Two men sit in this room, spinning non-linear yarns about the creation of interactive fiction. One sits at a small table. Another stands by a shelf along the wall, which is filled with many grey, rectangular objects that you can't quite make out from here.
You can see a small door, a small table, a shelf, Dave and Steve here.
posted by Malor
on Dec 22, 2012 -
The Digital Antiquarian
discusses ludic narrative
and has been filling in by bits and pieces an amazing history of
recreational computing and adventure gaming. The Rise of Experiential Games
traces the development of Wargames from H.G. Wells' (!) wargame for toy soldiers, Little Wars
, to Avalon Hill's Squad Leader; he discusses the development of Dungeons and Dragons
) led to
the first CRPGs
. He'll tell you things you didn't know about Oregon Trail
, the 1975 source code!)
, Hunt the Wumpus
), Colossal Cave Adventure
), Scott Adams' games
), the TRS-80
), the 2 adventuring cultures
of university minicomputers and home PCs, and their unlikely bridging. [more inside]
posted by Zed
on Sep 11, 2011 -
Editor Marty Halpern looks back at the career of George Alec Effinger (part 1
, part 2
, part 3
), a prolific author best known for his work set in the Budayeen
, a walled city in a future Islamic state, teeming with gangsters, hustlers and transsexual prostitutes, many of them habitual users of plug in personality modules. The noirish tone and exotic technology of the Marîd Audran
books (When Gravity Fails, A Fire In The Sun, The Exile Kiss) made Effinger one of the leading lights in the cyberpunk movie, and spawned a videogame
- a rare attempt at a graphical adventure from Infocom - and an RPG setting
. Sadly Effinger faded from prominence
after that, and he suffered from a number of health and financial setbacks before passing away
in 2002. His work has had somewhat of a resurgence in popularity of late, with the Marîd Audran books coming back into print in 2007, a long with a collection
containing The Wolves of Memory, Effinger's personal favourite amongst his novels.
posted by Artw
on Jun 9, 2009 -
Remember back in the heyday of Infocom
when you would routinely spend four or five days straight (subsisting on RC cola and beef jerky, only taking breaks to visit the john) trying to crack all the puzzles in Zork II or Suspended? Yeah, those were the days. Now, of course, you're a busy guy -- you can no longer devote entire weekends to the joys of text adventuring. That's why, today on your coffee break, you should play Adam Cadre's 9:05
. Playing the entire game, from start to finish, should take you no longer than 10 minutes. But set aside a bit more time, because you'll probably want to play it again.
posted by Shadowkeeper
on Apr 3, 2002 -
Remember Zork, Planetfall, and the other creations of late game company Infocom? Well, "interactive fiction," as the format is called, is still alive and well. Every year the IF community -- which is known for releasing work of quality far surpassing even Infocom's masterpieces -- holds a competition for short works, and this year's contestants have been released!
Read this post's comments for more info...
posted by tweebiscuit
on Sep 30, 2001 -