15 posts tagged with indie and videogames. (View popular tags)
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Treasure Adventure Game is a free 2D game of exploration on the high seas from independent developer Robit Studios. Dig, sail, fight, and dive across dozens of islands in search of a lost treasure. Download link here.
posted by codacorolla on Dec 14, 2011 - 4 comments

8bit Killer is an interpretation of an archetypal 8bit sidescroller within a 2.5 dimensional FPS engine. It's short, fun, and free. [more inside]
posted by codacorolla on Dec 8, 2011 - 9 comments

A tumblr blog called Quote Unquote recently presented a series of interviews with indie videogame developers, conducted over the last year, as a collection. The interviews include guys like cactus, Bennett Foddy, Chevy Ray Johnston, Jasper Byrne and Jan Willem Nijman.
posted by pancreas on Nov 18, 2011 - 6 comments

cactus (aka Jonatan Söderström) is a prolific independent videogame developer. His games are known for playing against genre expectations and their surreal storytelling qualities (as in David Lynch surreal). His latest effort (a collaboration with his brother and FUCKING WEREWOLF ASSO) is called KEYBOARD DRUMSET FUCKING WEREWOLF. It's about an eskimo that that turns into a werewolf and the events that follow. Sound weird? It is. Available in pc and mac flavours.
posted by pancreas on Nov 5, 2011 - 22 comments

Terraria is a recently announced game that is currently in closed alpha. It is similar in play style to the Internet favorite Minecraft (previously, and previously-er, and previously-er), except it operates in a 2D, sidescrolling world. Players harvest resources to craft items and structures to defend themselves against enemies. A teaser trailer is available here, and a more extensive gameplay trailer is available here. The developers are currently uploading "let's play" videos on to their youtube account: part one here, and part two here. [more inside]
posted by codacorolla on Apr 23, 2011 - 46 comments

Hydorah is a delicious shump inspired by the likes of "Gradius, Castlevania or R-Type, but also from other classics treated worse by the time: Turrican, Enforcer, Space Manbow, Hellfire, Guardian, Hydefos, Armalyte and many others...". Also, "There is a single dificulty level, based on the 80's standards." Translation: try not to cry on your keyboard. [Windows] [via Destructoid]
posted by threetoed on Jun 7, 2010 - 35 comments

2D BOY made around $100,000 in a week. That’s $50,000 each for writing a blog post about a game they finished a year ago. By letting people pay whatever they wanted. 2D Boy stirred up a lot of discussion (previously) about game piracy when they used online scoreboard data to estimate an 82% piracy rate for their fantastic indie game World of Goo (previously). For World of Goo's first birthday, they decided to try the Radiohead model and let people buy the game for any price they choose. Now they've released extensive data about the results. Short version? "A huge success," even though the most commonly chosen price was only a penny. [more inside]
posted by straight on Oct 20, 2009 - 64 comments

Hell is Other People [more inside]
posted by flatluigi on Oct 19, 2009 - 61 comments

Spelunky is a (Windows-only) game that blends roguelike elements with a platform game reminiscent of La Mulana or the original Spelunker. Add this to the pile of fantastic indie platformers, I guess. [via]
posted by sonic meat machine on Dec 31, 2008 - 8 comments

You may have heard by now about World of Goo, an independent game which can best be described as a "physics/construction puzzle game" that touches on everything from beauty to consumerism to internet privacy. The developer, 2DBoy who had originally released the game under a "no-DRM, don't screw us" policy now estimates a piracy rate of 82%. [more inside]
posted by tybeet on Nov 18, 2008 - 46 comments

Nearly a month ago jbickers made a post that mentioned the TIGsource Demakes competition. The competition is over, and the winners have been announced. All of these are playable. Most are for Windows, except for those that are Flash or something else:
1. Soundless Mountain II (Atari 2600 Silent Hill) (from previous post)
2. Gang Garrison II (Kyntt Stories-like Team Fortress 2, complete with multiplayer)
3. Aquarium (NES-ish Aquaria)
4. Little Girl in Underland (Soviet McGee's Alice)
5. House Globe (Homeworld)
6. S.T.A.C.K.E.R. (Nuclear Tetris)
7. Squish
(Crush is a PSP game where the player can switch the world between a 2D and 3D representation. Squish is a game in which the player switches between a 2D and a 1D representation. See for yourself.) 8. (tie) Fillauth and Advanced Set The Rope On Fire Cartridge (an Intellivision-like remake of this, previously mentioned)
9. Sexy Seaside Vollyball (NSFW, pixelated breasts) (Sinclair Dead or Alive Xtreme Beach Vollyball)
10. Macarena of the Missing (A thematically-appropriate demake of Limbo of the Lost)

Lots more after the jump! [more inside]
posted by JHarris on Oct 7, 2008 - 29 comments

Muslim Massacre. Satire or just for shock value? You decide. Windows only.
posted by pancreas on Sep 9, 2008 - 57 comments

Do you enjoy classic 2D platformers? Then boy, are you in luck! The indie game community is thriving, and a good majority of its games are exactly that. I've spent many hours playing these unique, beautiful, and often exceptional projects, and there's quite a few - more than I can count on my fingers! - that could stand toe-to-toe with the finest contemporary games. Inside is a list of some of the greatest indie platformers, based on community recommendations and my own experience. Enjoy! [more inside]
posted by archagon on Jun 24, 2008 - 48 comments

Why aren't there any indie video games: "Indie rock fans may prefer somewhat muddy sound over some lushly orchestrated, producer-massaged score; indie film fans may prefer quirky, low-budget titles over big-budget special FX extravaganzas; but in gaming, we have no indie aesthetic, no group of people (of any size at least) who prize independent vision and creativity over production values."
posted by JPowers on May 26, 2006 - 29 comments

The next next gen of video games. With the rise of digital distribution models for video games, and the rapid increase in development costs, Raph Koster has predicted an end to the big publishers, with a new system of online content aggregators. Others in the industry agree, but will this really be the end of large epic games?
posted by zabuni on Apr 22, 2006 - 28 comments

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