Louis Gorenfeld lovingly explores the mathematics and techniques behind early, pseudo-3D games. [more inside]
For years now, the primary way of representing and storing color on a computer display has been to define it as existing in three dimensions: Red, Green, and Blue. What if that's wrong? “While the appearance of a color on a screen can be described in three dimensions, the blending of color actually is happening in a six dimensional space,” How Fifty-Three, developers of the iPad painting app Paper, used a theory of paint optics from 1931 to develop a better color mixer.
Quest for a true 3D Mandelbrot Fractal - a very nice exploration of Mandelbrot/Julia set fractals in various kinds of 3D space.