Expanded from a demo produced for the 2012 Something Awful Gamedev Challenge (an annual event which has also brought us Icarus Proudbottom Teaches Typing, previously), Team Punch the Moon (which includes the creator of Job Dog, previously) have finally finished Pachinko Man, a point-and-click HTML5 browser adventure game about a Japanese salaryman whose addiction to pachinko machines drives him to make a deal with a demon that damns him to Ball Hell (conveniently also Baal's Hell), the deepest level of Office Hell (as in, Baal is renting its basement). [more inside]
Digger is a classic IBM PC game from 1983 made by Windmill Software. You can play it online via HTML5, online via Java or download a version for platforms both common and obscure. More ports are on the Links page. [more inside]
"As a developer and a gamer I always wanted to make games, but I never actually did it. To change that I threw myself a public challenge: build a new game every week in html5." [more inside]
Xona Games have ported their Xbox Live Indie Games bullet hell shoot-em-up Score Rush to HTML5 — with multiplayer included!
Eke out a peaceful life in the wilderness in Make No Wonder, a new HTML5 game by MeFi's own Matthew Hollett. [via mefi projects]
WebGL, the 3D technology that's associated with HTML5, continues to make giant strides in diverse areas:
Exploration of human anatomy: Zygote Body, released yesterday, and BioDigital Human, the successors to Google Body (previously)
World Visualisation: WebGL Earth, Nokia's 3D Map of the entire earth (previously). WorldWeather and The WebGL Globe, a Google project that displays all kinds of data. Also: Where Does My Tweet Go?
Games: browser ports of Team Fortess 2, Quake 3 and Rage (a developer’s diary). SkidRacer, an entire game in WebGL. Mini Mass Effect (not yet playable, sadly).
Tools: 3Notes.js, a visual scene editor. Developer documentation. More resources.