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	<title>MetaFilter posts tagged with independentgames</title>
	<link>http://www.metafilter.com/tags/independentgames</link>
	<description>Posts tagged with 'independentgames' at MetaFilter.</description>
	<pubDate>Wed, 31 Dec 2008 11:21:00 -0800</pubDate> <lastBuildDate>Wed, 31 Dec 2008 11:21:00 -0800</lastBuildDate>

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		<title>Damn you, shopkeeper!</title>
		<link>http://www.metafilter.com/77870/Damn%2Dyou%2Dshopkeeper</link>
		<description> &lt;a href=&quot;http://forums.tigsource.com/index.php?topic=4017.0&quot;&gt;Spelunky&lt;/a&gt; is a (Windows-only) game that blends &lt;a href=&quot;http://en.wikipedia.org/wiki/Roguelike&quot;&gt;roguelike&lt;/a&gt; elements with a platform game reminiscent of &lt;a href=&quot;http://agtp.romhack.net/project.php?id=lamulana&quot;&gt;La Mulana&lt;/a&gt; or the original &lt;a href=&quot;http://en.wikipedia.org/wiki/Spelunker_(video_game)&quot;&gt;Spelunker&lt;/a&gt;.  Add this to the pile of &lt;a href=&quot;http://www.metafilter.com/mefi/72748&quot;&gt;fantastic indie platformers&lt;/a&gt;, I guess. [&lt;a href=&quot;http://forums.penny-arcade.com/showthread.php?t=78809&quot;&gt;via&lt;/a&gt;]  </description>
		<guid isPermaLink="false">tag:metafilter.com,2008:site.77870</guid>
		<pubDate>Wed, 31 Dec 2008 11:21:00 -0800</pubDate>
		<category>freeware</category>
		<category>games</category>
		<category>independentgames</category>
		<category>indie</category>
		<category>indiegames</category>
		<category>platformers</category>
		<category>videogames</category>
		<dc:creator>sonic meat machine</dc:creator>
	</item>
      <item>
		<title>Indie platformer extravaganza!</title>
		<link>http://www.metafilter.com/72748/Indie%2Dplatformer%2Dextravaganza</link>
		<description> Do you enjoy classic 2D platformers? Then boy, are you in luck! The &lt;a href=&quot;http://en.wikipedia.org/wiki/Independent_video_game_development&quot;&gt;indie game community&lt;/a&gt; is thriving, and a good majority of its games are exactly that.  I&apos;ve spent many hours playing these unique, beautiful, and often exceptional projects, and there&apos;s quite a few - more than I can count on my fingers! - that could stand toe-to-toe with the finest contemporary games. Inside is a list of some of the greatest indie platformers, based on community recommendations and my own experience. Enjoy! Technical notes: most of these games are Windows-only. A lot of them are made using &lt;a href=&quot;http://en.wikipedia.org/wiki/Game_Maker&quot;&gt;Game Maker&lt;/a&gt;, which sometimes requires a patch to work with Vista. If a game doesn&apos;t start when you run it but still shows up in task manager, use &lt;a href=&quot;http://www.yoyogames.com/wiki/show/Making%20games%20work%20under%20Windows%20Vista&quot;&gt;this&lt;/a&gt; patching tool.

Here are some important contributors to the indie scene. Their games are renown for their quality:
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://hp.vector.co.jp/authors/VA022293/&quot;&gt;Pixel&lt;/a&gt;: a reclusive Japanese software developer idolized for making the amazing Cave Story. (Note: Pixel&apos;s website is currently being remodeled. You&apos;d normally find links to all his games there.)
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://agtp.romhack.net/project.php?id=cavestory&quot;&gt;Cave Story&lt;/a&gt; &lt;a href=&quot;http://www.vector.co.jp/download/file/win95/game/fh369479.html&quot;&gt;[DL]&lt;/a&gt;: a metroidvania-style side-scroller with amazing music and art, great story, and smooth gameplay. If you don&apos;t speak Japanese, install &lt;a href=&quot;http://agtp.romhack.net/download.php?id=cavestory&quot;&gt;this&lt;/a&gt; translation patch.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.tinsanity.net/ikachan/&quot;&gt;Ikachan&lt;/a&gt;: similar to Cave Story, but set underwater and released earlier.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://nifflas.ni2.se/&quot;&gt;Nifflas&lt;/a&gt;: famous for making unique exploration platformers. Within a Deep Forest and the Knytt series are set in the same (beautiful!) universe, and emphasize ambience and exploration over action (although there&apos;s plenty of that too!).
