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codacorolla (3)

"Pork" and Beans

"The McRib is like Holbein’s skull: we experience it as (quasi-)foodstuff, as marketing campaign, as cult object, as Internet meme, but those experiences don’t sufficiently explain it. To understand McRib fully, we have to look at the sandwich askew." By Ian Bogost (Previously). Also previously, The McRib as Arbitrage.
posted by codacorolla on Nov 13, 2013 - 117 comments

From Pong to Pizza Entertainment: Nolan Bushnell and Chuck E. Cheese

Nolan Bushnell was a co-creator of Pong and Atari, and he also sold Atari arcade machines. When he noticed that he sold the arcade machines for $1,500 to $2,000 but the new owners would earn twice that much in the life of the machines, he started thinking of how to make an arcade destination that wouldn't compete with his arcade machine clients. His solution: a pizza parlor, with an arcade for the kids and an pneumatic-powered animatronic coyote mascot to fool the parents it was restaurant with free entertainment. The coyote became a rat named Chuck, and what was code-named Coyote Pizza was briefly renamed Rick Rat's Pizza, but the marketing department thought the name wasn't such a great idea, and instead we got Chuck E. Cheese's Pizza Time Theater. [more inside]
posted by filthy light thief on Jul 18, 2013 - 38 comments

Don’t Act. Don’t Think. Make Twine Games.

The "Slavoj Žižek Makes a Twine Game" game. Created by Cameron Kunzelman of This Cage is Worms (previously). Inspired by Ian Bogost (previously).
posted by codacorolla on Apr 23, 2013 - 7 comments

Learners Rights and the MOOC Wars

The Learners Bill of Rights, a set of “Principles for Learning in the Digital Age,” is the outcome of a twelve-person meeting held in Palo Alto last week to explore the voice of the educated in online learning discussions:
As we begin to experiment with how novel technologies might change learning and teaching, powerful forces threaten to neuter or constrain technology, propping up outdated educational practices rather than unfolding transformative ones.

All too often, during such wrenching transitions, the voice of the learner gets muffled.

For that reason, we feel compelled to articulate the opportunities for students in this brave electronic world, to assert their needs and--we dare say--rights.

We also recognize some broader hopes and aspirations for the best online learning. We include those principles as an integral addendum to the Bill of Rights below.
[more inside]
posted by migurski on Jan 28, 2013 - 66 comments

Writing About Games

As the conversation about the state of games criticism continues, there is a site that acts as a platform for some of the best writing in the field by theorists, critics, and independent developers: Nightmare Mode dot net. [more inside]
posted by codacorolla on Dec 9, 2012 - 11 comments

LOLHEHHEHHELLLOOOOO, WORLD

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (a collaborative book by Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost (previously, previously, previously), Jeremy Douglass, Mark C. Marino, Michael Mateas (of Facade), Casey Reas, Mark Sample and Noah Vawter) uses a single line of code as a basis for pontificating on creative computing and the impact of software in popular culture. 10 PRINT's content is available as a PDF (50 MB). Pictures via Casey Reas' Flickr.
posted by mrgrimm on Nov 29, 2012 - 47 comments

Death by compliments

"You cannot, for instance, praise the shoes of just one player. You must praise the entire group's shoes."[1] Assassin games have been featured before on MetaFilter, but here's one with a twist. To assassinate your target, you must compliment them with their specific compliment. But you don't know your target, or even who's part of the game, so innocent bystanders can get caught in the crossfire.
posted by fvw on Sep 21, 2006 - 26 comments

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