercat on Aug 18, 2009 - 28 comments


Hulk-Margaret smash stupid Sony. Girls not stupid lilac people. Girls strong and awesome! AAAAARRRRR! Hulk-Marg like gems. Hulk-Marg like gem sweaters (previously). But Hulk-Marg no like pandering only to gem interests. Hulk-Marg well-rounded, has many interests and layers. Hulk-Marg give example: SMASHING. Let Hulk-Marg find PowerPoint and laser pointer. Hulk-Marg has PowerPoint here somewhere. Ahem. Hulk-Marg found PowerPoint. Made slides. [via mefi projects] [more inside]
posted by filthy light thief on Aug 12, 2009 - 53 comments

This game is made by a man who hates videogames

Takeshi no Chōsenjō: it came before the endurance test that is Desert Bus, and served as an inspiration for Janey Thompson's Marathon. In English it is known as Takeshi's Challenge. Released in December 1986 for the Famicom system, the game mechanisms include use of the Famicom microphone to sing karaoke for an hour. And that's after you drink to the point of blacking out, divorce your wife, quit your job, and learn to hang glide AND learn the Hintoba language, amongst other things. All of this takes place in lands populated with nothing but people that want to beat you to death. Of course, you can skip that all and complete the game in a mere 4 minutes by simply walking off the edge of existence, and magically ending at the final treasure room. [more inside]
posted by filthy light thief on Jul 25, 2009 - 42 comments

Battletech and Red Planet: classic immersive gaming

In 1990, the first BattleTech center opened in Chicago in the US. The centers were based around networked play of the BattleTech (related to the Battletech RPG) and Red Planet combat and racing games via immerse pods. BattleTech enthusiasts have gone so far as to purchase new and decommissioned pods to set up their own centers. Occasionally, pods go on tour.
posted by Imhotep is Invisible on Jul 23, 2009 - 71 comments

Outside has the best graphics

This summer, do your gaming in the backyard! Kotaku editor Brian Crecente adapts your favorite videogames for play outdoors! Get your friends together for a game of Katamari Stick-With-Me, Super Hopscotch Brothers, Metal Gear Sneak-and-Hide, and more!
posted by EatTheWeak on Jul 23, 2009 - 16 comments

Janey Thomson's Marathon.

Janey Thomson's Marathon Any longtime fan of 80s arcade game Track & Field and fan of old gaming lore around Desert Bus will no doubt fall in love with this new classic game written in the perfect style of early 80s Konami combined with brutally long punishment games. I gave up after a few minutes but damn did I want to keep going and see the finish. [via mefi projects]
posted by mathowie on Jul 17, 2009 - 56 comments


The gaming website Eurogamer posted a scathing review of the MMO Darkfall, yet the developers claim that the reviewer only played the game for two hours. Eurogamer refused to take down the review and became hated by the Darkfall community. This lead to what might be the most sublime nerdrage in the history of mankind. To Eurogamer's credit, they commissioned a second review of the game by Kieron Gillen. [more inside]
posted by The Devil Tesla on Jul 17, 2009 - 86 comments

"Magic missile!"

The New York Times profiles Jack Vance (but fails to mention Vancian Magic. (Curse you Dungeons & Dragons 4th edition!)
posted by Artw on Jul 16, 2009 - 53 comments

Halp your Queen's boobs, My Lord!

The downward spiral that is Evony, a web based multi-player game, advertising. Also: The Best Worst Ads by 1UP and fake in-game ads by Something Awful.
posted by Foci for Analysis on Jul 11, 2009 - 41 comments

Crocodiles don't talk.

I Went Left Instead Of Right In Pitfall And Kept On Tickin' And Now I Believe In Miracles: An absurdist play.
posted by NoraReed on Jul 9, 2009 - 13 comments

Kodename: Wolfenstein

Wolfenstein 3D, the animated graphic novel.
posted by Artw on Jul 8, 2009 - 42 comments

