The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
Visual Aesthetics in Early Computing (1950-80) - a little look back at plotters and light pens and flow charts, which I found a bit nostalgic. You can watch Lapis, Permutations and Arabesque on YouTube.
Pixel City is a procedurally generated cityscape by Shamus Young. Procedurally generated graphics have a long history of producing attractive results with extremely small amounts of code, like Elevated, which was generated by just 4K of code, automatically generated video game content (also, Spore) or the generation of realistic water flows. Note the last demo reel may have been the test for a new film mentioned previously.
Content Aware Image Resizing. Every year SIGGRAPH rolls around I get a reminder of how smart everyone else is, especially people who do computer graphics research. From Shai Avidan and Ariel Shamir. The algorithm resizes images non-uniformly and, well, somewhat magically.
The making of the Korean Actress "Song Hye Kyo" by Max Edwin Wahyudi. Computer graphics have come a hell of a long way.
Whoa! Google adds graphics to their interface, and not only that, but they're a tabbed interface. I hope they've done extensive testing before choosing such a limiting method of navigation.
Oh, yeah. Reboot!, truly one of the geek shows of all time, is returning Fall 2001. Two made-for-television moives have been in production forever. But, now this: not movies, but a freaking full 13 episode season! With talk of another 13 after that! And a season-ending musical number! Fall 2001 can't come soon enough. Reboot! is a Canadian production; anyone know about US release dates and network? (more inside)