A recent XKCD comic charted the difficulty of various games for computers, from
Tic Tac Toe and
Nim being solved for all positions, to computers mastering the physical game of
Beirut and mental game of
chess (
the 2006 Deep Fritz vs Vladimir Kramnikin games, previously). There are other games that are basic on the face, but whose potentials for move combinations is so vast as to be beyond the scope of computers.
Marion Tinsley was the last great human checkers player, matching off against
Chinook in the last 6 games of his life, each ending in a draw (
previously).
Checkers was finally solved in 2007 (Google quickview;
original PDF), and is largest game that has been solved to date, at 8x8.
Solving Othello might be possible, if the decision tree were truncated, as
the 10x10 board game tree complexity is very huge.
The 19x19 Go board is is often noted as one of the primary reasons why a strong program is hard to create, though
some programs are
getting better at
optimizing move evaluations. More:
computerized gaming solutions previously, and
the Wikipedia page for solved games.
posted by filthy light thief
on Jan 11, 2012 -
57 comments
At the beginning of the Twentieth Century, "International Chess" was the only widely known chess variant in the West. It had its problems. People
tried to
solve them. Of course, they could just play
xiangqi instead. There's also
janggi,
Makruk, and the granddaddy of them all,
chaturanga. Perhaps the most refined game in the family, however, is Japanese Chess--
shogi.
[more inside]
posted by sonic meat machine
on Feb 15, 2008 -
9 comments
To Baldy Go: Thinking of shaving your head? Undergoing chemotherapy? Afraid you'll lose a bet? If you want to see what you'd look like bald, the friendly fellow at BaldlyGo will baldify your picture, free of charge, whether you're an average
man,
woman,
teen or even a
world leader. Here's
the demo for the private service.
posted by Pater Aletheias
on Mar 8, 2007 -
51 comments
Phutball (
Rules,
Java Applet), aka
Philosophers' Football or
ConwayGo is a deceptively simple 2-player game you can play on a Go board, or any rectangular grid.
(It may be simple, but finding the right move is [PDF] NP Complete.)
posted by Wolfdog
on Aug 2, 2005 -
7 comments
Japanese Prints and the World of Go. Classic Japanese art meets classic Japanese boardgame.
'The purpose of this catalogue is twofold: to enlarge the understanding of print collectors who may be unaware of the long historical and legendary background of a game that has for centuries engaged the interest of many artists in Japan; and to enrich the experience of go players by presenting works that reveal some of the large body of traditions and associations connected with the game in Japan's cultural life. Although artists were inspired by the game of go to work the theme in several media--wood, ivory, metal, textiles, and clay, and while the motif appears on numerous scroll and screen paintings--it is in woodblock prints (ukiyo-e) that its image is most frequently found.'
'. . . there is a text that likens the world to a go-board. For those who see with their minds, it is the centre of the universe.'
Warning: Each sub-link in the article opens a new window.
posted by plep
on Nov 19, 2003 -
10 comments
Go : The future of computing "In recent years, computer experts, particularly those specializing in artificial intelligence, have felt fascination - and frustration - with an ancient Asian game called Go. To date, no computer has been able to achieve a skill level beyond that of the casual player."
posted by jragon
on Aug 2, 2002 -
29 comments