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4 posts tagged with halo and machinima. (View popular tags)
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Halo: Fandom Evolved

Contrary to a lot of idle criticism, Bungie's Halo series of video games has a surprisingly rich backstory -- a universe complex enough to support seven bestselling novels, a wiki with over 7,000 articles, and one of the most successful ARGs in history (including a full-fledged radio drama). The series has also turned out sweeping audiovisual work, from the games' cinematic cutscenes and epic music (lots of free previews) to top-shelf anime and the Hollywood-quality short films -- ODST, Believe, Deliver Hope, Landfall -- that were made to promote the games (the latter of which, produced by Neil Blomkamp, inspired District 9). And that's apart from all the material produced by Bungie's dedicated fan base: genuinely hilarious machinima from Red vs. Blue, professional-level graphic novels (table of contents at the top), gorgeous artwork, hours of recorded dialogue, complete transcripts of hidden apocrypha, and more factual analysis, story speculation, and casual discussion than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the Svmma Canonica, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion over at Bungie's official site, or at decade-old fan forum Halo.Bungie.Org.
posted by Rhaomi on Jan 31, 2011 - 71 comments

First!

"Wow, a new user... That's Great! We'd be happy to show you the ropes!" a PSA on conversation starters in forums and comment threads online that have never been heard or used before. Brought to you by Red Vs. Blue.
posted by Del Far on Jun 25, 2008 - 18 comments

We cannot see Mrs. B.J. Smegma

Halo meets Monty Python (youtube). Monty Python's "How not to be seen" done in Halo. Or try, The Codex for more fun with the Halo engine. Previous Halo machinima post.
posted by papakwanz on Nov 29, 2006 - 8 comments

We aren't always fighting

This Spartan Life, a Halo talk show. A nice example of Machinima, using game engines in unexpected ways. Some, like the folks behind Red vs. Blue or The Strangerhood, make long running series, others recreate movie scenes, and some people just like playing with the environment.
posted by Gamblor on Aug 22, 2005 - 10 comments

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