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Billions and Billions of Path Traces

The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
posted by cthuljew on Oct 17, 2013 - 9 comments

Shooting rabbits takes on a whole new meaning

A video of a bunch of CG physics demonstrations that can be interacted with in real time.
posted by cthuljew on Jul 20, 2010 - 32 comments

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