While a technical analysis can show you why it looks so good, its storytelling ambitions are also innovative. It was strongly influenced by film, yet some feel that AAA games are already better than blockbuster films. Some find them so immersive, they don't want to finish. [more inside]
Louis Gorenfeld lovingly explores the mathematics and techniques behind early, pseudo-3D games. [more inside]
Skyrim optimized for a netbook changes the look of the game to something completely strange and different. [more inside]
The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
BeamNG, the team responsible for Rigs of Rods, show off their soft-body physics innovations in CryENGINE 3. The [via] [more inside]
This has nothing to do with the web.. But in case you're like me and the time you spend away from your computer usually consists of drinking beer and/or playing on your neato video game system. You NEED Tony Hawk. the graphics on the DC version kick playstation's ass and its the perfect game to waste hours of time and lots of beers and to destroy your friend's ego.