The iEconomy: Apple and Technology Manufacturing. Since January, the New York Times has been running a series of articles "examining the challenges posed by increasingly globalized high-tech industries," with a focus on Apple's business practices. The seventh article in the series was published today: In Technology Wars, Using the Patent as a Sword. Related: For Software, Cracks in the Patent System and Fighters in the Patent War. [more inside]
iPhone Caused “Crisis of Design” at Samsung (Memo) “Influential figures outside the company come across the iPhone, and they point out that ‘Samsung is dozing off.’ All this time we’ve been paying all our attention to Nokia, and concentrated our efforts on things like Folder, Bar, Slide,” Shin wrote. “Yet when our UX is compared to the unexpected competitor Apple’s iPhone, the difference is truly that of Heaven and Earth. It’s a crisis of design.” Complete text of the internal memo submitted in the Apple vs Samsung case. Those are the more ugly points of the memo, which seems to bolster Apple’s lawsuit stating that Samsung infringed upon a number of Apple’s patents. Apple asserts that Samsung has “slavishly copied” Apple’s iPad and iPhone devices, and is seeking $2.5 billion in damages. So any more ammunition that Apple can get to make it look like Samsung attempted to actively rip off Apple’s products is only a good thing for Apple’s case. And the memo is rife with ammunition.
Prototypes are usually the missing links in the evolution of human technology, the dead-ends of ideas that give way to the refinement of the final physical product. Prototypes aren't just for Darth Vader. While the legal back and forth between Apple and Samsung continues, a treasure trove of prototype designs for Apple devices has been released to the public, showing insights into various design approaches and feature enhancements, including larger form-factor iPads with and without kickstands and landscape ports and iPhones that parody the Sony logo, show a different layout for camera elements, and look remarkably like fourth-generation models, as far back as 2005. On the other hand, some have made prototypes into the end goal itself, such as the folks at Dangerous Prototypes, a site which features a new open-source electronic hardware project each month. Some are just gratuitous fun, while others are a bit more practical, such as one project that recycles old Nokia displays and another that provides access to infrared signal, useful for hacking together remote controls for all sorts of IR-based devices. Other prototypes of tomorrow's technology are less concerned with shrinking down the guts of the invention itself, to make it disappear, but rather on how we interact with and integrate physical representations of these ideas into our daily lives. Above all else, prototypes are always forward-looking and are therefore inherently optimistic expressions of human creativity: Even children are getting into imagining the world of tomorrow.
With the unveiling of the BlackBerry Playbook, a 7" iPad competitor solidly aimed at business, are the tablet wars heating up?