Sales of digital comics have soared in the past three years. Readers love the look of comics on the iPad screen and they also love the convenience of in-app purchasing, which allows consumers to buy and store their comics within a single app. So it’s a big deal when Apple bans a comic—usually because of sexual or mature material or nudity—and it has happened to at least 59 comics this year. - Are comics too hot for Apple? Publishers Weekly looks at Apples role as Gatekeeper in the wake of their rejection of Sex Criminals #3 and retroactive removal of Sex Criminals #1 from the iOS marketplace. Strangely the books remain available via iBooks. This is not the first time Apples policies have been confusing or raised concerns of censorship, such as with the Saga of Saga #12 earlier this year, and before the rise of comixology with the banning/unbanning of Ulysses Seen (previously).
EA is setting it's hopes for the future on Plant's Vs Zombies 2's "freemium" model, hoping they've done it "the PopCap way". Here's how to play it without paying to win.
Godville is a text-based "massively-multiplayer zero-player game" in which you play a god with rather tenuous control over a hero. Changes to the game, including quests and items, are crowd-sourced and voted on by the community The game is playable in browser and via Android and iOS apps. Official game wiki.
Today saw Apple has enter the competitive 7" tablet market with the iPad Mini. But what if your tablety desires run to something larger, not smaller? Sony has you covered with a 20-inch, 11-pound "tabletop PC".
New Star Soccer lets you create a football player, choose his nationality and lead him to glory from the age of 16 until he retires. You can play it on your computer (Kongregate), on Android or on iOS. Critics love it and half a million downloads have drawn further attention to the game and the reasons for its success. (Eurogamer, Edge) [more inside]
Sixth grader codes iOS apps, gives TED talks, and - generally - makes me feel like I've been lazy my entire life.
Perhaps I don’t have the allegiance to paper that I ought to because anybody who invests in The Absolute Sandman, all four volumes, is now carrying 40 pounds of paper and cardboard around with them. And they hurt and they complain, “Oh, I feel guilty.” And I look at it and go, you’re not getting anything that is quantitatively or qualitatively better than the experience you’d be getting on an iPad, where you can enlarge the pages, you can move it around, it’s following the eye, and you can flip the pages. - Neil Gaiman on digital comics. Will this be the year of comics readng devices, as comiXology CEO David Steinberger says? Comixology is certianly leading the way, announcing tools for independant comics creators that will allow them to publish their comics via the comixology store, complete with the "guided views" which are a core part of their viewing experience. One creator who is full embracing digital is Alex De Campi, whose Napoleonic comic Valentine is not only published across a range of devices (iOs, Epub, Android, Kindle) but also in 14 languages, something that would have been difficult-to-impossible otherwise. Previous digital comics, Comixology suggestions
Apple has suddenly reversed their stance on 3rd-party tools for iOS development. (From the horses's mouth.) This means that programmers will be able to use Adobe Flash (and other tools) to make iPhone (iPad, etc.) apps. It does NOT mean that Flash apps (swfs) will be able to run in iPhone or iPad browsers. That is still verboten. It means that developers won't be stuck using just XCode (Apple's code editor/compiler) and the Objective-C language. Alternatively, programmers will be able to use Actionscript (Flash's language) or some other language. Apple will allow cross-compiled apps to be sold in their app store. Meanwhile, porn is still not allowed. Responses: 1, 2, 3.
Ah, digital comics. Originally viewed with a wary eye by the American comics industry, the rise of mobile devices has started to turn a few publisher's heads. We may look back and see 2010 as the year digital comics reached the tipping point.