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://nifflas.ni2.se/index.php?main=04Within_a_Deep_Forest&quot;&gt;Within a Deep Forest&lt;/a&gt;: a metroidvania-esque side-scroller. You play a bouncing ball.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://nifflas.ni2.se/index.php?main=03Knytt&quot;&gt;Knytt&lt;/a&gt;: a side-scroller similar in feel to WaDF, though more exploratory. You play a tiny flea-like person who can scale almost any wall. &lt;a href=&quot;http://www.metafilter.com/56971/As-long-as-that-monkey-with-the-barrels-doesnt-show-up-we-might-be-ok&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://nifflas.ni2.se/index.php?main=02Knytt_Stories&quot;&gt;Knytt Stories&lt;/a&gt;: similar to Knytt, with an emphasis on custom user content. There are many level packs available online. &lt;a href=&quot;http://www.metafilter.com/64231/Knytt-Stories&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://h1.ripway.com/cactussoft/newsite/games.htm&quot;&gt;Cactus&lt;/a&gt;: an extremely prolific developer who mostly makes abstract shooters.&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://playthisthing.com/cactus-arcade&quot;&gt;Cactus Arcade&lt;/a&gt;: a collection of Cactus&apos;s 17 greatest hits. (Includes the 3 games below.)&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://playthisthing.com/clean-asia&quot;&gt;Clean Asia!&lt;/a&gt;: an abstract shmup with a unique control scheme. Won the Autofire 2007 competition.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://playthisthing.com/psychosomnium&quot;&gt;Psychosomnium&lt;/a&gt;: a humorous and surreal side-scroller. Story-based.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.indiegames.com/blog/2008/01/freeware_game_pick_shotgun_nin.html&quot;&gt;Shotgun Ninja&lt;/a&gt;: a quick-paced side-scroller that resembles a C64 game.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://ikiki.sokushinbutsu.com/himoji/game.htm&quot;&gt;Ikiki&lt;/a&gt;: a quirky Japanese developer who&apos;s probably made as many games as Cactus. If you&apos;re getting errors, rename the EXEs to something English.
&lt;ul&gt;	&lt;li&gt;&lt;a href=&quot;http://tigsource.com/articles/2007/06/11/nikujin&quot;&gt;Nikujin&lt;/a&gt;: a side-scrolling slice-em-up. Your ninja can perform several interesting stunts, including hanging onto the ceiling and running up walls.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://tigsource.com/articles/2007/12/29/tekkyuuman&quot;&gt;Tekkyuuman&lt;/a&gt;: a stage-based action platformer. You play a guy with a giant flail.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.mattmakesgames.com/games.php&quot;&gt;Matthew Thorson&lt;/a&gt;: specializes in difficult puzzle platformers.
&lt;ul&gt;	&lt;li&gt;Jumper: Redux, Jumper 2 (for screenshots and download links, see Matthew Thorson link): stage-based puzzle platformer series. Very challenging level design, mainly focused on jumping.&lt;/li&gt;&lt;li&gt;FLaiL (for screenshots and download link, see Matthew Thorson link): a stage-based puzzle platformer. Interesting elements include slow-down zones, gravity reversal powerups, and the ability to fly in one direction for a brief period of time. Excellent engine.&lt;/li&gt;&lt;li&gt;An Untitled Story (for screenshots and download link, see Matthew Thorson link): a metroidvania-style side-scroller. Widely acclaimed. &lt;a href=&quot;http://www.metafilter.com/70821/An-Untitled-Story&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.messhof.com/games/&quot;&gt;Messhof&lt;/a&gt;: famous for sadistic, minimalistic, semi-arthouse platformers.
&lt;ul&gt;	&lt;li&gt;&lt;a href=&quot;http://www.messhof.com/games/punishment.php&quot;&gt;Punishment&lt;/a&gt;: basic platformer. Watch out for the headache-inducing screen rotators and direction-switching powerups.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.messhof.com/games/punishment2.php&quot;&gt;Punishment: The Punishing&lt;/a&gt;: another platformer with a cruel twist.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.messhof.com/games/flywrench.php&quot;&gt;Flywrench&lt;/a&gt;: you&apos;re a bird-like creature. Flap through the levels and avoid touching areas that aren&apos;t the same color as you.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.messhof.com/games/you_found_the_grappling_hook.php&quot;&gt;You Found the Grappling Hook!&lt;/a&gt;: a side-scroller based around grappling hook gameplay.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.konjak.org/&quot;&gt;Joakim Sandberg&lt;/a&gt;: makes side-scrolling beat-em-ups.
