Blockly Games is a series of educational games that teach programming. It is designed for children who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages.
3... 2... 1... fontBomb! Detonate your favourite websites in stylish fashion with this experimental bookmarklet by Philippe-Antoine Lehoux. [more inside]
WebGL, the 3D technology that's associated with HTML5, continues to make giant strides in diverse areas:
Exploration of human anatomy: Zygote Body, released yesterday, and BioDigital Human, the successors to Google Body (previously)
World Visualisation: WebGL Earth, Nokia's 3D Map of the entire earth (previously). WorldWeather and The WebGL Globe, a Google project that displays all kinds of data. Also: Where Does My Tweet Go?
Games: browser ports of Team Fortess 2, Quake 3 and Rage (a developer’s diary). SkidRacer, an entire game in WebGL. Mini Mass Effect (not yet playable, sadly).
Tools: 3Notes.js, a visual scene editor. Developer documentation. More resources.
Joel Webber, a Google engineer who created the Google Web Toolkit and is working on the new Dart language, gave an incredibly detailed hour and a half talk about how Angry Birds was ported to HTML5 for the Chrome app store.
Jolecule is an HTML5 viewer for three-dimensional protein structures that requires no plugins. "Jolecule works in modern browsers such as Chrome and Safari and mostly in Firefox." Check out the 3D structure of myoglobin. Or view an animated slideshow of how the glucocorticoid receptor binds DNA (press spacebar to advance).
An open source, html5 based graphing and computation engine does in your browser what is usually outsourced to the cloud. It graphs, solves, simplifies, integrates and differentiates expressions, and needs no internet connection once you load the page in your browser (or save it on your computer). RTFM.
There's lots going on with HTML5. Get the latest from the folks at Ajaxian. First, find out What's New in HTML5 (The WHATWG Blog), then look into the new Microdata Spec. There's a Sticky Notes Tutorial, and an examination of the Canvas Tag. Getting the nitty gritty details right.