Gaming Your Brain - How to top the leaderboard of Clash of Clans, and how Freemium games rake in billions of dollars from their players.
Sales of digital comics have soared in the past three years. Readers love the look of comics on the iPad screen and they also love the convenience of in-app purchasing, which allows consumers to buy and store their comics within a single app. So it’s a big deal when Apple bans a comic—usually because of sexual or mature material or nudity—and it has happened to at least 59 comics this year. - Are comics too hot for Apple? Publishers Weekly looks at Apples role as Gatekeeper in the wake of their rejection of Sex Criminals #3 and retroactive removal of Sex Criminals #1 from the iOS marketplace. Strangely the books remain available via iBooks. This is not the first time Apples policies have been confusing or raised concerns of censorship, such as with the Saga of Saga #12 earlier this year, and before the rise of comixology with the banning/unbanning of Ulysses Seen (previously).
EA is setting it's hopes for the future on Plant's Vs Zombies 2's "freemium" model, hoping they've done it "the PopCap way". Here's how to play it without paying to win.
Today saw Apple has enter the competitive 7" tablet market with the iPad Mini. But what if your tablety desires run to something larger, not smaller? Sony has you covered with a 20-inch, 11-pound "tabletop PC".
The U.S. has filed an antitrust lawsuit against Apple and five of the largest publishers, alleging a conspiracy to rig the pricing of e-books. Simon & Schuster, Hachette and HarperCollins have agreed to settle, though Macmillan, Penguin and Apple continue to contest the charges. Some background from WIRED: Bigger Than Agency, Bigger Than E-Books: The Case Against Apple and Publishers
An extended fugue state ramble about the shape of comics and, God, I don't know, a dozen other things.
Why people like digital comics: you can charge for them, and they look pretty on an iPad. Why people like webcomics: they're free. - Warren Ellis looks at The Broadcast Of Comics.
Apple has launched App Store subscriptions for digital content, something that should please magazine publishers looking for a non-print business model. However there is a sting in the tail - publishers must go through Apple, paying the 30% "Apple tax".
Perhaps I don’t have the allegiance to paper that I ought to because anybody who invests in The Absolute Sandman, all four volumes, is now carrying 40 pounds of paper and cardboard around with them. And they hurt and they complain, “Oh, I feel guilty.” And I look at it and go, you’re not getting anything that is quantitatively or qualitatively better than the experience you’d be getting on an iPad, where you can enlarge the pages, you can move it around, it’s following the eye, and you can flip the pages. - Neil Gaiman on digital comics. Will this be the year of comics readng devices, as comiXology CEO David Steinberger says? Comixology is certianly leading the way, announcing tools for independant comics creators that will allow them to publish their comics via the comixology store, complete with the "guided views" which are a core part of their viewing experience. One creator who is full embracing digital is Alex De Campi, whose Napoleonic comic Valentine is not only published across a range of devices (iOs, Epub, Android, Kindle) but also in 14 languages, something that would have been difficult-to-impossible otherwise. Previous digital comics, Comixology suggestions
With the unveiling of the BlackBerry Playbook, a 7" iPad competitor solidly aimed at business, are the tablet wars heating up?