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6 posts tagged with halflife and valve. (View popular tags)
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The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An
interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw
on Oct 13, 2010 -
65 comments
Ten years ago Valve released
Half Life, to the delight of gamers,
modders,
critics and people who hate cut scenes. Marc Laidlaw, writer for Valve,
talks about the genesis of
scientist turned crowbar wielding survivor, Gordon Freeman. Somehow avoided playing it in all these years? You can
buy it on Steam for less than a dollar until midnight November 21st.
posted by Artw
on Nov 20, 2008 -
86 comments
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