Shawn Thorsson makes costumes for his friends
Shawn Thorsson, self-professed busiest man alive, uses
a laptop, a printer, a carving machine, and a mad scientist's lab of home-made tools to make costumes based on Star Wars
, LEGO, and other appropriately nerdy, sci-fi related media artifacts. He shares them with his friends, and they have the best Halloween ever
posted by willhopkins
on Jul 6, 2011 -
is a slickly-designed website that makes it easier for you to watch 'eSports
'. With streams for all the popular spectator games, including Major League Gaming
(broadcasting live from Columbus today), it makes it easy to switch between streams, and even includes picture-in-picture and embedded chat support.
posted by empath
on Jun 4, 2011 -
"Welcome to the Zion Archive. You have selected Historical File #12-1: The Second Renaissance.
So begins the short film of the same name by Mahiro Maeda [Flash: 1 2 - QuickTime: 1 2]
-- a devastating yet beautiful work of animation.
Originally produced to explain the backstory behind the Matrix
trilogy, Maeda's project ended up telling a story far darker and more affecting than any blockbuster.
Using a blend of faux documentary footage
and visual metaphor
, his serene Instructor relates in biblical tones the saga of Man and Machine, how age-old cruelty and hatred birthed a horrifying, apocalyptic struggle that consumed the world.
Packed with striking imagery and historical allusions
galore, this dark allegory easily transcends the films it was made for.
But while "The Second Renaissance" is arguably the best work to come from the Matrix
franchise, it's hardly alone -- it's just one of the projects made for The Animatrix
, a collection of nine superb anime films
in a wide variety of styles
designed to explore the universe and broaden its scope beyond the usual sci-fi action of the movies.
Click inside for a guide to these films with links to where they can be watched online, along with a look at The Matrix Comics
, a free series of comics, art, and short fiction created for the same purpose by some
of the best talent in the business. [more inside]
posted by Rhaomi
on Feb 14, 2011 -
Contrary to a lot of idle criticism, Bungie's Halo
series of video games has a surprisingly rich backstory
-- a universe complex enough to support seven bestselling novels
, a wiki with over 7,000 articles
, and one of the most successful ARGs in history
(including a full-fledged radio drama
). The series has also turned out sweeping audiovisual work, from the games' cinematic cutscenes
and epic music (lots of free previews)
to top-shelf anime
and the Hollywood-quality short films -- ODST
, Deliver Hope
-- that were made to promote the games (the latter of which, produced by Neil Blomkamp, inspired District 9
). And that's apart from all the material produced by Bungie's dedicated fan base: genuinely hilarious machinima
from Red vs. Blue
, professional-level graphic novels (table of contents at the top)
, gorgeous artwork
, hours of recorded dialogue
, complete transcripts
of hidden apocrypha
, and more factual analysis
, story speculation
, and casual discussion
than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the Svmma Canonica
, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion over at Bungie's official site
, or at decade-old fan forum Halo.Bungie.Org
posted by Rhaomi
on Jan 31, 2011 -
The Fall of Reach, old-school style. Some plucky French coders have borrowed a page from Codename: Gordon
, the side-scrolling homage
to Half-Life. As a result, Master Chief and his cohorts are now fighting the Covenant in 16-bit, 2D graphics. PC download only - though Mac owners at least have Boot Camp
to avoid waiting for an OS X port.
posted by Smart Dalek
on Jul 7, 2006 -
Yes, that Lincoln Center.
So we've briefly noted
the clever hack by way of which game engines, in this case, Halo
's, can be used to make movies. The best-known of these is the bleakly humorous Red vs. Blue
- which, if it isn't exactly this generation's "M*A*S*H" or "Catch-22," rather manages to capture something of the futility of postmodern warfare. Still: is this an opus you'd have pegged to premiere at New York City's vaunted high-culture mecca?
posted by adamgreenfield
on Dec 19, 2003 -
is probably the most well known and successful of games for the Xbox, but less well known are the scores of Halo movies
that take advantage of its excellent graphics and physics engines. From the classic Warthog Jump
to the cover of Asshole
and the Red vs Blue
series, the movies are sometimes breaktaking and almost always hilarious. Videogame geeks with a sense of humour? Say it ain't so!
posted by adrianhon
on May 1, 2003 -
. The air around a dropzone, especially a big one like SkyDive Chicago
, is pretty rarefied: a newcomer to the sport like myself is entirely lacking in cool, even if normal people think having made even one solo jump is pretty impressive. I'm certainly nowhere near the cool-level of the Golden Knights
, the Army's team of crack parachutists. Speaking of them and SDC, they were of course there when this year's national championships
were held in August. I especially liked the video of them showcasing their excellent HALO technique.
posted by kavasa
on Sep 23, 2002 -
NYT is realizing
that computer games can be relevent, and not just a silly fad that only kids and the uneducated can enjoy. In this review (albeit very
belated), Thursday's 'Circuits' section reviews both Operation Flashpoint
, the widely acclaimed, disturbingly realistic combat simulation, and Halo, the shooter du jour on the XBox.
posted by GriffX
on Mar 22, 2002 -