Happy 20th Birthday, Quake by John Romero [rome.ro] “Twenty years. Wow. Where has all the time gone? We've all had many adventures during those years and Quake spawned many a game franchise and/or game company whether directly or through its influence. For this 20th I'm going to share a document created by Joost Shuur called QUAKETALK 95. This Quake FAQ was created on 10/22/1995 to keep people up to date on everything that had been posted about Quake up to that point. People wanted to know what the game was about and information was spread thin all over the place: magazine articles, IRC logs, even in hint books.” [You can download QUAKETALK 95 here.] [more inside]
Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
Bethesda marks the 20th Anniversary of Wolfenstein 3D -- the pioneer 3D first person shooter -- by releasing a free-to-play browser version of the game. Blow some Nazis away with the director's commentary from John Carmack running in the background, or go old-school and drench the walls in blood and gore. (Unless you live in Germany where the game is illegal.) Via. [more inside]
Commander Keen is series of platform games from the early 1990s, whence the Dopefish. People who grew up with DOS games will find gameplay videos and music quite nostalgic. Over the period 2006-2011, modders released a new Keen trilogy called The Universe Is Toast. Gameplay is a novel mix of eerily familiar and the flat-out weird.
id Software have released the source code to Doom 3 under the terms of the General Public License. [more inside]