The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
posted by cthuljew
on Oct 17, 2013 -
This has nothing to do with the web.. But in case you're like me and the time you spend away from your computer usually consists of drinking beer and/or playing on your neato video game system. You NEED Tony Hawk. the graphics on the DC version kick playstation's ass and its the perfect game to waste hours of time and lots of beers and to destroy your friend's ego.
posted by sikk
on Jun 6, 2000 -