Tim Cook's Freshman Year: The Apple CEO Speaks Prior to his death on Oct. 5, 2011, Steve Jobs made sure that the elevation of Tim Cook—his longtime head of operations and trusted deputy—to Apple chief executive officer would be drama-free. “He goes, ‘I never want you to ask what I would have done,’” recalls Cook. “‘Just do what’s right.’ He was very clear.” ... In his most wide-ranging interview as CEO, Cook explains how Apple works now, talks about the perception that he’s “robotic,” and announces the return of Apple manufacturing to the U.S.
posted by The Deej
on Dec 6, 2012 -
144 comments
iPhone Caused “Crisis of Design” at Samsung (Memo) “Influential figures outside the company come across the iPhone, and they point out that ‘Samsung is dozing off.’ All this time we’ve been paying all our attention to Nokia, and concentrated our efforts on things like Folder, Bar, Slide,” Shin wrote. “Yet when our UX is compared to the unexpected competitor Apple’s iPhone, the difference is truly that of Heaven and Earth. It’s a crisis of design.” Complete text of the internal memo submitted in the Apple vs Samsung case.
Those are the more ugly points of the memo, which seems to bolster Apple’s lawsuit stating that Samsung infringed upon a number of Apple’s patents. Apple asserts that Samsung has “slavishly copied” Apple’s iPad and iPhone devices, and is seeking $2.5 billion in damages. So any more ammunition that Apple can get to make it look like Samsung attempted to actively rip off Apple’s products is only a good thing for Apple’s case.
And the memo is rife with ammunition.
posted by infini
on Aug 7, 2012 -
403 comments
Prototypes are usually the missing links in the evolution of human technology, the dead-ends of ideas that give way to the refinement of the final physical product. Prototypes aren't just for
Darth Vader. While the legal back and forth between Apple and Samsung continues, a
treasure trove of
prototype designs for Apple devices has been released to the public, showing insights into various design approaches and feature enhancements, including
larger form-factor iPads
with and without
kickstands and
landscape ports and iPhones that
parody the Sony logo, show a different layout for
camera elements, and look remarkably like
fourth-generation models, as far back as 2005. On the other hand, some have made prototypes into the end goal itself, such as the folks at
Dangerous Prototypes, a site which features a new open-source electronic hardware
project each month. Some are just
gratuitous fun, while others are a bit more practical, such as one project that
recycles old Nokia displays and another that provides access to
infrared signal, useful for hacking together remote controls for all sorts of IR-based devices. Other prototypes of
tomorrow's technology are less concerned with shrinking down the guts of the invention itself, to make it disappear, but rather on
how we
interact with and
integrate physical representations of these ideas into our daily lives. Above all else, prototypes are always forward-looking and are therefore inherently optimistic expressions of human creativity: Even
children are getting into imagining the world of tomorrow.
posted by Blazecock Pileon
on Aug 1, 2012 -
14 comments
Apple has suddenly reversed their stance on 3rd-party tools for iOS development. (From the
horses's mouth.) This means that programmers will be able to use Adobe Flash (and other tools) to make iPhone (iPad, etc.) apps. It does NOT mean that Flash apps (swfs) will be able to run in iPhone or iPad browsers. That is still verboten. It means that developers won't be stuck using just XCode (Apple's code editor/compiler) and the Objective-C language. Alternatively, programmers will be able to use Actionscript (Flash's language) or some other language. Apple will allow cross-compiled apps to be sold in their app store. Meanwhile, porn is still not allowed. Responses:
1,
2,
3.
posted by grumblebee
on Sep 9, 2010 -
280 comments