A decade after Halo 2 (and a day before the MCC), enjoy this loose timeline of essential Halo fandom: Halo.Bungie.Org / Halo at Macworld '99 / Red vs. Blue / The Halo Trilogy in 5 minutes / The Cortana Letters / HBO's cutscene library and dialog databank / Main Menus / Kitty Cat / Warthog Jump (and BOLL's Warthog Launch game) / How Not To Be Seen / Fan Art / Panoramas / The Music of Marty O'Donnell (prev.) / Video Games Live: Halo / Analysis by Stephen Loftus / Who was Brian Morden? / I Love Bees and the ARG radio drama / Halo 2 Trailer / Halo 2 E3 '04 Demo / Full Halo 2 making-of documentary / Voice acting / Conversations from the Universe / The Beastiarum / Surround Sound Test! / Geography of New Mombasa / This Spartan Life / The Solid Gold Elite Dancers / Creepy Guy at Work / Gameplay May Change / Master Chief Sucks at Halo / Another Day at the Beach / '06 Bungie Studios Tour / Halo 3 Trailer / Starry Night / Believe / HALOID / No Scope Was Involved / 100 Ways to Die / "Bungie Favorites" gallery / Mister Chief / OONSK / OneOneSe7en / 2553 Civilian 'Hog Review / Griffball / ForgeHub / 405th Cosplay / Neill Blomkamp's Landfall / Weta's Real-life Warthog / Halo Legends anime anthology / List of Halo novels / Halopedia / Halo 3 Terminal Archive / DDR Dance / Animatronic Elite project / HBO's "Guilt-O-Lantern" contest / Keep It Clean / We Are ODST / Sadie's Story / Halocraft / "A Fistful of Arrows" fan comic / RvB Animated (and CGI) / Project Contingency / Halo Zero / Halo 2600 (prev.) / Reach Datapad Transcripts / The last Halo 2 player on Xbox LIVE / Bungie's Final Halo Stats Infographic / Key & Peele: Obama on Halo 4 / Top 10 Halo Easter Eggs / Behind the scenes of Halo 2 Anniversary
A year ago, Microsoft was crucified in the press for the PR fiasco of the Xbox One, with rival Sony winning thunderous applause for its PS4 by simply maintaining the status quo. But after doing a
360 180 on its hated policies, Redmond is attempting to close the gap with the most valuable package deal since The Orange Box.
A remarkable feat of engineering, Halo: The Master Chief Collection will feature on a single disc the complete HD-remastered campaigns of Halos 1-4 alongside Ridley Scott's Nightfall, the Halo 5 beta, and the holy grail of Xbox gaming: every last one of the series' 100+ multiplayer maps in a single unified matchmaking system incorporating the original engines, gameplay mechanics, and idiosyncrasies of each.
Ten years after Halo 2 (and four years after MS shut the taps), IGN suspects a plan by 343 to rekindle (and data-mine) Bungie's magic for an uncertain Halo 5, while Eurogamer welcomes the return of what it calls online FPS's peak. [More reaction: NeoGAF - Ars Technica - Reddit]
Bungie, meanwhile, stood with Sony to showcase its upcoming Destiny, the vaunted space epic that will beta this summer before facing its revamped forerunners later this year. More E3 coverage: Microsoft (5min) - Sony (5min) - Nintendo (airing noon EST) - SW: Battlefront - AC: Unity - MGS5: The Phantom Pain - Evolve - No Man's Sky - The Order: 1886 - Sunset Overdrive - Grim Fandango - Bloodborne - Arkham Knight - Scalebound - Mortal Kombat X - The Division - LittleBigPlanet 3 - Inside - Uncharted 4 - Crackdown
The world of video game music has blossomed in recent years, enough to support live concert tours and bestselling albums. But while most such work is licensed or contracted out to third-party composers, a rare breed make their living at a single company, imbuing entire franchises with their unique sound. And apart from Nintendo's venerable Koji Kondo, there is perhaps no dedicated gaming composer more renowned than Martin O'Donnell. From humble beginnings writing the jingle for Flintstones Vitamins, O'Donnell and longtime collaborator Michael Salvatori joined developer Bungie in 1997, penning music for Myth, Oni, and most notably the Halo trilogy -- an iconic blend of sweeping orchestral bombast, haunting choirs, and electronic ambience that became one of the most acclaimed and successful gaming soundtracks of all time. O'Donnell also helmed Bungie's audio department, managing voice actors, sound effects, and an innovative dynamic music engine, and was most recently working with Paul McCartney on the score for the upcoming Destiny. So it came as a surprise today when it was announced MartyTheElder was being terminated without cause (flabbergasted reaction: HBO/DBO - NeoGAF - Reddit). With O'Donnell following Joseph Staten, Frank O'Connor, Marcus Lehto, and other Bungie veterans out the door, what might this mean for the company and its decade-long plan for Destiny? [more inside]
"Meanwhile, on the LASO setup, Cody and Rob could not defeat a group of two or three grunts. I asked the students to compare each other’s experiences. “What’s the problem?” I asked Cody and Rob, “Caitlin isn’t having any trouble staying alive and she’s fighting even more grunts than you.” This moment taught us that different people approach similar obstacles with certain preexisting advantages and disadvantages that radically alter the probability of their success." -- Samantha Allen teaches intersectionality through the use of Halo's difficulty settings, as inspired by John Scalzi's essay Straight White Male: The Lowest Difficulty Setting There Is.
The Glitch [slyt]
The Weaponized Transhuman: Halo, Deus Ex, Crysis, Bioshock, Warhammer, and the Future of Wetware (Us). Related: New Deus Ex: Human Revolution trailer.
Contrary to a lot of idle criticism, Bungie's Halo series of video games has a surprisingly rich backstory -- a universe complex enough to support seven bestselling novels, a wiki with over 7,000 articles, and one of the most successful ARGs in history (including a full-fledged radio drama). The series has also turned out sweeping audiovisual work, from the games' cinematic cutscenes and epic music (lots of free previews) to top-shelf anime and the Hollywood-quality short films -- ODST, Believe, Deliver Hope, Landfall -- that were made to promote the games (the latter of which, produced by Neil Blomkamp, inspired District 9). And that's apart from all the material produced by Bungie's dedicated fan base: genuinely hilarious machinima from Red vs. Blue, professional-level graphic novels (table of contents at the top), gorgeous artwork, hours of recorded dialogue, complete transcripts of hidden apocrypha, and more factual analysis, story speculation, and casual discussion than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the Svmma Canonica, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion over at Bungie's official site, or at decade-old fan forum Halo.Bungie.Org.
GrifBall! Red Vs. Blue's Sarge and Caboose introduce the rules. A sample match: Bungie Vs. RvB. Context: Since the release of online multiplayer first-person shooter Halo 3, Bungie have allowed players to customise maps with the placement of objects, weapons, spawn points etc. using the Forge feature. Combined with customisable rule sets, unusually innovative custom games are possible. [more inside]
Halo 3: Easter eggs, including the excellent Red Vs Blue in-game dialog easter egg; the RvB Halo 3 beta initiation; 3D images and how-to (dig out your glasses); achievements, ranks, armor, skulls, and campaign scoring explained; Bungie's favorites (videos, pics, maps, game variants to download to your 360)... and that grenade stick.
Halo 3: Play-testing evolved.
So, there will be a movie made from the video game Halo , which is bad. But it's being Exec. Produced by Peter Jackson, which is good.
Did Bungie Software release their April Fool's joke ahead of schedule and under budget?