9 posts tagged with halo and bungie. (View popular tags)
Displaying 1 through 9 of 9. Subscribe:

Dust and Echoes

The world of video game music has blossomed in recent years, enough to support live concert tours and bestselling albums. But while most such work is licensed or contracted out to third-party composers, a rare breed make their living at a single company, imbuing entire franchises with their unique sound. And apart from Nintendo's venerable Koji Kondo, there is perhaps no dedicated gaming composer more renowned than Martin O'Donnell. From humble beginnings writing the jingle for Flintstones Vitamins, O'Donnell and longtime collaborator Michael Salvatori joined developer Bungie in 1997, penning music for Myth, Oni, and most notably the Halo trilogy -- an iconic blend of sweeping orchestral bombast, haunting choirs, and electronic ambience that became one of the most acclaimed and successful gaming soundtracks of all time. O'Donnell also helmed Bungie's audio department, managing voice actors, sound effects, and an innovative dynamic music engine, and was most recently working with Paul McCartney on the score for the upcoming Destiny. So it came as a surprise today when it was announced MartyTheElder was being terminated without cause (flabbergasted reaction: HBO/DBO - NeoGAF - Reddit). With O'Donnell following Joseph Staten, Frank O'Connor, Marcus Lehto, and other Bungie veterans out the door, what might this mean for the company and its decade-long plan for Destiny? [more inside]
posted by Rhaomi on Apr 16, 2014 - 25 comments

 

Halo: Fandom Evolved

Contrary to a lot of idle criticism, Bungie's Halo series of video games has a surprisingly rich backstory -- a universe complex enough to support seven bestselling novels, a wiki with over 7,000 articles, and one of the most successful ARGs in history (including a full-fledged radio drama). The series has also turned out sweeping audiovisual work, from the games' cinematic cutscenes and epic music (lots of free previews) to top-shelf anime and the Hollywood-quality short films -- ODST, Believe, Deliver Hope, Landfall -- that were made to promote the games (the latter of which, produced by Neil Blomkamp, inspired District 9). And that's apart from all the material produced by Bungie's dedicated fan base: genuinely hilarious machinima from Red vs. Blue, professional-level graphic novels (table of contents at the top), gorgeous artwork, hours of recorded dialogue, complete transcripts of hidden apocrypha, and more factual analysis, story speculation, and casual discussion than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the Svmma Canonica, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion over at Bungie's official site, or at decade-old fan forum Halo.Bungie.Org.
posted by Rhaomi on Jan 31, 2011 - 71 comments

GrifBall

GrifBall! Red Vs. Blue's Sarge and Caboose introduce the rules. A sample match: Bungie Vs. RvB. Context: Since the release of online multiplayer first-person shooter Halo 3, Bungie have allowed players to customise maps with the placement of objects, weapons, spawn points etc. using the Forge feature. Combined with customisable rule sets, unusually innovative custom games are possible. [more inside]
posted by nthdegx on Jun 17, 2008 - 4 comments

"Report a la bug. (That's French for bug report)." Halo 3 Linkorama.

Halo 3: Easter eggs, including the excellent Red Vs Blue in-game dialog easter egg; the RvB Halo 3 beta initiation; 3D images and how-to (dig out your glasses); achievements, ranks, armor, skulls, and campaign scoring explained; Bungie's favorites (videos, pics, maps, game variants to download to your 360)... and that grenade stick.
posted by nthdegx on Nov 28, 2007 - 22 comments

Marathon - Halo's predecessor

Halo 3? Phooey! Sure, Bungie's latest title in greatest series for the Xbox is released tomorrow, but for some perspective, take a look at Marathon: Aleph One — the free, open source engine to Bungie's first achievement, the Marathon Trilogy. [more inside]
posted by Down10 on Sep 24, 2007 - 57 comments

Halo 3: play-testing evolved

Halo 3: Play-testing evolved.
posted by nthdegx on Aug 26, 2007 - 56 comments

Photoshop Artist Craig Mullins

Craig Mullins is a commercial photoshop artist & videogame fan. In the mid 90s, after a couple amateur pieces of fan art he created for the game Marathon made their way to the folks at Bungie, he was hired to create a series of Halo themed art for the company. His full portfolio of commercial & personal work is interesting.
posted by jonson on Aug 24, 2006 - 14 comments

Son of Bees or Bees Knees?

Son of Bees or Bees Knees? Looks like the Halo crowd may have uncovered another I Love Bees or maybe just the Bees Knees?
posted by metameme on Jan 10, 2005 - 25 comments

Did Bungie Software release their April Fool's joke

Did Bungie Software release their April Fool's joke ahead of schedule and under budget?
posted by machaus on Jan 26, 2002 - 11 comments

Page: 1