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	<title>MetaFilter posts tagged with gooballs</title>
	<link>http://www.metafilter.com/tags/gooballs</link>
	<description>Posts tagged with 'gooballs' at MetaFilter.</description>
	<pubDate>Tue, 20 Oct 2009 09:24:08 -0800</pubDate> <lastBuildDate>Tue, 20 Oct 2009 09:24:08 -0800</lastBuildDate>

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		<title>Step 1. Make an utterly fantastic game.  Step 3. Profit!</title>
		<link>http://www.metafilter.com/85990/Step%2D1%2DMake%2Dan%2Dutterly%2Dfantastic%2Dgame%2DStep%2D3%2DProfit</link>
		<description> &lt;a href=&quot;http://www.rockpapershotgun.com/2009/10/20/world-of-goo-sale-provides-fascinating-results/&quot;&gt;2D BOY made around $100,000 in a week. That&#8217;s $50,000 each for writing a blog post about a game they finished a year ago. &lt;em&gt;By letting people pay whatever they wanted&lt;/em&gt;.&lt;/a&gt; 2D Boy stirred up a lot of discussion (&lt;a href=&quot;http://www.metafilter.com/76641/The-current-state-of-DRM-and-piracy-in-casual-gaming&quot;&gt;previously&lt;/a&gt;) about game piracy when they used online scoreboard data to &lt;a href=&quot;http://2dboy.com/2008/11/13/90/&quot;&gt;estimate an 82% piracy rate &lt;/a&gt;for their &lt;a href=&quot;http://www.metacritic.com/games/platforms/pc/worldofgoo&quot;&gt;fantastic indie game &lt;/a&gt;World of Goo (&lt;a href=&quot;http://www.metafilter.com/79828/Mmmm-Free-Goo&quot;&gt;previously&lt;/a&gt;).

For World of Goo&apos;s first birthday, they decided to try the &lt;a href=&quot;http://www.metafilter.com/65180/Radiohead&quot;&gt;Radiohead model&lt;/a&gt; and let people buy the game for any price they choose.  Now they&apos;ve released &lt;a href=&quot;http://2dboy.com/2009/10/19/birthday-sale-results/&quot;&gt;extensive data &lt;/a&gt; about the results.  Short version?  &quot;A huge success,&quot; even though the most commonly chosen price was only a penny. Don&apos;t miss the excellent analysis in the Rock Paper Shotgun article (that first link), including the comments where one reader has created &lt;a href=&quot;http://img14.imageshack.us/img14/8752/goonumbers.png&quot;&gt;a chart&lt;/a&gt; showing that the bottom 40% of the downloads account for 1.5% of the profit and the top 30% of the downloads account for 83% of the profit. </description>
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		<pubDate>Tue, 20 Oct 2009 09:24:08 -0800</pubDate>
		<category>2dboy</category>
		<category>drm</category>
		<category>games</category>
		<category>gooballs</category>
		<category>indie</category>
		<category>micropayments</category>
		<category>pc</category>
		<category>piracy</category>
		<category>pricing</category>
		<category>rockpapershotgun</category>
		<category>videogames</category>
		<category>wii</category>
		<category>worldofgoo</category>
		<dc:creator>straight</dc:creator>
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		<title>The current state of DRM and piracy in casual gaming</title>
		<link>http://www.metafilter.com/76641/The%2Dcurrent%2Dstate%2Dof%2DDRM%2Dand%2Dpiracy%2Din%2Dcasual%2Dgaming</link>
		<description> You may have heard by now about &lt;a href=&quot;http://www.worldofgoo.com/&quot;&gt;World&lt;/a&gt; &lt;a href=&quot;http://www.dailymotion.com/video/x2y52j_world-of-goo-gameplay-trailer_tech&quot;&gt;of Goo&lt;/a&gt;, an independent game which can best be described as a &quot;physics/construction puzzle game&quot; that &lt;a href=&quot;http://pc.gamespy.com/pc/world-of-goo/921366p1.html&quot;&gt;touches on everything from beauty to consumerism to internet privacy&lt;/a&gt;. The developer, &lt;a href=&quot;http://www.2dboy.com/&quot;&gt;2DBoy&lt;/a&gt; who had originally released the game under a &lt;a href=&quot;http://arstechnica.com/journals/thumbs.ars/2008/10/07/world-of-goo-devs-on-drm-we-trust-you-dont-steal-from-us&quot;&gt;&quot;no-DRM, don&apos;t screw us&quot; policy&lt;/a&gt; now estimates a &lt;a href=&quot;http://2dboy.com/2008/11/13/90/&quot;&gt;piracy rate of 82%&lt;/a&gt;. The authors cite a related figure of &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=17350&quot;&gt;92% found for a game called Ricochet Infinity&lt;/a&gt;, which was, in contrast, released &lt;em&gt;with DRM&lt;/em&gt;, and whose developer studied the effects of their continued efforts to patch up the keygens and exploits in its DRM along the way. From this article:

&quot;As we believe that we are decreasing the number of pirates downloading the game with our DRM fixes, combining the increased sales number together with the decreased downloads, we find 1 additional sale for every 1,000 less pirated downloads. Put another way, for every 1,000 pirated copies we eliminated, we created 1 additional sale.&quot; </description>
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		<pubDate>Tue, 18 Nov 2008 06:50:24 -0800</pubDate>
		<category>casual</category>
		<category>DRM</category>
		<category>gooballs</category>
		<category>indie</category>
		<category>piracy</category>
		<category>videogames</category>
		<dc:creator>tybeet</dc:creator>
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