Sales of digital comics have soared in the past three years. Readers love the look of comics on the iPad screen and they also love the convenience of in-app purchasing, which allows consumers to buy and store their comics within a single app. So it’s a big deal when Apple bans a comic—usually because of sexual or mature material or nudity—and it has happened to at least 59 comics this year.
- Are comics too hot for Apple?
Publishers Weekly looks at Apples role as Gatekeeper in the wake of their rejection of Sex Criminals #3 and retroactive removal of Sex Criminals #1
from the iOS marketplace. Strangely the books remain available via iBooks
. This is not the first time Apples policies have been confusing or raised concerns of censorship, such as with the Saga of Saga #12
earlier this year, and before the rise of comixology with the banning
of Ulysses Seen (previously
posted by Artw
on Nov 22, 2013 -
A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT
is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II
and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.
The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding
: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
. Not free: iOS [more inside]
posted by JHarris
on Aug 19, 2013 -
At Apple's keynote presentation
at the WWDC yesterday, scorn for Scott Forstall – their recently-fired
VP of iOS software – ran rampant. His preference for skeuomorphic design (calendars that look like leather and so-on) was mocked repeatedly by Craig Federighi
: “Look! Even without all that stitching, everything just stays in place.” But the real shocker was the completely redesigned iOS 7
, created under the supervision of Jonathan Ive, who prior handled all of Apple's hardware design and none of its software. Previously Ive and Forstall were much at odds, reportedly refusing to even meet with each other
—and it should be noted that Ives' famous idol
, the legendary industrial designer Dieter Rams, famously rejected artificial wooden furnishings with his breakout design, the record player that was nicknamed "Snow White's Coffin"
for its transparent lid. Forstall's ousting placed Ive in charge of interface as well as industrial design
, and it was expected that the shift would lead to a change in iOS design philosophy. But the change was perhaps more radical than expected—a complete overhaul that looks simple to the point of cartoonishness
, with abstracted icons and stark layouts. Some critics are already complaining that iOS 7 goes too far in the other direction
; others note the deep rigor of its new rules-based design
. You can hear Ive talk about his design here [warning: obnoxious Apple promo video]
. And Apple threw its support behind Ive with an unexpectedly lovely short video about the design process [warning: possibly also obnoxious]
: "We start to confuse convenience for joy, abundance with choice. There are a thousand no's for every yes."
posted by Rory Marinich
on Jun 11, 2013 -
Google makes great maps
. But Apple and Google aren't getting along well. So in its new iOS 6, Apple dropped all Google mapping tech in favor of its own Maps app that it promised would "blow your head off"
. Some people
like it. Others
don't. But the numbers
are that 63 countries with a combined population of 4.5 billion people will lose at least one of the traffic, transit, or street views they had before. And even arch-supporter John Gruber acknowledges " the maps experience in iOS 6 is a downgrade"
. Google may produce an official Google Maps app for iOS. Then again, they may not
posted by Egg Shen
on Sep 19, 2012 -
is an iOS
game available for iPhone, iPad, and iPod Touch. It is typically seen as a send-up of the classic game Punch-Out!!
mashed up with roleplaying game
conventions such as experience points and character-modifying equipment. Its defining trait is that it relies upon new game+
to advance your character (actually your character's family/bloodline) and the story.
J. Nicholas Geist over at Kill Screen
has written a review
to match the game.
posted by curious nu
on May 20, 2011 -
Where do you think Apple’s iPhone is the most popular? Where do Nokia’s Symbian phones dominate? How is it going for Android in different parts of the world? What about Blackberry?
We’re going to answer all of those questions and more in this article, which will closely examine mobile OS usage across the world.
posted by infini
on Jan 14, 2011 -
Apple has decided to follow the success of their iOS App store by making a Mac App store
. Yes, applications for the Mac OS
will soon be available, in addition to the previous methods, for one click download and installation from a single online source. Engadget covers the guidelines
for App submissions, CNET has a FAQ
about the store, while Ars Technica
, PC Mag
discuss the pros and cons of this development.
posted by nomadicink
on Oct 22, 2010 -
Perhaps I don’t have the allegiance to paper that I ought to because anybody who invests in The Absolute Sandman, all four volumes, is now carrying 40 pounds of paper and cardboard around with them. And they hurt and they complain, “Oh, I feel guilty.” And I look at it and go, you’re not getting anything that is quantitatively or qualitatively better than the experience you’d be getting on an iPad, where you can enlarge the pages, you can move it around, it’s following the eye, and you can flip the pages.
- Neil Gaiman
on digital comics. Will this be the year of comics readng devices, as comiXology CEO David Steinberger
says? Comixology is certianly leading the way
, announcing tools for independant comics creators
that will allow them to publish their comics via the comixology store, complete with the "guided views" which are a core part of their viewing experience. One creator who is full embracing digital is Alex De Campi
, whose Napoleonic comic Valentine
is not only published across a range of devices (iOs, Epub, Android, Kindle) but also in 14 languages
, something that would have been difficult-to-impossible otherwise. Previous digital comics
, Comixology suggestions
posted by Artw
on Oct 17, 2010 -
Apple has suddenly reversed their stance on 3rd-party tools for iOS development.
(From the horses's mouth.
) This means that programmers will be able to use Adobe Flash (and other tools) to make iPhone (iPad, etc.) apps. It does NOT mean that Flash apps (swfs) will be able to run in iPhone or iPad browsers. That is still verboten. It means that developers won't be stuck using just XCode (Apple's code editor/compiler) and the Objective-C language. Alternatively, programmers will be able to use Actionscript (Flash's language) or some other language. Apple will allow cross-compiled apps to be sold in their app store. Meanwhile, porn is still not allowed. Responses: 1
posted by grumblebee
on Sep 9, 2010 -