<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:admin="http://webns.net/mvcb/"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
	<channel>
	<title>MetaFilter posts tagged with hughdubberly</title>
	<link>http://www.metafilter.com/tags/hughdubberly</link>
	<description>Posts tagged with 'hughdubberly' at MetaFilter.</description>
	<pubDate>Thu, 13 Dec 2012 03:25:28 -0800</pubDate> <lastBuildDate>Thu, 13 Dec 2012 03:25:28 -0800</lastBuildDate>

	<language>en-us</language>
	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<ttl>60</ttl>
	<item>
		<title>Goal Directed Design Process</title>
		<link>http://www.metafilter.com/122839/Goal%2DDirected%2DDesign%2DProcess</link>
		<description>&lt;a href="http://www.dubberly.com/articles/alan-cooper-and-the-goal-directed-design-process.html"&gt;Alan Cooper and the Goal Directed Design Process&lt;/a&gt; &lt;em&gt;The heart of the problem, he concludes, is that the people responsible for developing software products don&#8217;t know precisely what constitutes a good product. It follows that they also do not know what processes lead to a good product. In short, they are operating by trial and error, with outcomes like customer satisfaction achieved by little more than blind luck.&lt;/em&gt; &lt;small&gt;&lt;small&gt;&lt;a href=&quot;http://www.dubberly.com/about&quot;&gt;By Hugh Dubberly&lt;/a&gt;, first published AIGA GAIN Journal, 2001&lt;/small&gt;&lt;/small&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2012:site.122839</guid>
		<pubDate>Thu, 13 Dec 2012 03:25:28 -0800</pubDate>
		<category>alancooper</category>
		<category>business</category>
		<category>centered</category>
		<category>design</category>
		<category>designprocess</category>
		<category>desirability</category>
		<category>engineering</category>
		<category>feasibility</category>
		<category>history</category>
		<category>hughdubberly</category>
		<category>interactiondesign</category>
		<category>larrykeeley</category>
		<category>method</category>
		<category>quality</category>
		<category>software</category>
		<category>systems</category>
		<category>technology</category>
		<category>user</category>
		<category>users</category>
		<category>viability</category>
		<dc:creator>infini</dc:creator>
	</item>
      
	</channel>
</rss>


