The Learners Bill of Rights
, a set of “Principles for Learning in the Digital Age,” is the outcome of a twelve-person meeting
held in Palo Alto last week to explore the voice of the educated in online learning discussions:
As we begin to experiment with how novel technologies might change learning and teaching, powerful forces threaten to neuter or constrain technology, propping up outdated educational practices rather than unfolding transformative ones.
posted by migurski
on Jan 28, 2013 -
All too often, during such wrenching transitions, the voice of the learner gets muffled.
For that reason, we feel compelled to articulate the opportunities for students in this brave electronic world, to assert their needs and--we dare say--rights.
We also recognize some broader hopes and aspirations for the best online learning. We include those principles as an integral addendum to the Bill of Rights below.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (a collaborative book by Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost (previously, previously, previously), Jeremy Douglass, Mark C. Marino, Michael Mateas (of Facade), Casey Reas, Mark Sample and Noah Vawter)
uses a single line of code
as a basis for pontificating on creative computing
and the impact of software in popular culture. 10 PRINT's content is available as a PDF (50 MB)
via Casey Reas' Flickr.
posted by mrgrimm
on Nov 29, 2012 -
"You cannot, for instance, praise the shoes of just one player. You must praise the entire group's shoes.
Assassin games have been featured before on MetaFilter, but here's one with a twist
. To assassinate your target, you must compliment them with their specific compliment. But you don't know your target, or even who's part of the game, so innocent bystanders can get caught in the crossfire.
posted by fvw
on Sep 21, 2006 -