&lt;ul&gt;	&lt;li&gt;&lt;a href=&quot;http://www.konjak.org/g_chalk.html&quot;&gt;Chalk&lt;/a&gt;: draw chalk lines to kill enemies, deflect bullets, and do other interesting stuff.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.konjak.org/g_noitu2.html&quot;&gt;Noitu Love 2&lt;/a&gt; (commercial): mouse is used to attack and throw. Exceptional art. Full version costs $20.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.harveycartel.org/metanet/index.html&quot;&gt;Metanet Software&lt;/a&gt;
&lt;ul&gt;	&lt;li&gt;&lt;a href=&quot;http://www.thewayoftheninja.org/n_downloads.html&quot;&gt;N&lt;/a&gt;: the precursor to N+ on the XBLA. Stage-based action/puzzle platformer. Collect gold to add time and hit the main switch to open the exit. Excellent controls, but very difficult. Lots of user created levels available online. &lt;a href=&quot;http://www.metafilter.com/32373/Discriminating-Ninjas-Prefer-Bellbottoms&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://hcsoftware.sourceforge.net/jason-rohrer/&quot;&gt;Jason Rohrer&lt;/a&gt;: maker of arthouse games. Uses conventional gameplay mechanics to make an artistic point. Read the Creator&apos;s Statments after you&apos;ve played the games!
&lt;ul&gt;	&lt;li&gt;&lt;a href=&quot;http://hcsoftware.sourceforge.net/passage/&quot;&gt;Passage&lt;/a&gt;: &quot;my third game, shown at Kokoromi&apos;s curated GAMMA 256 event (at MIGS 2007).&quot; &lt;a href=&quot;http://www.metafilter.com/67369/Life-Is-Short&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://hcsoftware.sourceforge.net/gravitation/&quot;&gt;Gravitation&lt;/a&gt;: &quot;my fourth game, about mania, melancholia, and the creative process.&quot; &lt;a href=&quot;http://www.metafilter.com/69701/I-like-my-games-with-less-emotions-and-more-robots-and-wizards&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;a href=&quot;http://www.auntiepixelante.com/?p=11&quot;&gt;&quot;Masocore&quot;&lt;/a&gt;, a term popularized by Auntie Pixelante, is a genre of games that trifles with the player&apos;s complacency about game mechanics. As such, they are often fiendishly difficult but occasionally fun to play (and definitely fun to watch!).
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://kayin.pyoko.org/iwbtg/downloads.php&quot;&gt;I Wanna Be That Guy!&lt;/a&gt;: extremely difficult platformer that attempts to make the player lose at every turn. &lt;a href=&quot;http://www.metafilter.com/69799/Do-you-have-what-it-takes-to-be-The-Guy&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.geocities.jp/z_gundam_tanosii/home/Main.html&quot;&gt;Syobon Action&lt;/a&gt; (download link is second link): much easier than IWBTG. Parody of Mario. Emphasis seems to be on humorous traps rather than difficulty. There&apos;s also a &lt;a href=&quot;http://www.geocities.jp/z_gundam_tanosii/home/applet/Main.html&quot;&gt;Java version.&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;a href=&quot;http://www.kokoromi.org/projects/gamma256&quot;&gt;Gamma256&lt;/a&gt; was a game design event that required all featured games to use a very low resolution. Although these aren&apos;t platformers per se, I thought they might be worth mentioning due to their sheer experimental excellence.
