7 posts tagged with graphics and videogames.
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Uncharted 4: lessons on how to create the future of interactive cinema

While a technical analysis can show you why it looks so good, its storytelling ambitions are also innovative. It was strongly influenced by film, yet some feel that AAA games are already better than blockbuster films. Some find them so immersive, they don't want to finish. [more inside]
posted by heatvision on May 20, 2016 - 48 comments

Fake 3D Until You Make 3D

Louis Gorenfeld lovingly explores the mathematics and techniques behind early, pseudo-3D games. [more inside]
posted by gilrain on Jan 9, 2015 - 16 comments

Very, very, very low graphical settings

Skyrim optimized for a netbook changes the look of the game to something completely strange and different. [more inside]
posted by codacorolla on Sep 9, 2014 - 31 comments

Billions and Billions of Path Traces

The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
posted by cthuljew on Oct 17, 2013 - 9 comments

WUB CATS = BEST CATS

13 Years of Computer Graphics
posted by Sebmojo on Feb 7, 2013 - 27 comments

It runs Crysis.

BeamNG, the team responsible for Rigs of Rods, show off their soft-body physics innovations in CryENGINE 3. The [via] [more inside]
posted by griphus on May 29, 2012 - 48 comments

This

This has nothing to do with the web.. But in case you're like me and the time you spend away from your computer usually consists of drinking beer and/or playing on your neato video game system. You NEED Tony Hawk. the graphics on the DC version kick playstation's ass and its the perfect game to waste hours of time and lots of beers and to destroy your friend's ego.
posted by sikk on Jun 6, 2000 - 11 comments

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