15 posts tagged with hardware and software. (View popular tags)
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The US has lost a quarter of its high-tech jobs since 2000, the number declining by 687,000. A veteran headhunter opines on the causes: The technical jobs in Silicon Valley are hard to fill with Americans...I get email every day from new grads, asking for help finding jobs, but honestly, most are Indian or Chinese, not many Americans. He cites a NYT article which claims that the reason iPhone manufacturing doesn't happen in the US is that Apple’s executives believe the vast scale of overseas factories as well as the flexibility, diligence and industrial skills of foreign workers have so outpaced their American counterparts that “Made in the U.S.A.” is no longer a viable option for most Apple products.
posted by shivohum on Jun 2, 2012 - 86 comments

While Moore's Law continues to drive consumer and manufacturer expectations of technological advancement, frequency scaling has given way to parallel scaling and our most visible indicator of ever increasing transistor density is ever multiplying cores. Welcome to the Parallel Jungle where heterogeneous cores and ultimately the cloud offer far faster growth rates in parallelism than even described by Moore's Law. [more inside]
posted by I've wasted my life on Jan 31, 2012 - 31 comments

An oldie but a goodie: David Bennabaum on learning how to program and be a sys admin at his high school in his youth.
posted by reenum on Aug 12, 2011 - 18 comments

Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.

These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.

As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.

Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel on Feb 9, 2011 - 44 comments

Yesterday was the day that Microsoft Kinect for the XBox 360 launched (warning: site "works best with" proprietary, embrace-and-extendware--here's a slightly more accessible YT demo). Like with the Wii, it's possible the most lasting effect on the open community is the excellent commodity hardware. To that end, Adafruit offered a $1000 reward to the first open source code that could work with the hardware. Microsoft was displeased, citing both law-enforcement and product safety groups as co-enforcers. The bounty is now $2000.
posted by DU on Nov 5, 2010 - 116 comments

Cupidtino is a "new social dating website exclusively for Apple fans" which launches in June. If your Cupidtino Appleationship works out, you could have a magical Apple Store Wedding! Via "Oh God No." [more inside]
posted by zarq on May 5, 2010 - 51 comments

This week Microsoft unveiled the Kin, formerly Project Pink (previously), which emerged out of the troubled Sidekick (previously). Built on the same foundation as the Zune HD, making it the first in-phone use of the NVIDIA Tegra, the phones operating system is a cut-down version of Windows Phone 7 with a focus on photo sharing and social networking. Will the Kin make Microsoft cool again? Perhaps. Of course all eyes are still on the Smartphone market, and how Windows Phone 7 will compare to the iPhone. Some see a clear lead for WP7 from a developers perspective, others are more doubtful.
posted by Artw on Apr 16, 2010 - 49 comments

Dorkbot is a "monthly meeting of artists (sound/image/movement/whatever), designers, engineers, students, scientists, and other interested parties who are involved in the creative use of electricity." Started in NYC in 2000 by Douglas Repetto, Director of Research at the Columbia University Computer Music Center as well as one of Wired's 10 Sexiest Geeks, there are now dozens all over the world. Past presenters have been featured here on the blue. For instance Jeff Han presented his multi-touch interface at dorkbot-nyc in April of 2006. Miru Kim presented her naked city spleen at dorkbot-nyc in October of 2006. Bummed that there's not one in your own city? Start your own! [more inside]
posted by funkiwan on Dec 30, 2008 - 19 comments

Would you like some Narco ballards with your network software?
posted by Artw on Oct 10, 2008 - 9 comments

The History of Computing Project is a collaborative effort to record and publish the history of the computer and its roots. The site includes a chronological timeline, biographies of computing pioneers, a look at computing hardware through the years, as well as software and games. [more inside]
posted by netbros on May 9, 2008 - 11 comments

To work around the proprietary whims of digital audio software developers and laptop processor limitations during the mid- and late-1990s, a small band of technically-minded people, including the electronic musician Blitter, pulled together in the late 1990s to engineer the open-source OPEN DSP EZ-Kit platform, a 16-bit computer designed entirely with a focus on low cost and extensible control and DSP arithmetic capabilities. While this project and similar commercial offerings never seemed to gain the critical mass needed to sustain long-term interest, perhaps the new Arduino hardware project from MIT's Processing hardware group may gain a foothold with Processing and Pure Data audio software hobbyists and artists alike, allowing the creative community to extend, enhance and share inventive uses of new technology. Arduino's use has already begun in fascinating museum installations around the world, and has become a part of this year's SONAR and Ars Electronica festivals.
posted by Blazecock Pileon on Aug 12, 2006 - 10 comments

FlexGo™. Microsoft targets emerging markets with pay as you go and subscription models.
posted by davehat on Jun 29, 2006 - 13 comments

What is ubiquitous computing or "ubicomp," other than a geeky buzz-phrase for smart objects, "things that think"? In his provocative new book Everyware (freely excerpted here and here), interface designer and MeFite Adam Greenfield provides a thoughtful meditation on one of the digital world's most resonant hopes for the future, encompassing everything from pervasive RFID-chipping, Orwellian surveillance, and a humbly practical magic wand to a "coming age of calm technology."
posted by digaman on Jun 19, 2006 - 29 comments

Trusted Computing. Microsoft and friends are proposing some major alterations to the way that computers work, the ostensible goal being to increase security. But others say that the real goals are much more insidious.
posted by bingo on May 22, 2004 - 15 comments

How to tilt at windmills. What these guys don't undestand is that Apple can't make money selling software. They develop software so that they can sell the hardware on which it runs, which is their real profit center.
posted by Steven Den Beste on Sep 18, 2000 - 32 comments

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