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://namakoteam.com/games/dive/&quot;&gt;Dive&lt;/a&gt;: see how far down you can dive. Exploration based.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://doomlaser.com/stdbits/&quot;&gt;StdBits&lt;/a&gt;: very abstract action-adventure game. Exploration based.&lt;/li&gt;&lt;/ul&gt;
Some of my other favorites:
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://mightyjilloff.dessgeega.com/&quot;&gt;Mighty Jill Off&lt;/a&gt;: a short BDSM-themed jumping platformer with great pixel art. Made by Auntie Pixelante, a fairly famous indie game journalist and critic. &lt;a href=&quot;http://www.metafilter.com/70748/When-the-Queen-says-jump-Jill-says-how-high&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://tomvert.free.fr/&quot;&gt;Alex Adventure&lt;/a&gt;: a game design experiment by a new developer. Rough around the edges, but interesting nonetheless. Quite surrealistic. &lt;a href=&quot;http://www.metafilter.com/67853/2-Free-Indie-Platformers-that-might-have-been-overlooked&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.silvernova.co.uk/index.php?page=viewgame&amp;id=77&quot;&gt;EverEternal WinterWorld&lt;/a&gt;: a Cave Story-like game designed for The Daily Click&apos;s Christmas Competition.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://trunks.sphericle.com/?p=25&quot;&gt;Love&lt;/a&gt; (semi-commercial): a simple minimalistic platformer. The environments are spectacular and never repeat. Costs $1 for the full version.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.bit-blot.com/aquaria/&quot;&gt;Aquaria&lt;/a&gt; (commercial): recently released metroidvania-style game. Uses high-resolution artwork. Similar to Nifflas&apos;s games in that it&apos;s also very much about exploration and ambience. Full version costs $30.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://autofish.net/clysm/art/video_games/seiklus/&quot;&gt;Seiklus&lt;/a&gt;: an early exploration-based platformer. Inspired Nifflas and many other indie developers.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www18.big.or.jp/~hikoza/Prod/index_e.html&quot;&gt;Warning Forever&lt;/a&gt;: a series of Raiden-like boss battles, except the bosses change according to your playing style after every victory.&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://agtp.romhack.net/project.php?id=lamulana&quot;&gt;La Mulana&lt;/a&gt;: an extremely difficult metroidvania-style platformer. Made to look like a MSX game. You&apos;ll probably need the &lt;a href=&quot;http://agtp.romhack.net/download.php?id=lamulana&quot;&gt;translation patch&lt;/a&gt;. &lt;a href=&quot;http://www.metafilter.com/61778/Surprise-Fish&quot;&gt;(mentioned previously)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;

There are many more indie platformers out there. Browse &lt;a href=&quot;http://www.tigsource.com/&quot;&gt;TIGSource&lt;/a&gt; (who also have an excellent, albeit incomplete, &lt;a href=&quot;http://db.tigsource.com/&quot;&gt;indie game database&lt;/a&gt;) and the &lt;a href=&quot;&quot;&gt;IndieGames blog&lt;/a&gt; if you&apos;re interested. </description>
		<guid isPermaLink="false">tag:metafilter.com,2008:site.72748</guid>
		<pubDate>Tue, 24 Jun 2008 03:28:48 -0800</pubDate>
		<category>classicgames</category>
		<category>games</category>
		<category>independentgames</category>
		<category>indie</category>
		<category>indiegames</category>
		<category>platformers</category>
		<category>videogames</category>
		<dc:creator>archagon</dc:creator>
	</item>
      <item>
		<title>Students Rewarded for Destroying Productivity</title>
		<link>http://www.metafilter.com/69349/Students%2DRewarded%2Dfor%2DDestroying%2DProductivity</link>
		<description> &lt;a href=&quot;http://www.igf.com/02finalists.html&quot;&gt;The Winners of the 10th Annual Independent Games Festival&lt;/a&gt; were announced Wednesday night at this year&apos;s &lt;a href=&quot;http://www.gdconf.com/&quot;&gt;GDC&lt;/a&gt;.  Finalists in the Student Showcase included &lt;a href=&quot;http://www.kloonigames.com/crayon/&quot;&gt;Crayon Physics Deluxe&lt;/a&gt; (&lt;a href=&quot;http://www.metafilter.com/62482/Metafilter-and-the-Purple-Crayon&quot;&gt;previously&lt;/a&gt;), &lt;a href=&quot;http://www.playflipside.com/&quot;&gt;Flip Side&lt;/a&gt; and &lt;a href=&quot;http://www.empyrealnocturne.com/&quot;&gt;Empyreal Nocturne&lt;/a&gt;, as well as a 2-D platformer named &lt;a href=&quot;http://www.etc.cmu.edu/projects/igf/&quot;&gt;Polarity&lt;/a&gt;, developed by the same team behind &lt;a href=&quot;http://www.metafilter.com/61015/No-bass-but-at-least-you-can-get-a-recorder&quot;&gt;Bandology&lt;/a&gt; and &lt;a href=&quot;http://www.metafilter.com/57060/Kinda-like-Tailspin-but-as-a-game&quot;&gt;Skyrates&lt;/a&gt;.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2008:site.69349</guid>
		<pubDate>Sun, 24 Feb 2008 14:08:33 -0800</pubDate>
		<category>gamedevelopersconference</category>
		<category>games</category>
		<category>GDC</category>
		<category>IGF</category>
		<category>independentgames</category>
		<category>independentgamesfestival</category>
		<category>studentgames</category>
		<category>videogames</category>
		<dc:creator>Navelgazer</dc:creator>
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