Bonus Level

bonus level is a new flash gaming portal. Games include Captain Dan V Zombie Plan, reminiscent of Berzerk, Push, an unusual platformer that combines level manipulation with quick-reflex timing and jumping, Jump Gear, an acrobatic timed racer and a ton more I haven't even tried yet. What sets bonus level apart from other gaming portals is that it's headed by three great names in game development, Wouter Visser (Wouter), Tõnu Paldra (tonypa) and Jean-Philippe Sarda (JP). Part of their philosophy is allowing anyone who registers to make and share levels for their games, as well as giving budding designers access to the flash APIs used to create all of bonus level's games.
posted by boo_radley on Jul 8, 2009 - 7 comments


45 pictures of Mario & Luigi!
posted by EatTheWeak on Jun 22, 2009 - 22 comments

Resi Racey Redux

In the wake of the Resident 5 racism flap (previously), and with the final game released, one of it's chief detractors, N'Gai Croal, talks to its producer, Jun Takeuchi (Part 1, Part 2). Meanwhile industry magazine MVC takes a look at Africa as a games market.
posted by Artw on Jun 12, 2009 - 137 comments

This is Not a Game

No reset button here, kiddo. What happens when you decide to drop a novice into the middle of the 24-hour race in your Nissan 350Z race car...? Gran Turismo game designer Kazunori Yamauchi decided to find out.
posted by lonefrontranger on May 26, 2009 - 42 comments

The Sinister End-of-the-World Homerun

"The only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved" .... and mad enough to play fantasy baseball. In the new book Kerouac at Bat: Fantasy Sports and the King of the Beats, a NY Public Library archivist considers documents revealing the author's detailed obsession with the imaginary exploits of players like Pictorial Review Jackson and teams like the "Pontiacs, Nashes, and cellar-dwelling LaSalles" in his finely grained, fictional Summer League.
posted by Miko on May 21, 2009 - 22 comments

Evil Lairs

Game developers are unconstrained in their designs for the enemy. Such designers will be punished with poor sales, not death in the gulag, if their designs for the overlord are unpopular. They could go anywhere with the homes of evildoers: halls of electric fluorescence, palaces carved from corduroy, suburban back yards. And yet, in spite of this freedom, most videogame designers choose to make a definite connection to familiar – or real-world – architecture ...
posted by jim in austin on May 15, 2009 - 11 comments

Hey little sister what have you done

There's something in the sea... and it has a big drill for an arm.
posted by Artw on Apr 20, 2009 - 74 comments

the missing letters are u, c and k.

At GDC this year, Heather Chaplin to game developers: "You're a bunch of f***ing adolescents." Chaplin, co-author of the book Smartbomb, spoke at the Game Developers Conference during a panel called the Rant Session. [more inside]
posted by shmegegge on Apr 8, 2009 - 249 comments

The German-style game

Monopoly killer - how The Settlers of Catan redefined board games.
posted by Artw on Mar 29, 2009 - 160 comments

Weapons of Mass UNDO

"Since I attacked my opponent in the past and the time waves have not yet propagated the results of this battle to the present, my units are still here in the present" Got that? Meta-Time Strategy Gaming [more inside]
posted by doobiedoo on Mar 28, 2009 - 55 comments

Video Games and The People Who Love Them

A Life Well Wasted is a new podcast about video games and the people who love them, created by freelance writer Robert Ashley. [more inside]
posted by Happy Dave on Mar 18, 2009 - 20 comments

Dude, I never made it to this screen before!

The niftiest thing at Coin Op World? The mp3 files of Classic Arcade Sounds. [more inside]
posted by Miko on Mar 13, 2009 - 27 comments

Playing pretend for grown-ups

Want to play a swashbuckling pirate, space opera hero, or monster-fighting Victorian dandy? How about a supervillain fighting against alien invaders? Or a mutant snack cake? Welcome to Savage Worlds. [more inside]
posted by MrVisible on Feb 25, 2009 - 56 comments


Friday 3MB-Mac-and-PC-download fun: Jumpman. [more inside]
posted by Rinku on Feb 20, 2009 - 29 comments

Movies in 4,096 Colors

Cinemaware produced games with one goal: a "strong commitment to movie-like quality." A laudable goal, and their tools were measured in bytes rather than megabytes. They made these games in the 80s. This one intro used an entire 880KB floppy disk! A number of Cinemaware's games are available for download as ROMs, and there's even a flash version of Defender of the Crown. Some of the original artists behind the games are still creating art and music. [more inside]
posted by sleslie on Feb 19, 2009 - 17 comments

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